According to the studio, ”you can adventure through unlimited dungeon variations, discover an endlessly increasing supply of loot, and harvest resources to craft a variety of useful and powerful items.”
Players can explore new worlds, which are always unique thanks to procedural generation, as they vanish when quest objectives are fulfilled and new ones appear with new quests. Quests are part of the over-arcing storyline in a mission to defeat world bosses.
As with Minecraft-style games, players earn loot, level up their characters (with free class swapping to fit adventures), and, of course, crafting items and buildings.
The first building players will construct is the Cornerstone, their home base that serves as a world hub. Players can create their own weapons, creatures and environments that can appear in other players’ games.
Check out the developer diary for Trove in the video below, or the official site here.