When you go into a classically styled RPG, you don't expect the background of the developers to be one of the more recent - and provocative - South Park games. For Obsidian Entertainment, that's entirely true. Though they did conjure up Fallout: New Vegas - which certainly had more staying power than Bethesda's own Fallout 4.
A Crowdfunding Success Story, Pillars Of Eternity Scored Big In Our Review
But we're here to cover Pillars of Eternity. With a sequel on the way thanks to generous Fig users lining their pockets, it's time we start making note of the original's patches and changelogs. Maybe it'll uncover a pattern the sequel could follow. Maybe not. But patch note pages help people.
Pillars of Eternity - Patch 3.06
Three. Count them. Three changes! At a whopping 1.4GB. If you're running on a metered connection these days, maybe avoid big games that run on Unity. A simple change means repacking a large chunk of data. But hey! At least the White March Part II tutorial will leave you alone.
Changelog:
- UI
- Fixed the assign/recall button on the Stronghold Adventure UI.
- The White March Part II instruction popup will no longer be shown after the first save-load in a new campaign.
- Items
- Fixed Nightshroud missing its DR reduction. This fix will only work on games that haven't acquired the weapon.