Torment: Tides of Numenera is a game that's both difficult to type out without mixing up its vowels and a long read for those aiming for a 100% completion record. A spiritual - and literal - successor to the critically acclaimed Planescape: Torment released back in 1999, it's a lore-heavy RPG for the new generation.
Featuring a staggering word-count that would have any bookworm wincing at the thought, it's one that's likely lent itself to an error or two. Being so reliant on text to tell a story wrapped around a fictional universe still in dire need of expansion after several decades, the push from a proposed 2014 release that eventually stretched out to 2017 gives off the a good idea of the game's general scope.
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While you're unlikely to notice most of its bugs due to just how expansive it is, Torment: Tides of Numenera still has its fair share of demons. Being tackled in large-scale updates until its inevitable DLC contend, we're here to list the changes.
Torment: Tides of Numenera - Servant of the Tides Update
It's been a few months, but there's finally a new sliver of content for InXile's Planescape successor. Dubbed the 'Servant of the Tides', you're looking at Oom - a new companion with a new quest-chain. Of course, there's fixes etc on top of that; it's all free, too!
Changelog:
- New Companion: Oom
- Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
- Added the Voluminous Codex
- This new stretch goal feature unlocks lore and character entries as you explore the game world.
- Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
- Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
- Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
- Various balance improvements to exploration gameplay, especially in the later stages of the game.
- Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
- Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
- Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
- Numerous small UI fixes.
- Numerous small quest fixes.
Torment: Tides of Numenera - Patch 1.0.2
Despite it being titled with a tiny incremental increase, Torment: Tides of Numenera Patch 1.0.2 actually has a lot to offer. It's lengthy - much like the game. So prefer for a ride;
Changelog:
- Conversations & Quests
- Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her.
- No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage.
- Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it
- Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself.
- Fixed issue where two Shadow Rings can be created.
- Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later.
- Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself.
- Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom.
- Show reflection message when Artaglio invades your mind in the Gullet.
- Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff.
- Fixed bug where asking Canadu again about his hammer produced an incorrect response.
- Fixed a bug in Aligern’s ending slides.
- Numerous misc. typo fixes.
- Gameplay
- Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move.
- Fixed a bug which could cause dead enemies from trying to patrol.
- Beads of Neverending Time now limit uses of Haste per crisis.
- Waits-For-Prey AI better handles being stunned and/or knocked down.
- Fixed an issue where retries on tasks were erroneously checking companions during crisis.
- Added Initiative as a possible option for Flex Skill.
- Numerous fixes to Anechoic Lazaret crisis.
- Reduced number of Peerless drones during Anechoic Lazaret crisis.
- Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed.
- Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
- Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
- Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
- Allowed spawned enemies to have modified initiative values.
- Added instigation points to several examinables.
- Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura.
- Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens.
- Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions).
- Fixed an issue where auras could affect player characters not currently in the party.
- Removed redundant modifiers with Cypher Sickness fettle.
- Added item drops to Peliai when killed.
- Rhin now gains additional abilities late in the game.
- Fixed issues with Erritis "wants to talk" trigger in the Valley of Dead Heroes.
- User Interface
- Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors!
- Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters.
- Changed the Continue button text in the conversation window to be more in line with other buttons.
- Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive.
- Movement lines should start disabled so they don't do stuff during exploration mode.
- The item gained panel in the conversation window should be disabled unless actually needed.
- Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation.
- Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time.
- Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus.
- Controller fixes for certain radial and skill selection menus.
- Fixed a text overflow issue in the Max Effort display.
- Added color markup code for Resistance.
- The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window.
- The game should no longer be unpaused incorrectly when switching from keyboard to controller mode.
- Added details of bonuses from Descriptor to character overview panel.
- Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed).
- Fixed an issue where it was sometimes possible to select Edge pips on the Effort window.
- Added a null reference check to avoid exploding the Item Details window under certain circumstances.
- Fixed an issue with reversed controller bumpers on macOS.
- Fixed an issue with D-Pad navigation in Meres on macOS and Linux.
- Sound
- Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often!
- Removed looping sound effects from Inspiring Presence.
- Removed looping sound effects from Galvanic Hammer.
- Reduced looping sound effects from Innervate.
- Increased music volume in Fifth Eye.
- Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms.
- Fixed sound cues for Journal and Character Sheet windows.
- Improvements to footstep sounds.
- Graphics
- The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity.
- Fixed Sticha stuttering when stopping after a forced walk.
- Updated visual effects for Callistege reflection during endgame.
- Adjusted visual effects of Psychic Battlefield.
- Improved texture for Piton Driver.
- Performance & Stability
- Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
- Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
- Improved performance on several visual effects.
- Reduction of garbage generation to reduce associated frame drops from garbage collection.
- Significant reduction of garbage generation during controller movement.
- Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
- Performance improvements and optimizations to NPC animators.
- Miscellaneous
- Polish localization updates.
- Updated backer credits with some missing backers who wrote in!
- Updated Techland credits.