JRPG Tales of Zestiria is coming to Steam on October 20 this year, and publisher Bandai Namco has just revealed that the game will be locked at 30FPS. That might set your ‘bad port’ alarm bells off ringing, but the firm says it has a good reason for the FPS cap.
The problem is that changing the game’s frame-rate has some major effects on its battle system, and Namco says that capping it is best for the overall player experience.
”The Tales of battle system has always been an integral part of the gameplay experience,” writes the team, ”and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!”
On the plus side, the PC version supports up to 4K resolutions, the draw distance has been doubled, and shadows, anti-aliasing and textures have all been improved.
Tales of Zestiria is, however, a bit on the pricey side for a PS3 port. You can pre-purchase it on Steam for £39.99.