Firaxis have announced Sid Meier’s Civilization VI: Rise and Fall, the first official expansion pack for the game. The DLC will be out February 8 for PC and will bring "new choices, strategies, and challenges" to the game. See below for everything we have on the expansion.
Firaxis And 2K Are Now Offering a 60-Turn Demo Of Civilization VI Through Their Website
The announcement trailer can be seen here or is embedded below. The Rise and Fall expansion will add new ideas such as civilizations experiencing Ages of wealth or ruin as they progress, Cities having Loyalty values which if it drops too low could make them revolt, and the introduction of 9 new leaders and 8 new civilizations. Which is a lot.
Firaxis are particularly excited about the Ages system. Anton Strenger, Lead Designer at Firaxis Games, had this to say about the expansion:
"With the new Great Ages system in Sid Meier’s Civilization VI: Rise and Fall, players can experience the ebb and flow of building empires amidst the challenges of history, either to lasting greatness or the dust of antiquity. With this expansion’s new features, players will be both challenged and rewarded in ways never seen before in the 26 years of the Civilization franchise."
Here are all the details about the new features coming to the expansion:
- GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
- LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
- GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
- ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
- EMERGENCIES: When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
- TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
- NEW LEADERS AND CIVS: Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
- NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
- IMPROVED GAMEPLAY SYSTEMS: The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
You can try a 60-turn demo of Civilization VI over on the game's Steam page if you haven't made up your mind yet. In a shocking turn of events, we actually awarded Civilization VI our Game of the Year 2016 award. Nominator Joseph Bradford said of the game, "Civilization VI takes the series’ many systems and improves upon them in every tangible way. From the way you build cities - thanks to the new district system - to how you interact with rival civilizations and their varying AI, Civilization VI is the successor the series needed."
Civilization VI: Rise and Fall will be available February 8.