Paradox has cancelled its Norse-themed RPG Runemaster, and moved the development team working on it onto other projects at the studio.
In a post on the Paradox Plaza forums, the company’s COO Susana Meza Graham explained that in its current state the project was “unable to live up to the standards” the studio demands.
“This was not an easy decision to make,” writes Meza Graham. “Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table. Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.”
We never really got to see much of what Runemaster was about, and marketing was almost non-existent, so while it’s disappointing to hear I don’t think many people will be shocked. At least the team working on the title don’t appear to have been badly affected.
“Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors,” Meza Graham continues.
“We will also look into how we can re-use the best parts of the game in other ways. Our aim is to let all the talented developers who worked on the project to remain with Paradox Development Studio and bring their expertise to the other great games currently in development.”