Zombies also ”prefer tasty NPCs” like those cowering, and prefer loud obnoxious distractions like fireworks over echoes or disturbances. Framerate has been ‘smoothed’.
It’s quite a selection of fixes from Undead Labs from physics and pathfinding to cleaning up ‘under the hood’ systems. State of Decay’s Lifeline DLC is due out this June.
Latest PC changelog:
Physics and Pathing
▪ Made vehicles less flippy
▪ mproved vehicle entry distances
▪ Added a physics test when a vehicle flips to avoid throwing you out of the environment
▪ Fixed glass failing to break properly
▪ Fixed potential crash when zombies try to path outside of the playable area
▪ Fixed zombies occasionally running in straight line towards target through collision
▪ Fixed zombies getting stuck facing each other
▪ Fixed dead zombies running in place
▪ Reduced instances of zombies walking through doors
▪ Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
▪ Hordes no longer target buildings they can’t infest
▪ Changed the floor height on industrial warehouses to fix pathing
Shooting
▪ Increased snap distance of all guns
▪ Removed rotation spread penalty on all assault rifles and SMGs
▪ Tuned aim friction
Graphics and Sound
▪ Smoothed framerate
▪ Increased range for the home base audio loading
▪ Fixed base environment audio preload
Zombies and AI
▪ Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
▪ Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
▪ Cleaned up zombie distribution
Outposts and Resources
▪ Corrected the daily resource calculations on asset page of journal
▪ Capped the number of resources you can receive on subsequent offline days at 15
▪ New outpost resource model
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Each outpost costs 1 material for upkeep for the first day you’re offline
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All resource outpost types now correctly generate resources
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If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
▪ Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
▪ Retroactively award Breakdown achievements for unlocked characters
▪ Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
▪ Fixed an issue with button substitutions
▪ Changed main menu selection to support upcoming Lifeline DLC
▪ Fixed world-reset issue when switching from the base game to Breakdown and vice versa