Although developer CD Projekt Red is done with releasing major updates for Cyberpunk 2077, its popular RPG could receive a smaller patch tomorrow, February 29, 2024.
Potentially labeled patch 2.12, its goals are to tackle some of the most prominent issues that have emerged since the launch of patch 2.11 in late January 2024.
Cyberpunk 2077 Patch 2.12
“If all goes as planned, we should have a small(ish) patch dropping for Cyberpunk 2077 tomorrow, addressing some of the most reported issues since version 2.11,” Global Community Director Marcin Momot wrote on X, formerly known as Twitter.
“Stay tuned for the full list of changes coming with the update, and, as always, we appreciate your patience.”
The developer hasn’t mentioned any specific issues it plans to tackle, so we’ll have to wait for the patch notes to learn more.
Cyberpunk 2077 Patch 2.12 goes live
The patch went live this morning, and now we can publish the full patch notes. It focuses on the main issues experienced by players after Patch 2.11, such as key bindings.
- PC-specific:
- It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
- Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a "Binding Failed" error.
- Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
- Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
- Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
- Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.
- Xbox-specific:
- Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.
- All Platforms:
- Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
- Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
- Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
- New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
- I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
- I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
- Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
- Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
- Sonic Shock will now be properly categorized as a Covert quickhack.
- Fixed instances where groups of immortal enemies could appear across Night City.
- Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
- BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
As much as players were generally pleased to hear that more fixes are on the way, some expressed disappointment at the coming update breaking the title’s mods yet again.
Nevertheless, it’s great to see the redeemed RPG still receiving support, even in a smaller capacity, considering how CD Projekt Red has its sights fully set on sequels for both Cyberpunk 2077 and The Witcher 3.
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