Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 12.18.
LoL patch 12.18 is now available for all players. A look at its patch notes reveals its release date alongside the addition of new, spooky Fright Night skins, and more.
Riot Games pushes out regular updates for its popular MOBA, and having a patch schedule nearby is necessary to keep track of when the next one’s due out. The LoL patch 12.18 release date was set for Wednesday, September 21, which is when the changes that make it through testing hit live servers.
League of Legends Patch 12.18
On the PBE, players could try out the following 8 new skins: Ashen Knight Sylas, Fright Night Annie (1350 RP), Fright Night Draven (1350 RP), Fright Night Nautilus (1350 RP), Fright Night Renata Glasc (1350 RP), Fright Night Trundle (1350 RP), Fright Night Urgot (1350 RP), and Worlds 2022 Azir (1350 RP).
The LoL 12.18 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
The final version of League of Legends’ patch 12.18 preview has now been shared, promising “only small nudges” for most champions, as to not drastically alter the meta ahead of Worlds 2022.
Thresh and Ashe count among the champions slated to be buffed, while Lulu and Hecarim will have their power reduced. Here are all the changes, as per the official patch notes.
LoL 12.18 Champion Balance Changes
Ashe - Buffed
Ranger’s Focus (Q):
- Bonus attack speed increased to 25/32.5/40/47.5/55% from 20/25/30/35/40%
Hecarim - Nerfed
Stats:
- Health decreased to 625 from 650
Rampage (Q):
- Physical damage bonus AD ratio decreased to 90% from 95%
- Increased damage per stack decreased to 4% (+5% per 100 bonus AD) from 4% (+6% per 100 bonus AD)
Spirit of Dread (W):
- Percent of post-mitigation damage healed decreased to 25% (+2% per 100 bonus AD) (Note: remains halved for damage not dealt by Hecarim) from 30% (+2.5% per 100 bonus AD)
Kalista - Nerfed
Stats:
- Base health decreased to 574 from 604
Kayn - Nerfed
Reaping Slash (Q):
- Darkin damage decreased to 65% AD (+5% of the target's max health (+3.5% per 100% bonus AD)) from 65% AD (+5% of the target's max health (+5% per 100% bonus AD))
Lee Sin - Buffed
Stats:
- Health growth increased to 105 from 99
Safeguard / Iron Will (W):
- Life steal and spell vamp increased to 5/10.5/16/21.5/27% from 5/9.5/14/18.5/23%
Lulu - Changed
Whimsy (W):
- Movement speed decreased to 25% from 30%
- Cooldown increased to 17/16.5/16/15.5/15 seconds from 17/16/15/14/13 seconds
- Disable duration decreased to 1.2/1.4/1.6/1.8/2.0 seconds from 1.25/1.5/1.75/2.0/2.25 seconds
Maokai - Changed
Sap Magic (P):
- Healing decreased to 4.5 -12% (based on level) from 4.8-14% (based on level)
Bramble Smash (Q):
- Bonus damage to monsters increased to 80/100/120/140/160 from 40/60/80/100/120
Sapling Toss (E):
- Damage decreased to 55/80/105/130/155 (+ 6% bonus health) (+ 40% AP) from 55/80/105/130/155 (+ 6% bonus health) (+ 42.5% AP)
- Empowered damage decreased to 110/160/210/260/310 (+ 12% bonus health) (+ 80% AP) from 110/160/210/260/310 (+ 12% bonus health) (+ 85% AP)
Miss Fortune - Nerfed
Stats:
- AD growth decreased to 2.4 from 2.7
- Health growth decreased to 103 from 107
Nocturne - Nerfed
Stats:
- AD growth decreased to 2.6 from 3.1
Thresh - Buffed
Stats:
- Health growth increased to 120 from 115
Flay (E):
- Magic damage increased to 75/110/145/180/215 (+40% AP) from 65/95/125/155/185 (+40% AP)
Udyr - Changed
Stats:
- Health growth decreased to 98 from 106
- Armor growth decreased to 4.7 from 5.2
Wilding Claw (Q):
- Mana cost decreased to 20 from 45-28
- Empowered lightning strike AP ratio increased to +0.8% per 100 AP from +0.6% per 100 AP
- New: Udyr’s first two attacks gain 50 attack range, matching the functionality of his Awakened Q
- New: Awakened Q now deals an additional 2-5% (based on level) (+0.03% bonus AD) max health physical damage on first two attacks
Iron Mantle (W):
- Life steal increased to 15/16/17/18/19/20% from 15%
- Percentage HP heal decreased to 1.2% from 1.2/1.26/1.32/1.38/1.44/1.5%
- Percentage HP shield decreased to 2/2.3/2.6/2.8/3.2/3.5% from 2/2.4/2.8/3.2/3.6/4.0%
Wingborne Storm (R):
- Magic damage decreased to 20/36/52/68/84/100 + 0.35 AP from 20/38/56/74/92/110 + 0.40 AP
- Damage to minions changed to 40/55/70/85% (levels 1/6/11/16) from 50/60/70/80% (levels 1/6/11/16)
LoL 12.18 Bugfixes & QoL Changes
- Fixed a bug that caused Spirit Visage to double the omnivamp of other items that were purchased before it
- Fixed a bug that unintentionally removed the cursor range indicator on Xerath’s R
- Fixed a bug that caused some champion abilities to be invisible for Mac users
- Fixed a bug that caused certain abilities to be visible and audible from the Fog of War
- Fixed a bug that caused Zeri’s W to sometimes not fire through terrain and towers
- Fixed a bug that allowed players to Cleanse Tahm Kench’s W knock up
- Fixed a bug that would not let Taliyah fire a large boulder if she flashed onto Worked Ground to cast it
- Fixed a bug that allowed Akshan to deal damage with his E while also charging his R
- Fixed a bug that caused Exhaust’s VFX to be overridden by Kennen’s E
- Fixed a bug that would reveal Lulu’s location if Pix attacked while attached to an ally
- Fixed a bug that caused the Challenge “Get On My Level” to not track progress in games that lasted longer than 10 minutes
- Fixed a bug that caused the end of game experience wheel to display amount of experience gained from current match instead of the experience needed to progress to the next level
- Fixed a bug that distorted SFX when leaving and rejoining a premade lobby
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