Publisher Hooded Horse and developer Stutter Fox Studios have announced that sci-fi real-time strategy game Fallen Frontier has been delayed until Q2 2022.
According to the publisher, Fallen Frontier’s delay will “allow more time to work on the storyline campaign involving war between Mars and Titan.” The news was accompanied by a new trailer showcasing the game’s progress alongside its search and rescue system.
Fallen Frontier’s newest trailer starts at an orbital waystation, a structure that can perform some of the tasks normally attributed to a shipyard. These include repairing, refitting, rearming, recrewing, and resupplying ships. Players can customize their ship designs and swap or add equipment to make them better fit for different mission types.
In the video, which you’ll find embedded below, a Hano-class Destroyer named The Pinnacle receives is upgraded with a module specifically made for search and rescue missions. The game’s ship designer also lets players switch and upgrade other parts of the ship, including its weapons.
Each of Fallen Frontier’s vessels is manned by a crew who influences its performance but can also be injured or die as it takes damage. They can also use escape pods, giving any faction the opportunity to recover them, provided it’s done before their supplies run out.
Information plays a key role in Fallen Frontier, and The Pinnacle’s upgrade is able to launch recon drones that help it map the asteroid field where its search and rescue mission takes place. This lets it see the last known position of the lifeboats it’s looking for.
Retrieving enemy crews allows you to interrogate them and extract information. Officers of low renown are more likely to talk but won’t necessarily let you in on any accurate, juicy secrets. High-renown officers are less likely to give away information but, when they do, there’s a higher chance of it being reliable.
Captains then have access to details unavailable to other crew, including the location of installations and ships. Navigators know where the ship has been and where it’s headed, but can also reveal more about their faction’s common patrol route.
When forced, engineers may share information about general technology levels and logistical levels, while the gunnery officer can be interrogated for knowledge about weapon configurations and defensive locations in the sector.
Todd D’Arcy, solo developer behind Stutter Fox Studios, noted that most of the game’s systems are ready for its Early Access release, but he wanted “to take the necessary time to get the game to its best possible state before players get their hands on it.”
You can learn more about Falling Frontier by watching the video below and visiting its Steam page.
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