Three stories broke about Ubisoft's release of For Honor back on launch week: all of them about balance issues and bug patches. Closing off the first week of release, another update has begun making rounds in an attempt to fix some of the issues still affecting the game.
And because we can likely see these bug and content patches being dished out for quite some time yet, what better reason to set up a classic 'Changelog' post to better account for the varied updates being thrown around left, right and centre. With a sizable content patch already being teased, it's likely Ubisoft plans to keep a warrior's heart beating for a while after release; and we're willing to keep people up to date.
For Honor - Patch v1.18
January 2018's patch from Ubisoft adds loads of bug fixes and improvements, as well as some PC-specific issues to do with graphics settings, tabbing and button prompts. You can find further Patch Note details here, although you won't find more than our Changelog below:
Fighters:
All Heroes
- [Bug Fix] We fixed multiple instances of soft feints and flickers regarding attacks, guardbreaks and dodges when playing within 100 ms latency.
- Developer Comments: "We hope that by removing the ability to soft feint consistently, these cases will not be exploitable anymore. The outcome being dependent on the latency between you and your target."
- [Bug Fix] Fixed an issue that allowed players, on an extremely short reaction window, to dodge out of certain death situations when thrown off ledges. This issue only occurred on specific ledges.
- [Bug Fix] Fixed an issue where players would effectively miss their “Drop Attack” when opponent is unbalanced.
- [Bug Fix] Fixed an issue that caused the throw to interrupt the player that performed it. The throw can still interrupt other players in its path.
- [Bug Fix] Fixed an issue that allowed player to feint a guardbreak by quickly performing heavy attack after blocking the opponent.
- [Bug Fix] Fixed an issue that caused a conflict in between trying to activate an interactive object while a teammate is reviveable in the interaction area.
Peacekeeper
- [Bug Fix] Fixed an issue that could make the “Zone Attack” very hard to block while feinted during Revenge.
Conqueror
- [Improvement] Reduced the tracking of the Conqueror’s “Sprint Attack”.
- [Bug Fix] Fixed a clipping issue for the “Garrot” Execution while performed by a female Conqueror.
Lawbringer
- [Improvement] Reduced the tracking of the Lawbringer’s “Impaling Charge”.
- [Bug Fix] Fixed an issue that caused the Lawbringer's target to not fall off ledges if he is hit by an external Shove during the “Impaling Charge” or “Impaling Riposte”.
- [Bug Fix] Fixed an issue that caused the opponent body to fly in air when executed with the “Long Shot” execution.
Warlord
- [Improvement] Reduced the tracking of the Warlord’s “Sprint Attack” and “Jump Attack”.
- [Bug Fix] Fixed an issue with the Warlord’s “Auto-Revive” feat after being killed in the ballista.
Valkyrie
- [Improvement] Valkyrie’s “Shield Charge” can now be cancelled by going out of lock.
Shugoki
- [Improvement] The Stun of the “Headbutt” will now correctly be affected by “Debuff Resistance” gear.
- [Bug Fix] Fixed an issue that caused “Crashing Thunder” not to be interrupted by the Aramusha’s “Blade Blockade” or any other that move that offers Uninterruptible Stance.
Orochi
- [Improvement] Orochi “Storm Rush” can now be cancelled by going out of lock.
Shinobi
- [Improvement] After any hit, the Shinobi did not reinitialize his charge when Heavy Attack is still held. Now the charge of the Shinobi works (in term of input) like the charge of the Conqueror for example.
- [Improvement] Shinobi is now vulnerable to guardbreak during the last 400ms (from 200 ms) of the “Front Roll Kick” Recovery.
- [Improvement] Shinobi could perform “Sickle Rain” combo on an ally. This is now fixed.
- [Improvement] When you perform a “Tackle” then lock your target just before the impact, your target was interrupted instead of unbalanced. This is now fixed.
- [Improvement] Reduced the tracking of the Shinobi’s “Tackle”.
- [Bug Fix] Shinobi was able to use his “Super Sprint” without consuming stamina for a short period of time. This is now fixed.
- [Bug Fix] Updated the “Super Sprint” animation on the Shinobi, fixed some animation issues going from “Sprint” to “Super Sprint” while climbing stairs.
Centurion
- [Improvement] Reduced the tracking of the Centurion’s “Eagle’s Fury” and “Eagle’s Talon”.
- [Bug Fix] Fixed an issue that caused soldiers to interrupt the Centurion while he was using “Out of Lock” attacks on Minions.
- [Bug Fix] The Centurion could soft feint a guardbreak into a “Fuscina Ictus”. This is now fixed.
- [Bug Fix] The Centurion "Charged Jab" move did not knock down the opponents. This is now fixed.
- [Bug Fix] Added a missing sound effect when the Centurion pulls his sword out during a finish kill and does not perform an execution.
Gladiator
- [Improvement] Reduced the tracking of the Gladiator’s “Sprint Attack” and “Crowd Pleaser”.
- [Bug Fix] When the opponent dodged the “Bamboozle” too early, the punch would hit the opponent without contact. This is now fixed.
Highlander
- [Bug Fix] Added a missing sound effect for the Highlander’s “Fomorian Kick”.
Shaman
- [Improvement] Removed Uninterruptible Stance property from the first 100ms of “Predator's Mercy”. “Predator's Mercy” will now be properly interrupted if another player hits the victim within 100ms of Predator’s Mercy hitting.
- [Improvement] Opponent who stands up after “Predator's Mercy” can now activate Revenge 300 earlier after being bitten, and 500ms earlier when standing up from an external Hit.
- [Improvement] A Shaman who is hit at the very end of the stand-up of “Predator's Mercy” (after the Bite) will now play a regular hit reaction, rather than the special hit animation that we used when she has yet to stand up.
- [Bug Fix] ”Predator's Mercy” Bite no longer counts as a "Light" in the list of previous hits shown in the "Killer Info".
- [Bug Fix] Can no longer perform “Predator's Mercy” on an opponent who just died.
- [Bug Fix] Fixed the “Predator’s Mercy” incorrectly affecting the snapping while the opponent is bleeding.
- [Bug Fix] When Out Of Stamina, Shaman can no longer Dodge or guardbreak out of a Heavy Finisher.
- [Bug Fix] Priority of cancels from Heavy Finisher to Dodge and guardbreak has been swapped. Now, guardbreak is higher priority than dodge – this should reduce the flicker of the icon.
- [Bug Fix] Fixing an animation bug that occurred while feinting the Shaman's heavy pounce attacks.
- [Bug Fix] Shaman's ''Woosh'' sound effect continued after cancelling the second heavy. This is now fixed.
Aramusha
- [Improvement] Increased the damage of “Fury Unleashed” to 30 (from 25).
- [Improvement] Adding Uninterruptible Stance property to Fury Unleashed.
- [Improvement] Increased the damage of “Twin Vipers” to 40 (from 35).
- [Improvement] Increased the damage of “Ring the Bell” to 15 (from 10).
- [Improvement] Increased the Stamina damage of “Ring the Bell” to 20 (from 10).
- [Improvement] Increased the damage of the Basic Side Heavy Attack to 30 (from 25).
- [Improvement] Reduced the start up of the Basic Top Heavy strike to 600ms (from 700ms).
- [Bug Fix] Fixed an issue that prevented Aramusha from becoming unbalanced when an opponent in “Revenge” parries his “Twin Vipers”.
- [Bug Fix] The Aramusha could be guardbroken out of a right side light attack. This is now fixed.
Maps:
Viking Village
</ul>
</ul>
Tribute:
- [Improvement] Fixed an issue that caused “Friendly Fire” to make players drop the flag.
- [Bug Fix] Fixed an issue that cause players to be interruptible while the opponent is interacting with the “Offering”.
- [Bug Fix] Fixed an issue that allowed the Players to interact with the “Offering” after placing it in a “Shrine”.
- [Bug Fix] Added a missing sound effect during the Win Confirm timer.
- [Bug Fix] Fixed an issue that caused the interaction sound effect to continue playing after being interrupted.
Duel Tournament:
- [Bug Fix] Fixed an issue that caused some user interface and audio to persist until Faceoff screen while joining a match from the "Deploy Troops" menu.
- [Bug Fix] Fixed an issue that caused the Tournament matchmaking user interface to disappear upon receiving an error of matchmaking time out.
- [Bug Fix] Fixed an issue that caused the “Rank Update” interface to be displayed after a match ends in a Tie.
- [Bug Fix] Fixed an issue that caused the “Next Map” interface to sometimes remain displayed at the end of a Tournament.
- [Bug Fix] Fixed an issue that caused a Quit Penalty to trigger when leaving a Tournament after being eliminated in the Qualifiers.
- [Bug Fix] Fixed an issue that caused some elements of the Tournament Lobby to remain displayed after abandoning a Tournament.
- [Bug Fix] Fixed an issue that displayed the wrong player count while matchmaking.
Faction War:
- [Improvement] On the end match reward screen, we added an interface to display how players earned their Troops.
- Developer Comments: "Players earn Troops based on the length of the match and their Score's rank against the scores of all the players in both teams. We expose these values when you hover over the Troops icon in the end flow to make it more transparent."
- [Improvement] Added a weather icons above the territory’s icon and name.
- [Improvement] Added an message for Isolated Territory & Capital Territory to clarify that Territories that are not connected to a Capital while be turned over to another Faction once the current Battle is over.
- [Improvement] Added an icon to emphasize the selected Player's Faction.
User Interface:
- [Bug Fix] Fixed a case that might have caused the user to join a match in progress and remain in stuck Tactical View for the whole game.
- [Bug Fix] Player is not redirected back to the Events Playlist after pressing the "Back" button from the Faction War Tactical View invoked from Events Playlist. This is now fixed.
- [Bug Fix] Fixed Map Overview while in match for some game modes that were not displaying the correct info.
PC:
Dynamic Reflections quality selection
- Replaced the current “Dynamic Reflection” toggle with a quality selection box. Available options are: Off, Low, Medium, High, & Extreme.
- [Bug Fix] Fixed an issue that caused the game to start without focus when display option is set to “Windowed” or “Borderless Windowed”.
- [Bug Fix] While modifying the game settings, the “Apply Changes” pop up is not displayed if the payer leaves the menu by going directly to the Social tab.
- [Bug Fix] Fixed the mouse clickable area of the Tab switch interaction for Duel, Brawl & Events Playlists.
- [Bug Fix] Gear thumbnail displayed previously scavenged gear when scavenging with keyboard and mouse. This is now fixed.
- [Bug Fix] Incorrect button depiction is shown for 'Close' button when toggled between Auto and PS4 in 'Control Icon Display” option while an Xbox 360 controller is connected or vice versa.
- [Bug Fix] Fixed an issue that caused Post Launch Heroes to not unlock properly when bought with Keyboard and Mouse. The player was presented with a second Unlock pop up.
- [Bug Fix] The recruit button does not to work when clicked with the mouse in the Hero's customization menu. This is now fixed.
For Honor - Patch v1.12
Ubisoft has revealed that it will be performing some maintenance today for a Matchmaking bug introduced in v1.11. The maintenance will begin at 8AM EDT / 12 PM UTC and end at 8:30AM EDT / 12:30 PM UTC. This will then allow you to download the For Honor - Patch v1.12.
Changelog:
- [Bugfix] Fixed a matchmaking issue, introduced in V1.11, that significantly increased the occurrence of error 4000009 : “You cannot join the session because it is full”.
For Honor - Patch v1.09
There's a lot going on in this patch without it adding a major increment to the build number. Essentially reworking the 'Revenge' mechanic, some are seeing it as complete overhaul of the combat system as a whole. And they're not all too pleased. You can read more of the specifics over here, but we'll list the patch notes down below.
Changelog:
- Time Snap has been disabled
- On respawn, players are invulnerable to Guard Break and Melee Attacks.
- Shinobi
- [Bug Fix] Shadow Strike can now hit external targets.
- [Bug Fix] Tackle can no longer knock down allies.
- [Bug Fix] Tackle hit detection fixed.
- [Bug Fix] Sickle Rain now maintains current guard position.
- [Bug Fix] Sickle Rain’s last 3 light attacks no longer display the Unblockable icons.
- [Bug Fix] Removed Unblockable icons from Moveset description of the following moves:
- Grab
- Grab Kick Mix Up
- Back Flip Grab
- Raider
- Stampede Charge startup duration reduced to 500ms (from 700ms).
- Stampede Charge tracking improved.
- Orochi
- Bug Fix] Orochi can no longer use Top Light Attack to snap to locked target after an external Wind Gust or Hurricane Blast.
- Conquerer
- [Bug Fix] Conqueror will no longer be able to perform Minion-dedicated chained attacks on a Player.
- [Bug Fix] Heavy Charge animation cycle no longer stops playing after blocking an attack at full charge.
- [Bug Fix] Zone Attack will now display a Full Block Stance on PC when playing with the mouse and keyboard.
- Shugoki
- [Bug Fix] Stamina cost reduction Gear Stat now works with Charge of the Oni.
- [Bug Fix] Shugoki will no longer be able to perform Minion-dedicated chained attacks on a Player.
- Centurion
- Added the Uninterruptible Stance Icons on Eagle's Fury and Eagle's Fury Alternate movesets.
- [Bug Fix] Centurion’s Charged Heavy cannot pin an enemy already pinned by another Centurion.
- Controls
- Added Menu options to set rules for exiting Guard Mode when it’s set to Toggle.
- Ladders
- Disabled Stamina Regen while using Ladder.
- Pressing B now forces the player into a Ladder Slide for 300ms.
- Stamina cost of 25 has been moved from the Ladder Slide Hit to the Ladder Slide attempt.
- [Bug Fix] Fixed an inconsistency causing players not to be able to reach their opponent while in fights on uneven ground.
- Fixed the aim assist on Ballista in Story mode.
- Thick Skin
- Added a 3 second cooldown when hit.
- Flesh Wound
- Added a 3 second cooldown when hit
- NOTE: The feat’s in game description was not updated
- Deadly
- Added a 3 second cooldown when hitting an enemy
- User Interface
- The positioning of the information and options have been adjusted in the Multiplayer Menu
- Visual, wording and icon location adjustments made on the Scavenger Page
- The player expression tile for the Back of the Ninja said ‘’Chest and Back’’, yet only modified his back. This has been edited to only indicate “Back”
- Improved legibility of the Orders Page
- On PC: Right-clicking on a binding in the Key Mapping page will unbind
- Visual adjustments in the Map Vote tab were made to improve clarity. Now it’s easier to understand when the Mode will also change (and not only the map).
- Before a match, during Face-Off, players will now be able to see their skill relative to their allies and the enemy team.
- The relation is calculated from the team and opponent Skill average against player’s skill rating.
- Before a match, during Face-Off, the Reputation Score of each player (sum of all Reputations Levels reached on each Hero) is now displayed by default.
- All players’ Hero Reputation Level and Gear Stat Level are still available on the page “Hero Overview” that can be triggered during the same Face-Off phase.
- 3 different types of colorblindness are now supported by the game: Protanopia, Deuteranopia and Tritanopia.
- Colorblind support is now available on the Faction War Interface, all Multiplayer modes and the fight feedback.
- Colorblind is not supported in Story Mode.
- Story Mode
- The interaction feedback when climbing the wall using a grapple was improved to better reflect the required inputs.
</ul>
- Multiplayer
- Battle Instance: When the Centurion's Kick and the opposing Raiders Stampede Charge collide, the Raider's attack would land, yet he would still receive the Guardbreak icon. This has been resolved, and the Raiders faster ability will land without him receiving Guardbreak.
- Berserker Moveset - Super Armor icon is now properly on Head Slicer, and not on Spin Chop.
- Swapped the order of the two, so all the Super Armor moves are nicely in a row.
- Getting killed by the environment will no longer show the damage taken by the enemy prior.
- The visuals displayed when killed in Dual Mode by the sawblade in The Shipyard Map have been adjusted.
- Added the option to use many neutral color swatches as Defenders or Attackers
- Updated Ornaments to increase team identification and make sure the material type of the ornament adapts to the material type of the helmet.
- [Bugfix] When the timer runs out in the End of Match Lobby and a user is browsing the Heroes Menu, the match couldn't proceed. This issue has been solved.
- To avoid confusion, the title for the Multiplayer Activity Settings page has been replaced by “Parameters”.
- For easier access, the Key Mapping Menu has been moved from the Controls Page to Options Page
- When flipping on an axis in the emblem editor, the rotation value will be refreshed
- Player Progression
- Added the option to use any of the saved Emblems in the Hero Customization
- We improved our orders and contracts system based on the community feedback to have: More balanced rewards based on Order completion difficulty and time, a better distribution of objectives and difficulty and more stackable orders
- The rewards to complete the orders was rebalanced to match the average time it takes for each objective to be completed:
- Daily Order 1: From 400 steel and 300 XP to 300 steel and 200 XP (less rewards, but easier goals)
- Daily Order 2: From 400 steel and 300 XP to 500 steel and 400 XP (more rewards, standard goals)
- Easy Order: From 150 steel and 500 XP to 100 steel and 750 XP
- Medium Order: From 150 steel and 1000 XP to 150 steel and 1250 XP
- Hard Order: From 150 steel and 1500 XP to 200 steel and 1500 XP
- The contract distribution system was improved, making it easier to combo different objectives and complete them faster, without a lot of constraints.
- Kill streak orders requires you to kill 5 enemies instead of 8 and can be completed in any game mode.
- Overall requirement to reach the goals was decreased.
- To make it simpler to upgrade secondary heroes, we are shifting from 3 Faction Salvage currency to a single Salvage currency.
- All the different Faction Salvage you currently have will be summed up and transformed to Salvage.
- This Salvage can be used in any hero from any faction.
- [Bug Fix] Enabled AFK Kick in private matches. Custom matches are unaffected.
- [Network] Added more detailed tracking for error 6000139
- Added the ability to “Double Tap to Dodge”
- Added a notification sound when matchmaking is successful and the game is minimized/not focused.
- Added the option to open the Text chat input with a specific scope (Group/Team/All) based on specific key bound to that chat scope. (Default T = All, Y = Team, U = Group).
- Text Chat History will no longer be cleared when transitioning between Menu to Game or Game to Menu.
- Added a secondary Mapping option in the Keyboard Mapping screen.
- Added the option to unbind a key in the Keyboard Mapping screen using Mouse Right Click.
- Added the Aspect Ratio for each resolution option in the Display menu.
- Added the “Native” description for the current monitor’s native resolution.
- Improved the Screen Space Reflection for Water.
- Added support for Tobii Eye Tracking
- Players with a Tobii Eye Tracking device are now able to use the “Extended View” feature in For Honor to expand their view of the battlefield
- Eye Tracking enabled devices include Alienware 17, Acer Predator 21X, Acer Aspire V17 Nitro and MSI GT72; monitors: Acer Predator Z271T, XB251HQT and XB271HU; peripherals: the Tobii Eye Tracker 4C, Tobii EyeX, and SteelSeries Sentry.
- [Bug Fix] Fixed an issue where some meshes appeared broken when the geometry detail is set to low
- [Bug Fix] Fixed an issue where the Event log disappeared by unplugging an XINPUT controller
- [Bug Fix] Unsupported characters should no longer be present in the news tile
- Centurion
- Jab and Charged Jab area of effect updated.
- [Bug Fix] Heavy Attack is no longer guaranteed after a left Throw.
- [Bug Fix] Removed the ability to Quick Throw out of Guard Mode.
- [Bug Fix] Removed the ability to switch target on Parry Counter startup.
- [Bug Fix] Parry Counter startup now removes Shugoki’s Passive Uninterruptible Stance before the hit.
- Phalanx duration reduced to 10 seconds (from 45).
- Fighters
- Centurion
- Eagle Talon hit recovery can be cancelled into Revenge after 1100ms.
- Jab hit reaction Stagger window increased to 0-800ms (from 200-800ms).
- Centurion is now immune to Guard Break while rolling.
- Added Legion Kick combo.
- Added Uninterruptible Stance icon on Eagle’s Fury and Eagle’s Fury Alternate.
- Added information about Heavy Attack cancel into Guard Break.
- Shinobi
- Shinobi is now immune to Guard Break while rolling.
- Fixed a bug causing the Shinobi to get stuck in objects after performing a Deflect.
- Kensei
- Removed the Unblockable icon from the chains “Spirit of Inevitability”, “Form of the Dragon”, “Doom of the Kensei”.
- Added the Unblockable icon to the Top Heavy Finisher Unblockable on the left side panel.
- Added entry for Superior Block on Dodge.
- Peacekeeper
- Added information about Heavy Attack cancel into Guard Break
- Maps
- Fixed the bug where the player would enter ladder climb animations without reaching the ladder.
- General visual bug fixes in DLC maps.
- Fixed a bug where minor drops would cause the hero to fall over.
- UI
- Fixed the Volkoff Blade and Glymiron Hilt that were inverted for the Warlord.
- Fixed the dagger blade and weapon hilts that were inverted for the Peacekeeper.
- Winged 1 ornament name changed to to Daubeny’s Shame
- 10-armed Monk ornament name changed to 12-armed Monk
- Progression
- Players will now be rewarded for completing Player vs AI matches.
- The Centurion “Centaur” ornament has been gifted to all players due to a bug in the unlock condition.
- The Shinobi “Pious” ornament has been gifted to all players due to a bug in the unlock condition.
- The “A Reservist” trophy will be awarded the next time you deploy war assets if you had previously reach the requirement but had not received the reward.
- Orders
- The Shinobi character now treated as an Assassin Class.
- The Centurion character now treated as a Hybrid Class.
- These changes allow the heroes to complete the appropriate orders for their hero Class.
- Quit Penalty
- The player will receive a warning message about the penalty before quitting the match.
- If the player proceeds to Quit (via the in game menu or Alt+F4) they will receive a 10 minute matchmaking penalty.
- This penalty is also applicable to all group members if their leader leaves.
- There is a 30 second grace window (duration is adjustable) at match start to account for incomplete groups/matchmaking issues.
- The quit penalty only applies to games played through matchmaking.
- Network
- Data exchanges between players are now more resilient to network fluctuations.
- Reduced the footprint of data exchanges to improve match experience under limited networking conditions.
- Performance
- Multiple performance improvements increasing the framerate both in game menus and during matches.
- The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches, when required, to help ensure optimal performance.
- [Bug Fix] Fixed a performance degradation when the XBOX One home panel was being opened which sometimes triggered a simulation resynchronization.
- Session/Match
- Reduced the rematch timer from 90 to 60 seconds.
- We are now able to activate Join-in-Progress at the end of the match. When we activate it at a later date, players leaving the session will be replaced by new players during the End Lobby. This will allow new matches to occur more frequently without the need to quit lobby and go back to matchmaking.
- [Bug Fix] Fixed a bug causing a session to split, during matches under certain conditions, leaving each player in its own session with bots.
- Messaging
- Improved resync messages displayed during matches to clearly display the cause of the resyncs.
- Game Operations
- Added server-side networking configurations to allow faster stability tweaking.
- Added monitoring of simulation edge cases to improve our ability to further diagnose certain types of problems.
- Fights
- Bleed should no longer be applied without contact.
- Fighters
- Peacekeeper
- Light Attack Miss recovery branching into Chained Light Attack delayed by 100ms.
- Chained Light Attack recoveries on Interrupt Block increased to 700ms (from 600ms).
- Chained Light Attack recoveries on Hit increased to 700ms (from 500ms
- Lawbringer
- [Bug Fix] Light attack after Shove can no longer be blocked if opponent changes stance
- Updated Shove attack’s area of effect
- Updated post-Shove Light attack’s area of effect
- Warden
- Shoulder Bash cancel timing into Guard Break reduced to 300ms before end of startup (from 100ms before end of startup).
- Uninterruptible Stance timing on fully-charged Shoulder Bash startup reduced by 100ms in order to match the revised Guard Break cancel timing.
- Cancelling Shoulder Bash into Idle now causes a 200ms recovery with no defense (Wardens used to cancel out of Shoulder Bash instantly into Idle).
- The fully-charged visual and audio effects, will now only play once the cancel window is closed.
- Non-charged Shoulder Bash recovery on Miss increased to 800ms (from 700ms)
- [Bug Fix] Fixed an issue causing the Warden to spin around on hit with Shoulder Bash
- [Bug Fix] Shoulder Bash ability to bump external target no longer overlaps with locked target
- Berserker
- [Bug Fix] Fixed issue on Throws causing opponents to get knocked down earlier.
- Orochi
- Hurricane Blast has Uninterruptible Stance.
- Added Uninterruptible Stance Icon to Moveset page.
- [Bug Fix] Fixed rotation so that victim of Hurricane Blast always faces the Orochi when stabbed
- Shugoki
- Charge of the Oni no longer knocks down on contact
- Charge of the Oni’s 400ms startup is fully dodgeable
- Charge of the Oni trajectory can no longer be adjusted with the left stick
- Shugoki cannot regenerate stamina during Charge of the Oni
- Warden’s Top Light opener Superior Block visual effect applied on sword.
- Kensei’s Dodge Forward, Left, Right Superior Block visual effect applied on sword.
- Removed Guardbreak Cancel from Shield Tackle Cancel Moveset description.
- Updated Guardbreak Tutorial text for more clarity on Counter Guardbreak.
- [Bug Fix] Counter Guardbreak ability is no longer affected by the Debuff Gear Stat.
- [Bug Fix] Assassins not falling Unbalance when thrown out of stamina is resolved.
- [Bug Fix] Revenge activation no longer interruptible by Emotes.
- [Bug Fix] Fixed inverted Kensei Emotes “Wipe Blade” and “Arm and Armed”.
- [Bug Fix] Hidden Stance input improvement
- [Bug Fix] Using Shove on an enemy about to fall used to change their fall reaction
- (enemy would land on their feet instead of falling on their back).
- [Bug Fix] Blocking External Attacks while in Full Block Stance now costs stamina
- Heavy Finishers hit areas updated
- Health regeneration only works from Idle
- Health regeneration set to 12HP per tick (from 10HP)
- [Bug Fix] Shield Basher functionality will no longer be partially deactivated on death.
- Boosts are no longer available for pick-up at round start, they now appear 20 seconds after each round starts.
- The time to pick up a Boost has been increased from 1 second to 2 seconds.
- The following changes have been made to help shorten the average match length:
- The Hero Kill reward has been increased from 27 to 35 points
- The Streak kill bonus awarded per subsequent kill is now 10, 15, 20, 25 and 30 points instead of 5, 10, 15, 20 and 25.
- The “Savior” reward (assisting a friendly in a duel) has been increased from 10 to 15 points
- Introduced the “Avenger” renown bonus that rewards 15 points (Killing an enemy who has recently killed a team mate within a 10 second timeframe)
- Changed the “Honor” bonus of 1 vs 1/2/ 3/4 to 15, 20, 25 and 30 points from 10, 15, 20, and 25 points
- Base respawn time has been reduced from 12 to 10 seconds
- The Hero Single pick option has been added to custom matches, accessed on the rules page.
- Attack and Defense stats no longer apply when in Revenge mode. Only the Revenge Attack and Revenge Defense stats apply when in Revenge.
- Debuff Resistance will no longer reduce the Guardbreak Counter window of opportunity.
- Revenge gain by Defense is now applied only when you block or parry a hit.
- Revenge gain by Injury is now only applied when you get revenge from taking damage.
- Revenge mode Defense (found on Weapon slot 2, usually hilt)
- maximum bonus decreased from 48.2% down to 32.1%
- maximum penalty decreased from -16.1% to -10.6%
- maximum bonus decreased from 36.2% down to 24.1%
- maximum penalty decreased from -12.1% to -8.0%
- maximum bonus decreased from 48.2% down to 24.1%
- maximum penalty decreased from -16.1% to -8.0%
- maximum bonus decreased from 54.0% down to 25.0%%
- maximum penalty decreased from -18.0% to -8.3%
- The maximum bonus decreased from 18% down to 9%
- The maximum penalty decreased from -6.0% to -3.0%
- All Daily Orders and Contract Orders can now be done in PvP and PvAI without distinction.
- Added Daily Orders that can be done regardless of the game mode you play.
- Team icons disappear from the chat window once the chat has timed out.
- Players will no longer be paired on the same team when paying in 1v1 Duel after re-inviting a player who has quit
- FIXED: Some players with newer Mobile Graphics Cards are unable to switch the game to exclusive full screen mode
- FIXED: Game sometimes gets stuck for 15-20 seconds on the “Exit to World map” pop-up after completing a match
- FIXED: Game freeze on the World Map for some players
- FIXED: Game gets stuck on processing message after confirming outfit purchase pop up when social page is in the background
- FIXED: Uplay achievement title and description are inversed for "Complete the Samurai Chapter"
- FIXED: Payment window does not disappear when closing the Uplay overlay with the mouse
- FIXED: Scrolling in the Moveset screen affecting both lists at the same time (Hero Specific & Moves)
- FIXED: Players are unable to apply background or Symbols for a second time after opening and closing the Uplay overlay
- FIXED: Game gets stuck on processing/need more steel screen on confirming the feat purchase pop up while hero preview is in background
- FIXED: In-game error messages not supporting 21:9 resolution
- FIXED: Selection area of Feats in story mission loadout is too big
- FIXED: Multiple broken mapped icons
- FIXED: Keyboard layout screen is missing when a steam controller is connected
- FIXED: Placeholder button prompt are displayed after disconnecting and reconnecting a steam controller
- FIXED: Item thumbnail doesn't get refreshed properly if the player clicks an item while dismantling another in the scavenge reward screen
- FIXED: Mouse click for the client does not work on the warning pop-up, after the host leaves any PvAI session
- FIXED: "Scroll Up" and "Scroll Down" buttons on Credits page are not clickable
- FIXED: Tips on Controls page contain old button prompts when a player makes changes in Key mappings and then performs Reset to Default
- FIXED: Mouse wheel scrolling through parameters of Custom Match on Map Overview is not functional
- FIXED: Input is not disabled if game is minimized or an overlay (UPlay, Steam) is visible
- FIXED: Nobushi hidden stance having a smaller input cone than other "down" stances
- FIXED: Nobushi hidden stance is not working with Steam Controller native controls
- FIXED: Steam Controller not switching to menu binding when opening the Menu while in Guard mode
- FIXED: in-game menu is not invoked when a PS4 controller is disconnected
- “ALL Chat” is now the default scope for text chat in the Duel Game mode
- FIXED: Players are unable to use text chat in the lobby on re-match
- FIXED: Windows key is now working in borderless and exclusive fullscreen when in the menus
- FIXED: Win+Shift+Arrow key behavior in borderless and fullscreen:
- It was possible to move the window outside the viewable space
- It was not following the microsoft standard "wraparound" o It was not working with Arrow UP/DOWN
- FIXED: When minimizing after using the shortcut, the game went to the wrong monitor
- Zone Attack first strike is now set up as a light attack to trigger an interrupt reaction on block.
- Cancelling a blocked Zone attack while in Revenge will now force an exit of 600ms preventing you from attacking again.
- [Bug Fix] Zone Attack UI indicator will now correctly start at the beginning of the animation instead of 100ms later.
- Sidestep Strike recovery on Interrupt Block increased to 800ms (from 700ms).
- Sidestep Strike damage decreased to 15 (from 20).
- Riposting Stab damage increased to 30 (from 25). Bleed effect remains unchanged.
- Stamina cost increased to 15 (from 12).
- Dodge window increased by 200ms.
- Miss Recovery reduced to 700ms (from 800ms).
- Miss Recovery branching into Attack delayed by 200ms.
- Bug Fix] Stamina cost could be doubled in some cases. We’ve fixed it.
- Can no longer be chained into Headbutt unless an attack has been blocked.
- Helm Splitter can now chains directly into the Chain Finisher (rather than the 2nd hit in the chain).
- Swift Strike can now chains directly into the Chain Finisher (rather than the 2nd hit in the chain).
- Side Light Attack opener startup decreased from 700ms to 600ms.
- Top Light Finisher recovery on Interrupt Block reduced to 800ms (from 900ms).
- Side Light Finishers recovery on Interrupt Block reduced to 800ms (from 1100ms).
- Top Light Finisher recovery on Interrupt Block reduced to 800ms (from 900ms).
- Side Light Finishers recovery on Interrupt Block reduced to 800ms (from 1100ms).
- Super Armor is now applied on all 2nd and later attacks in chains (used to be applied after 4th).
- Note: Moveset page is not updated in this version.
- Berserker no longer requires the preceding attack to hit or be blocked to count towards applying Super Armor.
- Berserker no longer gets the Stamina cost reduction when Super Armor kicks in.
- Deflect transitions into Guardbreak after 500ms (reduced from 700ms).
- Right Light Attacks recovery on Interrupt Block reduced to 700ms (from 900ms)
- Hit and Bump recoveries can no longer chain directly into Full Block Stance.
- [Bug Fix] Conqueror cannot counter Guardbreak from Shield Bash Hit and Miss Recoveries.
- Shield Bash Riposte startup no longer has Block on Top Guard.
- Shield Bash Riposte Miss recovery no longer has the ability to Block.
- [Bug Fix] Conqueror cannot counter Guardbreak from Shield Bash Riposte Hit and Miss Recoveries.
- Shield Bash Mix Up startup no longer has Block on Top Guard.
- Shield Bash Mix Up Miss recovery no longer has the ability to Block.
- [Bug Fix] Conqueror cannot counter Guardbreak from Shield Bash Mix Up Hit and Miss Recoveries.
- Heavy Attack openers damage increased to 25 (from 23).
- [Bug Fix] Out of Guard Mode Heavy Attack openers now have the same damage and hit areas as their Guard Mode counterpart.
- Right Light Attacks Recovery on Interrupt Block reduced to 700ms (from 900ms).
- Parry now guarantees an Impaling Riposte.
- Parry now guarantees a Make Way.
- Light Riposte applies Stun on Hit.
- Note: Moveset page is not updated in this version.
- Hit and Regular Block recovery branchings into Chain increased to 200ms (from 100ms)
- Make Way has Super Armor.
- Note: Moveset page is not updated in this version.
- Make Way damage increased to 25 (from 20).
- Light Attack startup decreased to 500ms (from 700ms).
- Top Light Attack damage increased to 15 (from 10).
- Side Light Attack damage increased to 15 (from 8).
- Top Heavy Attack startup decreased to 1000ms (from 1100ms).
- Side Heavy Attack startups decreased to 900ms (from 1000ms).
- Top Heavy attack damage increased to 35 (from 20).
- Side Heavy attack damage increased to 30 (from 20).
- Top Light Finisher attack damage increased to 15 (from 10).
- Side Light Finisher attack damage increased to 15 (from 8).
- 1st Top Heavy Attack startup decreased to 1000ms (from 1100ms).
- 1st Side Heavy Attack startups decreased to 900ms (from 1000ms).
- Heavy Finisher Unblockable attack damage increased to 45 (from 30).
- [Bug Fix] Removed Super Armor from Hit and Miss Recoveries.
- Top Light Finisher recovery on Interrupt Block reduced to 800ms (from 900ms)
- Side Light Finishers recoveries on Interrupt Block reduced to 800ms (from 1000ms)
- Right Light Finisher recovery on Interrupt Block increased to 800ms (from 700ms)
- Light Attacks recovery on Interrupt Block reduced to 800ms (from 900ms)
- Right Light opener recovery on Interrupt Block reduced to 800ms (from 900ms)
- Light Finishers recovery on Interrupt Block reduced to 800ms (from 1000ms)
- Right Light Finisher recovery on Interrupt Block reduced to 800ms (from 1000ms)
- River Fort Map
- We will re-introduce River Fort by end of day today
- We plan to re-introduce High Fort as soon as possible if everything goes well with River Fort.
- Increased Steel Income
- We are increasing the overall income of Steel on all matches and Orders across all platforms. Here are the new rates:
- All matches Steel income are increased by 25%
- Daily Orders Steel income are increased by 33%
- Side Orders Steel income are increased by 50%
- Community Orders Steel rewards are increased from 500-1000 to 2000 Steel
- New Hero Customization
- We are bringing you a brand new Elite Outfit per hero (12 total). This week’s update includes:
- The Battlefield Chic Outfits for the Knights
- The Death Ravens Outfits for the Vikings
- The Death Blossoms Outfits for the Samurai
- Compensation for March, 28 Outage
- We will grant all players a 3-day Champion Status for the 8 hours outage.
-
We are also investigating the Faction War rewards and will correct the situation soon.
- Various bug fixes to slightly improve performance and match stability.
- Addressed the Conqueror graphical glitch introduced in the last Live Update as part of our ongoing session stability fixes.
- Identified and utilised a fix to reduce the likelyhood of #6000018 and #6000039 errors
- Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
- As requested by the community, the Post-Match screen “QUIT TO DESKTOP” option has been removed.
- A memory leak happening under specific circumstances with UPnP has been fixed.
- Improved AFK detection.
- All Heroes
- Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.
- Warlord
- Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
- Valkyrie
- Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
- Conqueror,
- To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
- Kensei
- Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
- Shugoki
- Fixed a bug on Charged Heavy Attack hitting twice and being un-parryable when releasing lock during the attack. This was never intended to work like that.
- Easy AntiCheat
- FIXED: Updated the error messaging for certain Easy AntiCheat notifications to make them more user friendly
- FIXED: Error that was incorrectly blocking some players from entering the game
- General
- Steam Controller users will no longer be kicked as inactive (AFK) when providing controller input
- Addressed bugs in the the shutdown process
- FIXED: game sometimes storing borderless in the options on shutdown
- FIXED: game still showing in taskbar after pressing x. When clicked you would see a small window without borders that closes shortly after.
- Addressed several PC startup/full screen bugs
- FIXED: game starting in window mode when clicking somewhere else during startup
- FIXED: game switch display mode twice on startup
- FIXED: game switching to borderless when ALT+ENTER after previous switch to full screen failed
- Fixed the caching of settings on game minimization
- FIXED: Incorrect window positions being stored in options when game is minimized
- A message will now be displayed on BOOT if Intel GPU driver is below min specs
</ul>
</ul>
</ul>
</ul>
For Honor - Patch v1.08.02
At this point, we're just waiting for a next decimal place to come into effect. We're looking at some simple balance changes here in the form of a few bug fixes.
Changelog:
For Honor - Patch v1.08
Quit penalties. A hallmark of multplayer gaming that should always be present one way or another. For Honor launched without such system despite having a worldwide algorithm turning even a simple 3v3 matchup into a fight that effected every player - more or less. Today, that will be fixed. Will everything be right in the world once more? Unlikely. But it's a start.
Changelog:
</ul>
For Honor - Patch v1.06
Moving along swiftly, we're already looking at Title Update 1.06. Sure, they may not be the most robust of updates - they're hardly adding much in the way of new content right now - but it's still a solid attempt to appease an otherwise dwindling community.
If you want to hear the observations that made Ubisoft make specific changes, they're included with the official patch notes over on their page. To skip the fluff, read on;
Changelog:
For Honor - Patch v1.05
Ubisoft's For Honor Patch v1.05 has been released today and it includes an absolutely colossal amount of changes and fixes for the game. Improvements have been made to fights, fighters, feats, game modes, gear stats and lots of fixes to help problems PC users may have been experiencing. The full patch notes are below, but make sure you get some milk and cookies ready:
Changelog:
FIGHT
Superior Block feedback
Valkyrie Moveset
Tutorial
Guardbreak
Assassins
RevengeFIGHTERS
Nobushi
LawbringerFEATS
Regenerate
Shield BasherGAME MODES
EliminationGEAR STATS
FixesORDERSVARIOUSPC SPECIFIC
GeneralPATCH NOTES V1.05.1HEROESPeacekeeper
Zone Attack
Sidestep Strike and Riposting StabWarlord
Headbutt
Full Block StanceKensei
Helm Splitter
Side Light attacks
Light FinishersBerserker
Super Armor
Deflect
Light Attacks (Out of Guard Mode)Conqueror
Full Block Stance
Shield Bash
Heavy Attacks
Light Attacks (Out of Guard Mode)Lawbringer
The Long Arm
The Long Arm now guarantees a Side Heavy Attack (but not Top Heavy).
Developer comments: The Long Arm is an iconic move of the Lawbringer, but before it only connected to a guaranteed light. Now it connects to a guaranteed heavy, which should make the risk of launching this move more worthwhile. This heavy can start the Swift Justice chain, which now also features a faster light after that heavy.
Parry
Swift Justice (HLH)
ShoveNobushi
Light FinishersShugoki
Light AttacksValkyrie
Light FinishersFor Honor - March 30 Update
Elite outfits make their appearance, Steel has been increased and a few new maps should now have made their repeated debuts. For those who fell victim to the 8-hour long Ubisoft server outage back on March 28, expect 3 days of Champion Status to compensate. The rest is down below;
Changelog:
For Honor - v1.04
They might not be calling this one a hotfix - but that's essentially what it is. There's little reason to even announce this one, but it's just another reason for the Steam community to throw their hate into the comments section as the playbase dwindles further. Those enjoying the game, however, might enjoy it .01% more now. Here we go;
Changelog:
For Honor - v1.03 Hotfix 2
The people aren't too happy with Ubisoft's methods of attempting to fix a game that, in their eyes, should never have been broken in the first place. With connection and crash issues still wide-spread, the latest hotfix attempts to squash two known error codes while introducing a death animation glitch at the same time. It was planned!
Changelog:
For Honor - v1.03 Hotfix 1
In the continued effort to fix the issued presented to those wanting to play on integreated GPUs that don't quite fall in line with the game's requirements, players will be able to proceed through the warning message and try regardless. There's a few other changes, too;
Changelog:
For Honor - v1.03
Balancing out a few more champions, this update might look small, but it will likely have some considerable effect on matches going forward. For one, there's a minor delay added to the Warlord's 'Full Block' stance - so timing it key.
Changelog:
For Honor - Hotfix 1
Shortly after the game's release, Ubisoft issued a post detailing common work-arounds for bigger bugs that were plaguing player experiences. Attempting to actually deal with some of these gives us the first, of likely many, official hotfixes. Let's see what they've done;
Changelog: