Developed in collaboration with Virtuous, the update brings Rayfield’s CrystalCoat technology to four other car manufacturers – Herrera, Quadra, Mizutani, and Vilefort – while also allowing you to scan vehicles roaming across Night City at the press of a button, then easily transfer their color schemes to your vehicle on the go.
Cyberpunk 2077 Patch 2.2
As of Cyberpunk 2077’s patch 2.2, the following ten vehicles can also be purchased through the in-game Autofixer website:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mizutani Hozuki MH2
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mahir Supron FS3-T (Phantom Liberty only)
Furthermore, after finishing the first act, Johnny can now sometimes appear in the passenger seat, reacting to what’s happening.
This won’t happen during combat, missions in which Johnny plays a role, or when a different passenger is occupying your car’s passenger seat.
Also introduced in Cyberpunk 2077’s update 2.2 are a series of photo mode improvements, ranging from a drone camera to a collision toggle, the ability to spawn up to 3 NPCs for your photographs, and more.
More than 100 assets have been added to the character creator, which now gives you the ability to randomize your character’s features with or without locking preferred ones in place.
Night City also harbors additional secrets waiting to be discovered.
Lastly, Cyberpunk 2077’s patch 2.2 introduces the following fixes, as detailed by the developer in a Steam post:
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
- Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
- Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
- Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
- I’ve Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
- Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we’ve lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
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