Gigantic only officially launched in July this year, but the unique take on the MOBA genre with some genuinely interesting characters and gameplay wasn't able save developer Motiga.
No official statement has been released just yet, but a now ex-employee shared a tweet announcing the end of his time with the studio, the end for the studio itself and signed off by saying "If anyone is hiring, we're all looking".
Today marks the end of Motiga and my time with an absolutely amazing team. If anyone is hiring, we're all looking! <3 to everyone.
— Dan, the Funemployed (@MO_Soundz) November 2, 2017
Gigantic spent a long time going through beta phases on the Windows 10 Store before finally (finally) switching over to Steam once a solid release date was decided on. The F2P action-RPG/MOBA hybrid enjoyed a few days in the spotlight before seemingly being swept under the rug.
Somehow, Motiga pumped out a new hero every week for Gigantic
Things appeared rough for Motiga back in February 2016 with a second round of layoffs
New playable characters came thick and fast, and the latest October update even added a new map - something that most MOBAs see as a major deal.
It isn't clear right now what managed to kill Motiga, or whether Gigantic will continue to operate internally at Perfect World. Reaching a peak concurrent Steam player count of around 8,000 at launch, those numbers have dipped to a fairly stable - if lacklustre - 700 in recent months. Still, that's at least 600 more than Lawbreakers.
We'll update as we hear more.