After a successful crowdfunding campaign, it still took over 4 years for the proposed successor to the 90s classic RPG Planetscape to release as Torment: Tides of Numemera. Having been live for just over a week now, it's time to think about the future.
Despite its lengthy development cycle, the team behind inXile Entertainment's newest gem didn't quite manage to squeeze everything in.
Coming up with a whopping 1.2 million words across its text-heavy story, the game's companion system took a backseat in the end - and it's one the development team wants to get back on track. With that, they've announced that Oom - The Toy companion - will make it into the game as post-release content down the line.
“Game Development Is Just Difficult Across The Board” Says Torment: Tides of Numenera Developer
Also planned for the future is the Voluminous Codex and improvements to the Crisis System while the brunt of the game's regular patches will still focus on performance patches and bug fixes that are bound to be hiding within such an expansive, wordy title
With the first due in the next few weeks, InExile Entertainment reiterated that all future updates will be offered completely free of charge to those who already own the game. There's no pesky season passes or paid DLC here. If you're in need of a copy, check out GreenManGaming.
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