Gears of War 4 will be one of the first titles in Microsoft’s Xbox Play Anywhere line, making it a very important title for the company’s latest PC gaming initiative. Given the rocky launch of Gears of War: Ultimate Edition on PC earlier this year, folks definitely had reason to be concerned about the upcoming port. Technical director Mike Rayner addressed those concerns in a recent interview.
The nuts and bolts of features include dynamic resolution support (yes, this means even ultra-wide setups will work), increased texture resolution, a benchmark mode, full input remapping that allows you split controls that are combined on controllers, comprehensive video settings, and dynamic scaling allowing for super-samples up to 4K. All that and an unlocked framerate.
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Impressive support if it all comes together with matching performance. Rayner says ”With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates.”
This is courtesy of an interview with Eurogamer’s Digital Foundry in which Rayner discusses a whole lot of nitty-gritty tech details for both the console and PC versions of the game. Gears of War 4 is due to release on October 11 for Xbox One and PC.