Jaffe’s indifference over the next generation comes from having dealt with prior transitions, and the excitement over a new machine has become old. “I started at Sony Imagesoft doing Super Nintendo and Sega Genesis games, and I went through that to PS1, then PS2, PS3, Vita… You go through the cycle enough and you realise today’s ‘Oh my f—ing God’ is tomorrow’s ‘Ehh, whatever’,” he related.
”Ultimately, this is all going to be yesterday’s news and it’s about the experience, the game. Unless we’re talking about holodecks, or AI that’s so amazing it can actually write a compelling story around you procedurally based on your choices, I’m not interested.”
Worse, each successive generation has made development even more expensive.
”I’m no longer that excited about next-gen technology; it means budgets go up. It sucks. The biggest thing I want is what you get from the PSP and the 3DS - it’s always on, there’s a sleep mode and I can just hit a button and I’m right back where I was and I don’t have to go through all the boot-up sh–.”
Jaffe’s latest game, Twisted Metal, will be released this Friday in Europe for the PlayStation 3.