StarCraft II is a game that came right on time. In the high-point of 'plyon' memes and MLG/eSports culture putting the original StarCraft and its Brood War expansion in the spotlight for a new generation. They may not have gone back to play an RTS from the 90s with so many other strategic, modern-day offerings already circulating the online marketplaces - but Blizzard trumped them all with a surprise sequel that reinvigorated the eSports scene and paving the way for other tactical offerings further down the line.
Feel The Need For A Copy Of StarCraft II? Green Man Gaming Has The Base Game For £6.99
Closing in on its seventh year of release, it's a game that isn't really spoken about all that much in light of the success of titles like League of Legends, DotA 2 and Blizzards own Overwatch. Still, with two expansions available and a robust F2P version, StarCraft II is still bursting to the brim with content.
With 3 full campaigns, a huge mod scene with the 'Arcade', co-op missions and incredibly intricate online play, StarCraft II is one of the best supported RTS titles around. It's space-opera story has come to a close, so it's time for additional content patches to focus on small extras and balance changes. We're going to start highlighting them down below for however long it takes Blizzard to decide it wants to throw out StarCraft III before Warcraft IV.
StarCraft II: Legacy of the Void - Patch 3.16.1
Blizzard has released another new patch for StarCraft II: Legacy of the Void, which brings it up to version 3.16.1. This update fixes a display issue with experience in War Chest node dialogs, along with a few other small changes. Full notes are below:
Changelog:
- Fixed a display issue with experience in War Chest node dialogs.
- The Leviathan Brood Ultralisk, Baneling and Queen now have more pronounced team color, and glow their team color properly.
- Zealot using the Forged skin can now be properly selected while warping in.</ul>
StarCraft II: Legacy of the Void - Patch 3.15.0
Co-op missions just got harder, the Terran 'Nathanias' is available as a new announcer and a decent amount of bugs have been fixed. It's not a balance pass today, folks.
Changelog:
- General
- Terran Champion ‘Nathanias’ is our newest Announcer and is purchasable in the Collection.
- The larva icon has been horizontally flipped so the larva count is easier to read on the command card.
- Co-op Missions
- The enemy AI will now deal more effectively against Carriers and Swarm Hosts on Brutal and Hard difficulties.
- Fenix
- Praetor Suit Shield Capacitor Ability cooldown has been reduced from 8 seconds to 5 seconds.
- Removed armored flag from Praetor Suit.
- The Fenix Armor Suits will now maintain selection state, subgroup state, and control group state after being swapped.
- Disruptor cost changed from 80/240 to 120/120.
- Swann
- SCVs will no longer attempt to assist in building Tech Labs, Reactors, and Tech Reactors.
- HUD UI has been upgraded.
- For the thoughts behind these changes, you can read the forum post here.
- Bug Fixes
- Fixed an outdated loading screen tip for Immortals.
- Fixed an issue where the Oracle's Stasis Ward footprint was too small, making it difficult for multiple melee units to surround and attack it.
- Maps
- Fixed a rare issue where sending Drones to mine at a Rich Mineral Field from a specific angle would cause it to be temporarily stuck when attempting to return cargo.
- Fixed several issues where textures were appearing the incorrect color.
- Fixed an issue where players were removed from an active tournament if they logged off briefly.
- Fixed an issue with the Performance tab and the Score Summary tab having display issues in 3840x2160 resolutions.
- The matchmaking timer now shows the correct amount of elapsed time.
- When viewing a player’s profile after a match, the score screen will now remain behind the profile window.
- Fixed an issue on ‘With Friends Like These” where a player wouldn’t receive credit for the bonus objective if it occurred at the same time as the Hyperion levels up.
- Co-Op
- Fixed a rare issue where a Mission will not end after the victory conditions have been met.
- Fixed an issue where “Watch with others” was not functioning with Co-op replays.
- Fixed an issue on Void Thrashing where the bonus objective will not update after destroying the Archangel.
- Enemy Liberators in Defender Mode will now properly display the correct armor value.
- The Scythe of Amon Breakdown stat "Damage Dealt to Void Shards" now records the correct amount of damage.
- On Night of the Dead, if a Choker is killed while its Tentacle Attack is holding a flying unit, the unit will no longer fail to return to its previous height.
- Fenix
- Observers will now orient upwards when set to Surveillance Mode.
- The Conservator now has a detailed wireframe tooltip in its Phasing Mode.
- Fixed a tooltip typo for Clolarion's "Build Interceptor" button.
- Fenix's Suit Attack Speed mastery tooltip no longer displays as 0%.
- Fixed a bug where players could prevent the Archangel from fleeing by using Fenix’s Arbiter ability Stasis.
- Units cloaked by Fenix’s Arbiter will now benefit from Vorazun’s Strike from the Shadows damage buff.
- Corrected the tooltip for ‘Variable Deployment’ to correctly state that Armor Suits will only restore health while not active.
- Abathur
- The Prolonged Dispersion upgrade in the Greater Spire no longer leaves a locked icon after completion.
- You’ll now be able to use the Viper’s Abduct ability on Nova’s units.
- Nova
- Griffin Airstrike will now damage Void Shards and other map objective structures.
- Vorazun
- Units inside enemy Infested Bunkers are now frozen by Time Stop.
- Raynor
- The bunker icon now changes to the version with the turret once you’ve reached commander level 7.
</ul>
StarCraft II: Legacy of the Void - Balance Update; April, 2017
If you felt as if those pesky Adept had been swaying one too many games, now's your time to shine. After some careful consideration and talks with the community, the Protoss mid/late-game unit has had its health shaved to make it a little less tricky to deal with. That's it.
Changelog:
- Protoss
- Adept
- Maximum Health reduced from 80 to 70.
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StarCraft II: Legacy of the Void - 3.12 Patch Notes
If you spend a lot of time bouncing between Blizzard games, the announcer packs might be of some interest.
Sure, they're extra expenses; but if you're not big on buying loot crates in Overwatch and tend to stick to the games you already own, having D.Va come along are narrate your StarCraft matches are your Probes are broken down into tiny peoples makes for an interesting shift. Here's everything that's joining the game alongside D.Va practically canon debut as a caster;
Changelog:
- New 'Collection' Products
- Junker Hellion Skin
- Bone Ravager Skin
- Adun Immortal Skin
- D.Va Announcer
- Nova Announcer
- Elite Skins Bundle
- Noble Garden event is coming!
- Three exclusive portraits, one for each race, can be earned by completing 15 games in any combination of the following game modes from April 17th to May 8th:
- Co-op Missions and Mutations
- Multiplayer vs AI
- Multiplayer Ranked or Unranked
- A new “Large Format Games” UI has been added to the Skins section of the Collection.
- Players will be allowed to choose up to four units per race for use in “large format games” (games with five or more total players, including AI).
- The currently equipped skin for the selected units will be used in large format games.
- Only units that have a non-default skin equipped will appear as selectable under Large Format Games.
- If a selected unit’s default skin is equipped, it will automatically be removed from Large Format Games.
- Units that are not selected for use in large format games will not have their skins display in these games even if a skin is equipped. The equipped skin will still display in games with four players or less.
- This limitation is a necessity to keep StarCraft II’s memory use at an acceptable level for a wide variety of computers.
- Bug Fixes
- General
- Fixed an issue where the API document in Archives could not update the Clan tag change properly.
- Fixed an issue where players could be redirected to the home screen upon reconnecting.
- Campaign
- Wings of Liberty
- Fixed a display issue with the Thor model in the Mission Pitch screen of Wings of Liberty campaign.
- Heart of the Swarm
- The MinedCraft achievement now can be properly granted by meeting the requirements.
- Nova Covert Ops
- Nova now properly receives kill credit for units killed by the damage-over-time portion of the Plasma Shot ability.
- Blazefire Gunblade now properly benefits from the Rangefinder Oculus.
- The Units Killed with Gorgons, Units Killed with Yamato Cannon, and Units Killed with Nova scores now accurately display how many units were killed.
- Updated tooltip descriptions for multiple abilities.
- Co-op Missions
- General
- Fixed an issue where Lurkers could unburrow and burrow repeatedly.
- Enemy Adepts now properly attack structures and units as intended.
- Maps
- Chain of Ascension
- The Void Reanimators can no longer reanimate the Solarite Cocoons.
- Dead of Night
- Fixed an issue where air units could clip into the building structures at certain locations.
- Oblivion Express
- Fixed an issue with the last attack wave on Brutal difficulty to be consistent with the rest of the mission.
- Rifts to Korhal
- Fixed an issue where units could target an invisible target when the Pirate Capital Ship was extracting the Vespene Gas.
- Updated a tooltip description for the Pirate Ship’s Electric Field debuff.
- Void Launch
- Fixed an issue where the Tech Reactors were not properly attached to their corresponding Starports for the enemy Terran at a certain location.
- Mutators
- Enemy units now properly display the Plague debuff when they have the Black Death mutator active on them.
- The Just Die! mutator is now properly removed after it is cycled out of Chaos Studios.
- Fixed an issue where the Just Die! mutator could cause the trains to be destroyed more than twice on the Oblivion Express.
- Infested Units now properly interact with the Just Die! mutator when the Day cycle starts on Dead of Night.
- The Void Reanimators can no longer reanimate the M.U.L.E.’s.
- Torrasque rebirth cocoons no longer leave behind invisible units after being hit by the Fatal Attraction mutator.
- The Mutually Assured Destruction mutator no longer damages the Pirate Capital Ship on the Rifts to Korhal, and the Slayn Elementals on Chain of Ascension.
- User Interface
- The Recently Played list for Multiplayer and Arcade games now properly sorts the most recently played map to the top.
- Fixed multiple display issues with the Clan tag.
- Fixed an issue with the dropdown menu in the Arcade or Custom game lobby.
- The mouse cursor can no longer block the worker and army supply count tooltip.
- Fixed a display issue where text could remain after entering an invalid search on the Portraits or Decals section under Collection.
- Gameplay and Races
- Protoss
- Removed an Attack hotkey from the Nexus.