Subnautica's a fantastic game, and it launched in a pretty capable state. However -- as always -- there were some bugs to be squashed, and Unknown Worlds Entertainment has been hard at work "prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release".
Today, the last part of that sentence comes true, with the release of Update 84 -- the first unnamed Subnautica patch since Update 8 or so, like two years ago. Here's what it fixes:
- Main menu button texts update correctly when switching languages
- In-game menu button text colors fixed
- F8 panel fully translated
- Cyclops flooding leak indicators now clearly outside of the hull
- Controller navigation and selection boxes fixed
- Builder menu usable with swapped mouse buttons
- Lifepod fabricator lighting fixed
- Cyclops hatch door collider fixed
- Disallow poster placement where wall lockers are disallowed
- Non-localized text removed from color customization terminal
- Physics bugs with ion cubes and precursor keys fixed
- End-game achievements now trigger
- Lost river creatures now immune to brine
- Player mask now correctly lit
- Can not despawn Aurora by building a base next to it anymore
- Seamoth hatch animation fixed
- Changing quality settings in game reminds player to restart the game
- Time capsule UI simplyfied
- Pathfinder tool recipe adjusted
- Entering exosuit while sprinting fixed
The team started using proper patch names like the "Seamoth Update, because they were punchier, but apparently had nothing to name this one and went with the number route. Internally, updates always had numbers attached instead of titles.