Dragon Ball FighterZ has seen considerable success following its initial release, and is now considered to be one of the best fighting games of the generation. Great gameplay combined with a beloved IP and lovely graphics tends to do that, we suppose.
Dragon Ball FighterZ Season 2 is almost upon us, and with it comes a major new update which will change some things up, deliver a number of much-needed fixes and balances, and introduce some new characters, too. Down below, you'll find the Dragon Ball FighterZ Season 2 Patch Notes.
What changes will Dragon Ball FighterZ Season 2 bring?
Dragon Ball FighterZ Patch Notes reference a wide variety of changes and revamps to the game. Here's a complete list:
- decreased the amount of health you can recover after taking damage
- will receive less Ki Gauge when hit by a Super or Meteo Super, but will receive more of it when hit with normal attacks
- camera will now follow launch attacks no matter what
- invincible special moves: cannot call assist or switch characters, unless you've been hit
- opponents can now regain less health after you hit them with an EX Special Move
- reduced the damage taken after you've triggered a Super (does not count for Ultimate Z Change/DHC), and it is easier to connect a Super with Ultimate Z Change/DHC
- increased the minimum guaranteed damage dealt by some Meteor Super moves
- Sparking can now be used while guarding, but it will kick off slower in most cases
- camera will now follow Vanishing Moves more reliably
- after deflecting an attack with Z Reflect, enemies' Sparking will not deal any additional damage
- cannot connect throws and Dragon Rush several times in one combo anymore
- decreased the damage and meter gain of Dragon Rush, with more consistent camera behaviour when using said move
- after using Airborne Dragon Rush in a combo, the final hit will smash the enemy into the ground
- Guard Cancel Change is now impregnable, unless it is triggered too close to the enemy
- increased the distance of Grounded Backstep
- increased the amount of health teammates revived by the appropriate Shenlong (revive my teammate) start with.
- increased the health recovery speed received by triggering the appropriate Shenlong (make me invincible)
- you will now be more difficult to hit when using Ukemi (quick-rise)
- you can now do Ukemi at any point, before the enemy is lying down completely
- Standing Heavies and Vanishing Moves can now trigger Dramatic Finish as well
With that, the update is slated to release sometime today, on 30th of January, so if this got you stoked about playing the game, you won't have to wait very long to see the good stuff for yourself.