The developer openly calls the game a spiritual successor to City of Heroes, stating, ”When we lost our City, no amount of traditional investment would bring it back… City of Titans is a game rising from the death of another, being built by the community for the community. Kickstarter gives the opportunity for such a project, one designed by the people who enjoyed the game, to see the light of day. It enables you to be directly involved with the making of this game, which ultimately is for you in the first place. “
Of course, an MMO must be supported by user funding post-release, and there’s the question of “free-to-play” vs. “subscription model”. The game will be a one-time purchase, which will pay for the first three months of subscription.
”There’s some simple reasons for why. First, it means that people who come into the game to grief or farm gold, are essentially paying us to ban them. And if they want to come back again and again, they’re limited by the costs they incur,” Missing Worlds explained, “Secondly, and more pragmatically, it means the people playing the game will, at least in theory, be able to use our cash shop.”
Yes, we are going to have a cash shop, but we’re going to hold very tightly to certain rules. 1: A good value for money. 2: No Pay To Win. 3: Something for Everyone. We’re going to want you to use it, but we’re going to want you to want to use it, too.”
Players can opt to continue their VIP subscription past the three months, or do free-to-play with purchases from the Cash Shop. The studio promises there will absolutely be no “pay to win”.
City of Titans has already raised $200K of its $320 goal - with a month left of funding. Gamers can check out the game at the official Kickstarter page here.