The Starpoint Gemini series is about to expand with a spin-off, announces Iceberg Interactive and developer Little Green Men Games. It’s our fault really as community feedback flooded the studio with so many ideas.
The new game - Starpoint Gemini Warlords - will be incorporating a lot of the early feedback from when Starpoint Gemini 2 was in Early Access. This includes our own player faction and space station!
Yes, I’m sure we’re all waiting for the inevitable Star Trek mod for Deep Space Nine and of course our own pimped out Star Wars Death Star. It’ll happen that’s for sure. We’re going to have to be wait though as it’s due out first on Steam Early Access late this year.
”This game would never entered the concept phase, had it not been for our community, so the first thing I need to do is to thank them,” said Mario Mihokovic of LGM Games.
”Some of the elements that were mentioned a lot during Starpoint Gemini 2’s Early Access period, which will find their way into Starpoint Gemini Warlords, include gamers having their own faction, their own upgradeable space station and the ability to conquer territory. Other elements that players are familiar with, such as the storyline and a free roam mode will remain, but in general there will be more strategic possibilities.”
“This will all be woven into the game world in Starpoint Gemini Warlords, which will be roughly 8 times the size of that in Starpoint Gemini 2, and we can´t wait to introduce the fans to it!”
In the new Warlords we’ll be building a personal space station to act as our own faction’s headquarters. We can even assemble ‘autonomous fleets’ to likely patrol our borders and launch attacks. Research will play a role too with breakthroughs offering the best of the best.
Resources can be traded for or paid as part of faction missions, but then we could just conquer some more territory and have them flowing in. Warlords will have a game world that’s 8 times larger than Starpoint Gemini 2, which’ll be perfect for our huge space station and its adjacent ‘spaceship carpark’.
Skills, perks and overall progression are going to be revamped as well as reputation and diplomacy. There will be a main story campaign right beside free-roam. Branching dialogue is also planned and Starpoint Gemini Warlords is going x64 bit only and getting fancy physical based rendering and realistic physics.
Starpoint Gemini Warlords releases on Steam Early Access in Q4 2015.
Feature highlights:
▪ Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
▪ Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
▪ Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
▪ Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
▪ A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
▪ Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
▪ Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
▪ A full branching dialogue scheme, the industry standard in modern RPGs.
▪ Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.