Simultaneous-turn-based tactical creation Frozen Endzone from developer Mode 7 is now imminently due on Steam Early Access, having entered beta in December 2013. This is its first major update.
Additions include player stats, a new game mode entering beta, a team editor, revamped AI, an alpha of the pitch editor and custom game mode creator, and more.
The commentary system is now also in alpha with general in-game audio accompanying the music. The estimated full release of Frozen Endzone is late 2014.
”I am so excited about this release I just had to quote myself saying how I excited I am!” said Mode 7’s Paul Taylor. The studio’s next main focus is a full single-player campaign in a simulated league. That means building whole teams, interacting with rival coaches, tracking player behaviour and other team management related guff.
Frozen Endzone is now on Steam Early Access, releasing today.
Early Access update highlights:
▪ Players can now have stats: strength, resilience, “burst” (a small burst of acceleration when getting the ball), evade, intercept radius, block radius
▪ “Handball” (now called “Full Match”) game mode enters beta. This has been totally revamped to accommodate stats and is now the main game mode. Lots of turnovers, interceptions, end-to-end action, and new points zones make this really exciting and strategic.
▪ Team Editor allows you to name your players and set their stats; upload your team to the server and use it in multiplayer or skirmish with it offline
▪ Completely revamped, much more intelligent AI and a selection of new AI skirmishes
▪ Easy-to-use tile-based Pitch Editor (alpha)
▪ Custom Game Mode creator (alpha)
▪ Commentary system (alpha): commentary makes use of player names; in single player, the AI calculations are also used to allow the commentators to analyse your play-style; in multiplayer, the commentators will discuss your previous history with your opponent
▪ Some brand new animations and some big improvements to camera code
▪ There is now in-game audio to go with the music!