Although Ghost Recon Breakpoint unceremoniously drops you on the Auroa archipelago, it also hands you the tools with which to survive: weapons. Whether handguns, submachine guns, shotguns, assault rifles or beyond, Ghosts will have a varied arsenal to choose from as they take the fight to the Wolves.
Here are all weapons you can expect to see in Ghost Recon Breakpoint.
Ghost Recon Breakpoint All Weapons
<p>Ghost Recon Breakpoint Weapons - Machine Guns
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Ghost Recon Breakpoint doesn’t pull any punches when it comes to the opposition you end up facing on Auroa. Having your squad carry machine guns is the perfect solution for laying down cover fire and suppressing enemies. While machine guns don’t get any special bonuses from Breakpoint’s four classes, their large magazines and sheer firepower more than compensate for that. Here are some you can expect to wield while out in Auroa:
- L86A1
- MP5
- MG5
- PKP Pecheneg
- Type 95
Ghost Recon Breakpoint Weapons - Assault Rifles
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Trading large magazines for increased versatility, Assault Rifles can be seen as an all-purpose solution to your shooting needs. Ideally used at medium range, they can prove viable both at distance and up close in the right hands. In Ghost Recon Breakpoint, the weapon type receives bonuses when wielded by the Assault class. It’s in the name, after all. Here are a couple Assault Rifle weapons you can use in Ghost Recon Breakpoint:
- M4A1
- AK74
- AK47
- 805 Bren
- MK17
Ghost Recon Breakpoint Weapons - Handguns
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A wise man once said that switching to your handgun is faster than reloading. That man is probably still alive and the advice carries over to Ghost Recon Breakpoint which isn’t lacking in trusty sidearms. While you’ll likely also use the weapons as other classes, Panthers get a bonus to handguns that makes them not lose damage when equipped with a suppressor. Here are a couple of handguns you can expect to see during your stay in Auroa.
- M9
- USP Tactical
- Desert Eagle
- M1911
- P227
Ghost Recon Breakpoint Weapons - Melee
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Ghost Recon Breakpoint focuses more than any previous title on the element of survival, making melee weapons something to keep close. From situations where stealth and ammo conservation comes into play to desperate hand-to-hand clashes with an enemy that shouldn’t have seen you but ultimately did, having a blade nearby will inevitably come in handy. While they don’t get any direct bonuses, the Pathfinder’s preference for stealth and the Assault’s extra HP make melee weapons a slightly more attractive proposition for them.
Ghost Recon Breakpoint Weapons - Submachine Guns
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A favorite weapon of the Panther class, since suppressors don’t reduce their damage, submachine guns are the perfect automatic solution for situations that require close-quarters combat. Although lacking the power of a shotgun blast, their deadly spray can tag multiple opponents and clear rooms without effort. Here are a couple of submachine guns you’ll see in Ghost Recon Breakpoint.
- P90
- MP5
- MP7
- UMP
- Vector
Ghost Recon Breakpoint Weapons - Shotguns
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Our list of all weapons in Ghost Recon Breapoint wouldn’t be complete without shotguns. Packing one hell of a punch up close, their powerful shots put enemies to sleep in an instant. The bulkiest of Breakpoint’s classes, the Assault, gets bonuses when wielding shotguns, potentially making them a beast both up close and at range. Here are some of the shotguns you’ll encounter across Auroa:
- M4
- KSG12
- RU12Sg
- SASG12
Ghost Recon Breakpoint Weapons - Sniper Rifles and DMRs
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Both Sniper Rifles and DMRs are go-to solutions when you want to remove problems from afar in Ghost Recon Breakpoint. Best used by a Sharpshooter, since they can hold their breath for longer while aiming and receive bonus damage with both weapon types, they can turn mere mortals into guardian angels dispensing death from above. In a team scenario, their scopes can aid with spotting enemies, helping those members who have to go in close and do the dirty work. These are some Sniper Rifles and DMRs you can get your hands on in Ghost Recon Breakpoint:
- M82
- Recon A1
- HTI
- M14
- TAC50
Ghost Recon Breakpoint Weapons - Launchers
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Certain problems require explosive solutions. That’s where Ghost Recon Breakpoint’s Launchers come in. Whether underbarrel, shoulder-mounted or held in your hands, these weapons make short work of any foe and also put on quite the fireworks display.
- 516 (standard underbarrel grenade launcher)
- Grenade Launcher (handheld)
- Rocket Launcher (Carl Gustav M3)
Ghost Recon Breakpoint Weapons - Grenades and other Explosives
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Grenades and other explosives might be auxiliary equipment in Ghost Recon Breakpoint, but that doesn’t make them any less important to have on you. While traversing Auroa in search of your next target, having a set of grenades, mines and C4 with you can provide some unexpected ways out of sticky situations.
- C4 Charge MK 1
- Flashbang
- Frag Grenade MK 1
- Mine MK 1
- EMP Grenade MK 3
Ghost Recon Breakpoint Weapons - Mounted Guns
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Our list of all weapons in Ghost Recon Breakpoint concludes with those your Ghosts can’t wield themselves. You’ll find Mounted Guns on some vehicles but more prevalently on Skell Drones. As you probably expect, they pack serious firepower, making it inadvisable to spend too much time out of cover when a Drone is unloading a minigun your way.
- Vehicle and Drone-mounted Autocannons
- Vehicle and Drone-mounted Miniguns
This concludes our list of all weapons you’ll see in Ghost Recon Breakpoint. For more help with Ubisoft’s latest open world shooter, check out our guides on equipping binoculars, Golem Island, and the bipod.
Ghost Recon Breakpoint is out now (in Early Access) on PC, Xbox One and PS4.