Tales of Symphonia is one of the most highly regarded entries in the Tales Of series, and many gamers got it as a bonus for pre-ordering Tales of Zestiria. Unfortunately, fans are reporting that the game is a disappointingly buggy port.
For starters, the chief complaint is that the game is mysteriously locked on 30fps and 720p, when even the original, over a decade old GameCube version ran at 60fps. That’s the least of the game’s issues, however, as nastier issues like crashes and obscenely long load times have been griped about as well. Worse, Windows 7 users have reported that the game doesn’t play well with their OS, with one user complaining about ”numerous bugs, crashes, lag and client glitches.”
Here’s a few Steam reviews users have been posting about the port:
One user has a fix for the frames per second issue, but it requires keeping the game at 720p.
Disastrous console ports have been a bane of PC users in the past, but it was usually just a quick cash grab for a new release. Most ports of old classics have usually been loving remasters - such as DuckTales Remastered, where Capcom actually got all of the original actors to voice their parts, including Alan Young, who was in his mid-90’s. If there’s a common thread through all the reviews, it’s that they mention having spent 200+ hours on the original Tales of Symphonia.
Bandai Namco are working on the issues though, with patches on the way soon…
“BANDAI NAMCO Entertainment America Inc. is aware of the various issues affecting gameplay and our production team is working to make sure that these matters are addressed,” said the developer in a statement on Steam’s forums. “Fixes have already begun rolling out; expect to see continuous improvements moving forward with the title. We’ll continue to post updates on this board when they are available.”
Have you tried the PC port of Tales of Sympohonia? Let us know about your experiences if you have.