Fortnite: Battle Royale has been a massive success so far. A free alternative to PlayerUnknown's Battlegrounds, it isn't likely to overtake the reigning king thanks to its cartoony visuals, but its price point and far lower system requirements make it a great option for those not that sold on the genre. Epic Games want to make it run even better.
Outlining a bunch of reasons why players may experience abnormalities like rubber banding, frame skips and system hangs, they've plotted a course to system bliss.
Whether rubber banding in caused by wonky server code, a WiFi network or a 'noisy neighbor' server on the same network, Epic Games wants to get to the bottom of it. They're now monitoring things like ping and packet loss per region and ISP, 'wells of despair' and how their changes affect performance on specific GPUs at various resolution and detail settings.
Fortnite: Battle Royale Patch Notes: Patch 1.8
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They're hoping to continue tweaking performance levels for low-tier GPUs and like the GTX 460 and integrated renderers like the classic Intel HD 4000 found on most store-bought barebones PCs. They started on this with the latest 1.8 patch, but they're looking to do more by talking to GPU manufacturers to better understand the tech. Hopefully then you won't have to go to the extremes outlined in our Fortnite: Battle Royale performance guide to get a decent game going.
Other levels of focus will sit on fixing things like missed frames and getting match performance to match the level of quality found when only 50 or less players remain. Essentially, they're saying the first half of a match isn't as stable as the second half.
If you're having specific troubles, you should probably report those on the game's official forum. They're pretty active.