Mirror’s Edge was a game about running, flipping and generally being an acrobatic parkour badass, so it always felt a bit weird when hero Faith picked up an enemy weapon. Though you could only keep a gun until the clip ran dry, shooting it at all felt at odds with the spirit of the game.
Recently announced sort-of sequel Mirror’s Edge Catalyst takes things one step further; EA DICE has revealed to Polygon that gun combat won’t feature in the game in any way.
”In Mirror’s Edge Catalyst, you won’t be using any guns at all,” senior producer Sara Jansson confirmed. ”We’ve completely removed that aspect of the game. You can’t even pick them up.”
”Faith will fight, but she doesn’t kill,” she continued. ”Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics. When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she’s actually invulnerable to bullets. That can keep her out of harm’s way. It’s only when she stops that she can get hurt.”
Which makes much more sense for a game that is about evading corporate goons through sheer athleticism, not taking them down head-on. Mirror’s Edge Catalyst is set for release on February 23, 2016.