Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 11.10. As we head into May, League’s Patch 11.10 is now available for all players. A look at its patch notes reveals its release date alongside the addition of new Arcana skins.
As reflected in its patch schedule, LoL Patch 11.10’s release date was set for Wednesday, May 12, which is when the changes that made it through testing hit live servers.
League of Legends Patch 11.10 brings four new skins with striking designs for different champions. On the PBE, you can test Arcana Camille (1350 RP), Arcana Lucian (1350 RP), Arcana Tahm Kench (1350 RP), and Arcana Xerath (1350 RP). The turnarounds below showcase how they look in-game.
The LoL 11.10 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
More champions, including Karthus, Sejuani, and Twitch will benefit from Aurelion Sol’s trailing tech starting with League’s Patch 11.10. Yay for wobblier tails!
The newest PBE patch includes an update to a handful of champions applying a tech made for Aurelion Sol on trailing parts (tails/cloth/hair).
— Tom (@Tom_Anim) April 27, 2021
It’s cleaner than the previous turn tech I have done since it’s done in game with vectors. pic.twitter.com/lBIRJznfcp
The patch preview has also been shared, announcing jungle accessibility changes, nerfs for champions like Darius, Talon, and Bard, alongside buffs for Lux, Zyra, Yuumi, and more.
11.10 Preview with tentative changes:
— Mark Yetter (@MarkYetter) May 4, 2021
Irelia is bumped because we think we can do better work with a bit more time, and updated jungle accessibility list is here. pic.twitter.com/n1KjRk193i
As far as balance changes go, League of Legends’ Patch 11.10 was another that started off slowly, but has now kicked into gear with several additions, including nerfs to Bard and a whole slate of jungle accessibility changes.
LoL 11.10 Jungle Accessibility Changes
Jungle Timers and Camp Gold
- Camp Respawn Timer increased to 2 min & 15 seconds from 2 min
- Camp respawn glowing indicator timer decreased to 10 seconds before camp spawns from 15 seconds before camp spawns
Comeback Experience
- When a jungler is at least two levels below the average level of all players in the game, they get increased XP from large and epic monsters. These camps will grant 50 XP more per level below the average level of all players in the game.
Smite
- Smite Damage to Monsters changed to 450 at base, 900 after Smite quest completion from 390-1000 (based on levels)
- Summoner Spellbook: Smite damage increases after swapping summoners twice
- Smite and any crowd control now breaks Rift Scuttle's shield before applying damage
Survivability
- Omnivamp on jungle items decreased to 8% from 10%
- Smite heal from max health increased to 15% from 10%
Jungle Monster Camp Changes
Jungle Camp Attack Damage:
- BLUE SENTINEL 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- RED BRAMBLEBACK 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- GROMP 80-253 (levels 1-18) ⇒ 78-234 (levels 1-18)
- MURKWOLF 42-156 (levels 1-18) ⇒ 35-105 (levels 1-18)
- SMALLER MURKWOLVES 16-59 (levels 1-18) ⇒ 10-30 (levels 1-18)
- CRIMSON RAPTOR 20-74 (levels 1-18) ⇒ 20-60 (levels 1-18)
- RAPTORS 13-49 (levels 1-18) ⇒ 10-30 (levels 1-18)
- BIG KRUG 80-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- MEDIUM KRUG 25-93 (levels 1-18) ⇒ 20-60 (levels 1-18)
- MINI KRUGS 17-63 (levels 1-18) ⇒ 13-39 (levels 1-18)
Jungle Camp Health:
- BLUE SENTINEL 1800-3150 (levels 1-18) ⇒ 1850-3238 (levels 1-18)
- RED BRAMBLEBACK 1800-3150 (levels 1-18) ⇒ 1850-3238 (levels 1-18)
- RIFT SCUTTLER 1000-2066 (levels 1-17) ⇒ 1050-2170 (levels 1-17)
Jungle Camp Gold:
- MINI KRUG 12 ⇒ 13
- MURKWOLF 55g ⇒ 65g
- GROMP 85g ⇒ 90g
- CRIMSON RAPTOR 35g ⇒ 45g
LoL 11.10 Champion Balance Changes
Bard - Nerfed
Traveler’s Call (Passive):
- Damage decreased to 30 from 40
Darius - Nerfed
Apprehend (E):
- Cooldown increased to 26/24/22/20/18 from 24/21/18/15/12
Galio - Changed
Shield of Durand (W):
- Cooldown changed to 18 seconds from 18/17.5/17/16.5/16 seconds
- Magic damage shield decreased to 8/9.75/11.5/13.25/15% max health from 8/11/14/17/20% max health
Jinx - Nerfed
Stats:
- Base armor decreased to 26 from 28
Super Mega Death Rocket! (R):
- Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)
Katarina - Nerfed
Stats:
- Movement speed decreased to 335 from 340
Kayle - Buffed
Divine Ascent (Passive):
- Aflame damage ratio increased to 25% from 20%
- Transcendent bonus range increased to 100 (625 total) from 50 (575 total)
- Kayle's fire waves now properly apply Muramana's Shock
Kennen - Buffed
Electrical Surge (W):
- Maximum stacks bonus damage increased to 20/30/40/50/60 (25% AP) (60/70/80/90/100% AD) from 10/20/30/40/50 (20% AP) (60/70/80/90/100% AD)
Lux - Buffed
Lucent Singularity (E):
- Damage increased to 60/110/160/210/260 (+65% AP) from 60/105/150/195/240 (+60% AP)
Sejuani - Changed
Permafrost (E):
- Targeting changed to Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor) from 250 for all targets
Talon - Nerfed
Noxian Diplomacy (Q):
- Damage ratio decreased to 100% from 110%
Thresh - Changed
Stats:
- Base health decreased to 530 from 561
- Health growth increased to 95 from 93
Yuumi - Buffed
Prowling Projectile (Q):
- Base damage decreased to 50/80/110/140/170/200 from 50/90/130/170/210/250
- Base empowered damage increased to 60/100/140/180/220/260 from 60/115/170/225/280/335
You and Me! (W):
- Yuumi's ally's level icon now properly reverts back to normal when Yuumi detaches from said ally
Zyra - Buffed
Garden of Thorns (Passive):
- Vine Lasher slow increased to 30% from 25%
- Cooldown decreased to 18/16/14/12/10 from 20/18/16/14/12
Rampant Growth (W):
LoL 11.10 Item Balance Changes
Abyssal Mask
- Health increased to 400 from 350
- Unmake damage ratio increased to 15% from 10%
- Unmake duration increased to 5 seconds from 4 seconds
Goredrinker
- Healing decreased to 25% AD + 10% missing health from 25% AD + 8% missing health
Guinsoo's Rageblade
- Combine cost decreased to 900 from 1100
Riftmaker
- Combat trigger changed to Dealing damage to and taking damage from enemy champions from Dealing damage to enemy champions
- Void Corruption passive damage changed to 3%, stacking up to 3 times for a maximum of 9% from 2%, stacking up to 5 times for a maximum of 10%
LoL 11.10 Rune Balance Changes
Phase Rush (Sorcery Keystone)
- Cooldown changed to 30-10 seconds (based on level) from 15 seconds
- Bonus movement speed changed to 30%-60% for melee || 15-40% for ranged from 40%-60% for melee || 25-40% for ranged</ul>
LoL 11.10 VFX Changes
Kog'Maw
- PASSIVE - ICATHIAN SURPRISE Reduced noise and improved clarity with regards to the size of the explosion
- BASIC ATTACK New missiles and hit effects
- Q - CAUSTIC SPITTLE New hit effects and a new missile to better represent its actual hitbox
- W - BIO-ARCANE BARRAGE New effects to make Kog'Maw more representative of the Void
- E - VOID OOZE New hit effects and a new missile to better represent its actual hitbox
- R - LIVING ARTILLERY New effects that better represent the hitbox
Kog'Maw Skins
- BASE KOG'MAW Updated character texture
- REINDEER KOG'MAW Added new recolors to all VFX
- DEEP SEA KOG'MAW Added new recolors to all VFX
- JURASSIC KOG'MAW Added new recolors to all VFX
- LION DANCE KOG'MAW New unique VFX on E; updated R and Q VFX
- PUG'MAW All VFX updated
- ALL OTHER KOG'MAW SKINS R updated to show hitbox more clearly
LoL 11.10 Bugfixes/QoL Changes
- Updated the width of Pyke's E - Phantom Undertow's VFX to better match the hitbox
- Fixed a bug where Prowler's Claw's Sandswipe would only work on champions, not other targets like minions
- Fixed a bug where Sanguine Blade's "healing from physical vamp against champions" counter so that it accurately displays the amount of healing the user receives
- Aurelion Sol's Q - Starsurge's stun and R - Voice of Light's knock-up are no longer delayed by up to 0.25 seconds
- The Rift Herald will no longer spawn the wrong way
- Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W - Seastone Trident
- When a player completes Cull's Reap's minion kill requirement via their ally's Relic Shield's Spoils of War, the player now properly gains the 350 gold from Cull
- Yone's Q - Mortal Steel no longer only activates Navori Quickblade at point-blank range
- Navori Quickblade now properly triggers when Yasuo uses his E - Sweeping Blade and Q - Steel Tempest combo
- If a player's inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player's inventory is full
- Fixed a bug where melee champions would gain 54% bonus attack range from Rapid Firecannon instead of the expected 35%
- Death's Dance no longer extends Aspect of the Dragon's burn damage longer than intended (3 seconds)
- Fixed a bug where Fiddlesticks' Passive - A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
- Fixed a bug where Akali would deal double E - Shuriken Flip damage if her target was very close to a wall
- Vladimir no longer becomes targetable when his W - Sanguine Pool ends after using Zhonya's Hourglass' Stasis during the ability
You can also check out our article covering Patch 11.9 and see the Arcana Camille skin in all its glory in the video below.
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