Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 12.23.
LoL patch 12.23 is now available on live servers. A look at its patch notes reveals its release date alongside the addition of new skins from the Winterblessed line, and more.
Riot Games pushes out regular updates for its popular MOBA, and having a patch schedule nearby is necessary to keep track of when the next one’s due out. The LoL patch 12.23 release date was set for Wednesday, December 7, which is when the changes that make it through testing hit live servers.
League of Legends Patch 12.23
On the PBE, players could try out the following 7 new skins: Winterblessed Diana (1820 RP), Winterblessed Warwick (1350 RP), Winterblessed Shaco (1350 RP), Winterblessed Swain (1350 RP), Winterblessed Zilean (1350 RP), Winterblessed Zoe (1350 RP), and Prestige Winterblessed Warwick.
The LoL 12.23 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends server status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
A series of additional changes will be pushed to the live game before League of Legends’ patch 12.23 arrives, introducing a handful of buffs and nerfing Ravenous Hydra.
According to Lead Designer Matt Leung-Harrison, we can expect “a lot more polish to come in 12.23,” following the deployment of the preseason’s sweeping changes.
The MOBA’s jungle is also getting some tweaks, the first of which lower early clearing speed by ~5-7%, slightly increase late game sustain, and adjust leashing to offer more room to kite while clearing.
Adjustments are also planned for how works leashing, offering more room to kite while clearing, as well as champion select clarity.
With the League of Legends 12.23 patch preview revealed, we now know that, aside from several changes to the jungle, champions like Amumu and Zac are slated to be buffed, while others, like Trundle or Mordekaiser, are about to be hit by the nerfhammer. Zeri is also in line to receive several changes.
Here is the full list of changes, as per the full League 12.23 patch notesL
LoL 12.23 ARAM Changes
Frostgates
- New: Frostgates will be present from the beginning of the game and will teleport you directly from your Nexus to your outer tower. Once your first tower is destroyed, the Frostgate will then link to your team’s inhibitor tower where it will then stay for the remainder of the game.
Falling Towers
- New: When outer towers are destroyed they will collapse and leave behind a pile of rubble which will be treated as new terrain.
Brush Changes
- New: There is now one new brush in the middle bottom side of the bridge. The brushes between the outer and inhibitor turrets have also increased in size.
Bridge Repairs
- New: The gaps on the bottom side of the bridge have been filled in and are now traversable
Battle Boost QoL Updates
- New: Players will no longer be able to activate Battle Boosts within the last 10 seconds of champion select
- New: Allies will now be able to tell which player gifted their team a Battle Boost
S-Rank Chest Visibility
- New: Players will now be able to see which champions they have not yet received S-Rank Chests for in ARAM champion select
Nerfs
- Heartsteel Maximum health gained: 10% of damage dealt ⇒ 5% of damage dealt
LoL 12.23 Champion Balance Changes
Amumu - Changed
Stats:
- Health growth increased to 100 from 89
Bandage Toss (Q):
- Mana cost increased to 40/45/50/55/60 from 30/35/40/45/50
Despair (W):
- Base damage per second changed to 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP) from 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target's maximum HP)
Tantrum (E):
- Base damage changed to 80/110/140/170/200 (+ 50% AP) from 85/110/135/160/185 (+ 50% AP)
Cho'Gath - Changed
Carnivore (Passive):
- Mana restore increased to 4.7-9.5 (based on level) from 3.5-7.75
Feral Scream (W):
- Base damage increased to 80/135/190/245/300 from 75/125/175/225/275
Feast (R):
- Cooldown changed to 80/70/60 seconds from 80 seconds
Dr. Mundo - Changed
Stats:
- Base magic resist decreased to 29 from 32
- Magic resist growth increased to 2.3 from 2.05
- Base attack speed decreased to 0.67 from 0.72
- Attack damage growth decreased to 2.5 from 3.5
Goes Where He Pleases (Passive):
- Cannister health loss decreased to 3% of current health from 7% of current health
- Cannister heal decreased to 4% of maximum health 8% of maximum health
- Max health regen per 5 seconds changed to 0.4-2.5% (non-linear progression, equal at level 11) from 0.8-1.6% (linear progression)
Infected Bonesaw (Q):
- Health cost increased to 60 from 50
Blunt Force Trauma (E):
- Passive bonus AD changed to 2.5/3/3.5/4/4.5% maximum health from 15/20/15/30/35 (+ 25/30/35/40/45 based on missing health)
- Health cost increased to 20/30/40/50/60 from 10/20/30/40/50
- Cooldown increased to 9/8.25/7.5/6.75/6 seconds from 8/7.5/7/6.5/6 seconds
- Bonus damage to monsters decreased to 150% from 200%
Maximum Dosage (R):
- Missing health gained as maximum health increased to 15/20/25% from 8/11.5/15%
- New: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion
- R no longer gives bonus AD
K'Sante - Changed
Stats:
- Base health regeneration increased to 9.5 from 8.5
- Health growth increased to 108 from 104
Footwork (E):
- New: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form
- Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall
Kassadin - Changed
Null Sphere (Q):
- Shield strength increased to 60/90/120/150/180 (+ 40% AP) from 80/110/140/170/200 (+ 30% AP)
- Shield spawn speed: changed to Shield is granted when Q is cast from Shield is granted when the Q projectile leave’s Kassadin’s hand
Force Pulse (E):
- Cooldown increased to 21/19/17/15/13 seconds from 5 seconds
- This spell no longer requires a certain number of stacks in order to be cast
- New: Ally and enemy spells cast nearby Kassadin reduce E’s cooldown by 1 second
Kayn (Shadow) - Buffed
The Darkin Scythe (Passive):
- Damage increased to 13-40% (based on level) from 8-30% (based on level)
Shadow Step (E):
- Heal upon entering terrain increased to 90/100/110/120/130 (+45% bonus AD) from 90/100/110/120/130 (+45% bonus AD)
Lillia - Changed
Blooming Blows (Q):
- Magic damage increased to 40/50/60/70/80 (+40% AP) from 35/50/65/80/95 (+40% AP)
- Outer edge true damage changed to 40/50/60/70/80 (+40% AP) from 35/50/65/80/95 (+40% AP)
Malphite - Changed
Ground Slam (E):
- Magic damage increased to 70/110/150/190/230 (+60% AP) (+40% Armor) from 60/95/130/165/200 (+60% AP) (+30% Armor)
- Mana cost changed to 50 at all ranks 50/55/60/65/70
Maokai - Buffed
Sap Magic (Passive):
- Healing increased to 4-34 (based on level) + (4-12% maximum health (based on level)) from 4-34 (based on level) + (4-10% maximum health (based on level))
Bramble Smash (Q):
- Bonus monster damage increased to 120/140/160/180/200 from 80/100/120/140/160
- Base damage increased to 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the target’s maximum HP) from 65/110/155/200/245 (+2/2.25/2.5/2.75.3% of the target's maximum HP)
Mordekaiser - Changed
Darkness Rise (Passive):
- Passive proc on monsters changed to Generates a stack on large monster hits from Generates a stack on all monster hits
- Damage cap against monsters changed to 28-164 (based on level) from 180 at all levels
Shyvana - Nerfed
Flame Breath (E):
- Empowered basic attacks vs marked enemies decreased to 3% of target's maximum HP from 3.5% of target's maximum HP
Sion - Buffed
Stats:
- Base mana increased to 400 from 330
- Mana growth increased to 52 from 42
Decimating Smash (Q):
- Base damage increased to 40/60/80/100/120 from 30/50/70/90/110
Syndra - Changed
Force of Will (W):
- Transcendent upgrade bonus damage changed to 12% + (2% per 100 AP) from 15% + (1.5% per 100 AP)
Scatter the Weak (E):
- Magic damage decreased to 75/115/155/195/235 (+45% AP) from 75/115/155/195/235 (+65% AP)
- Cooldown increased to 17 seconds from 15 seconds
Tahm Kench - Buffed
Tongue Lash (Passive):
- Damage increased to 8-60 (based on level) (+ 3% bonus health) (+ 2% AP per 100 bonus health) from 8-60 (based on level) (+ 3% bonus health)
An Acquired Taste (Q):
- Magic damage increased to 80/130/180/230/280 (+ 100% AP) from 80/130/180/230/280 (+ 90% AP)
- Self heal increased to 10/15/20/25/30 (+ 5/5.5/6/6.5/7% missing Health) from 10/15/20/25/30 (+ 3/3.5/4/4.5/5% missing Health)
Abyssal Dive (W):
- Magic damage increased to 100/135/170/205/240 (+ 150% AP) from 100/135/170/205/240 (+ 125% AP)
Thick Skin (E):
- Damage stored to gray health increased to 15/23/31/39/47% from 13/21/29/37/45%
- Increased damage stored to gray health changed to 42/44/46/48/50% from 40/42.5/45/47.5/50%
Devour (R):
- Magic damage increased to 100/250/400 (+ 15% (+ 7% per 100 AP) of target's maximum health) from 100/250/400 (+ 15% (+ 5% per 100 AP) of target's maximum health)
- Shield changed to Decays by 50 health per 0.25 seconds after Devour has ended until gone from Lasts 2.5 seconds after Devour ends
Trundle - Nerfed
Stats:
- Base attack speed decreased to 0.60 from 0.67
Subjugate (R):
- Damage based on the target's maximum health decreased to 20/25/30% from 20/27.5/35%
Yuumi - Nerfed
Bop ‘n’ Block (Passive):
- Cooldown increased to 18-6 seconds (based on level) from 14-6 seconds (based on level)
Final Chapter (R):
- Root duration decreased to 1.25 seconds from 1.75 seconds
Zac - Buffed
Cell Division (Passive):
- Healing increased to 4/5/6/7% (based on R rank) max HP from 4/4.75/5.5/6.25% (based on R rank) max HP
Stretching Strikes (Q):
- Cooldown decreased to 14/12.5/11/9.5/8 seconds from 15/13.5/12/10.5/9 seconds
- Base damage increased to 40/55/70/85/100 (+4% of Zac's max health) from 40/55/70/85/100 (+2.5% of Zac's max health)
Zeri - Changed
Stats:
- Move speed increased to 330 from 325 </li>
- Base attack damage increased to 53 from 50
- Base armor increased to 24 from 20
- Base health increased 630 from 600
- Attack speed ratio increased to 0.625 from 0.568
- HP growth increased to 115 from 109
Passive - Living Battery (Passive)
- Fully charged basic attack damage increased to 90-200 (based on level) (+110%AP) (+1-15% target maximum HP) from 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP)
- Gotta zip shield bonus changed to 10% move speed (Note: this should make the shield stack worse with other Move Speed sources) from 10% multiplicative move speed
- Bonus move speed duration decreased to 2 seconds from 3 seconds
Burst Fire (Q):
- Range decreased to 725 from 850
- Conversion of excess attack speed to bonus AD increased to 70% from 60%
- Physical damage increased to 15/18/21/24/27 (+ 104/108/112/116/120% AD) from 8/11/14/17/20 (+ 100/105/110/115/120% AD)
Ultrashock Laser (W):
- Damage type changed to Physical from Magic
- Physical damage increased to 20/60/100/140/180 (+130% AD) (+25% AP) from 20/55/90/125/160 (+100% AD)(+40% AP)
- Cast time changed to 0.55-0.3 seconds (based on attack speed) from 2.5x Aattack time
- Missile speed increased to 2500 from 2200
- Beam cast time increased to 0.85 seconds from 0.75 seconds
Spark Surge (E):
- Mana cost changed to 90/85/80/75/70 from 80
- Cooldown decreased to 22/21/20/19/18 seconds from 24/22.5/21/19.5/18 seconds
- New: For 5 seconds after using her E, Zeri gains Lightning Rounds and her Q - Burst Fire will deal additional magic damage to the first enemy hit
- New: Bonus Magic Damage to First Target Hit with Lightning Rounds: 20/22/24/26/28 (+20% AP)(+12% bonus AD).This damage is increased by up to 65% based on Zeri's Critical Strike Chance.
- Lightning rounds pierce damage falloff after first target hit increased to 80/85/90/95/100% from 60/70/80/90/100%
- Vision while sliding on terrain increased to 1500 units from 850 units
Lightning Crash (R):
- Zeri’s Overcharged attacks no longer deal 5/10/15(+15% AP) Bonus Magic Damage On-Hit
- Chain lightning range increased to 650 from 450
- On-cast magic damage increased to 175/275/375 (+110% AP)(+100% bonus AD) from 150/250/350 (+80% AP)(+80% bonus AD)
- If Zeri’s R hits at least one enemy champion, Zeri gains 10% Move Speed, 30% Attack Speed, and chaining shots for 5 seconds. Hitting champions with Q or auto attacks refresh this buff by 1.5 seconds. (Note: this buff cannot be extended to be longer than its original duration.)
- Hitting enemy champions grants Zeri 1 stack (3 stacks for critical strikes) of Overcharge for 1.5 seconds. Zeri gains 0.5% Move Speed for each stack of Overcharge, stacking infinitely. </ul>
- Tenacity buff duration decreased to 1.5 seconds from 3 seconds
- Tenacity type changed to Champion (multiplicative with item tenacity from Item (additive with item tenacity)
- Omnivamp for full stacks decreased to 0% from 4%
- AoE splash damage decreased to 50% AD for melee champions/25% AD for ranged champions from 60% AD for melee champions/30% AD for ranged champions
- Combine cost decreased to 900 from 1000
- Total cost decreased to 2700 from 2800
- Health increased to 500 from 400
- Companion Attack Damage: 20 (+ 15% AD) (+ 10% AP) (+ 4% bonus health) ⇒ 16 (+ 15% AD) (+ 10% AP) (+ 3% bonus health) (+ 10% bonus Armor) (+ 10% bonus Magic Resist)
- New:After their first evolution, jungle companions will consume 2 bonus treats on Large Monster kills and receive the associated benefits
- Bonus Treat Gold: 50 gold ⇒ 35 gold
- The 20% bonus damage provided by companions no longer works on Epic Monsters
- Gromp Attack Range: 175 ⇒ 150
- Crimson Raptor Attack Range: 300 ⇒ 200
- Leashing Range: Leash range centers have been offset from Camp spawn location giving more space for champions to move and kite
- Jungle Camp Experience Given Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (levels 1-9)
- In champion select, "Sort by Favorites" is the default sorting option. Note: The fallback option is "Sort by Name" so a player who does not have any favorites selected will still have the same experience.
- A player's selection for "Sort by" preference is saved between champion selects.
- Ping sizes have been slightly reduced
- Improved clarity of the “push” ping VFX
- Polished the ping ripple VFX and visual fidelity of the icons
- Updated Death’s Dance so that its bleed will no longer interrupt recalls
- Empyrean Pyke's R - Death from Below distortion visual effects will now be disabled when Eye Candy is turned off in the game options
- Fixed a bug where some champion’s icons would briefly flicker on the minimap at their last known location when they exit the Fog of War elsewhere
- Fixed a bug where Gnar’s Q would veer off in an unexpected direction if a movement command was issued right when the boomerang was about to return
- Fixed a bug that caused Singed and Cassiopeia’s on-hit VFX to not be visible
- Fixed a bug where Yasuo’s Windwall would not correctly block Syndra’s spheres if they were pushed by her E
- Fixed a bug where Sion's R would not proc Radiant Virtue if he used his R during his passive
- Fixed a bug that allowed Ivern to Smite jungle monsters not marked by his passive. Camps are friends.
- Fixed a bug where Karma could extend the cast time of her R by casting W or E on champions very far away from her
- Fixed a bug where Skarner’s W would reset an in-progress basic attack
- Fixed a bug that would disable Viego’s W if he ended possession of K’Sante while casting K’Sante’s W
- Fixed a bug that was causing Samira’s E+Q combo to be counted as one spell for effect like Conqueror or Electrocute
- Fixed a bug where Sylas’ could cast his R to steal Tahm Kench’s ultimate faster than he could use it to steal other champion’s ultimate abilities
- Fixed a bug where K’Sante could cast R - All Out and move Mordekaiser outside of his Death Realm
- Fixed a bug where Caitlyn would not attack enemies that taunted her if she was taunted while casting her R
- Fixed a bug where undoing selling Ravenous Hydra would cause the item to lose all acquired stacks
- Fixed a bug that caused Ravenous Hydra to stop functioning correctly ~40 minutes after purchasing the item
- Fixed a bug where Jak’Sho’s percent Armor and MR increase would not correctly calculate with other Armor and MR increases
- Fixed a bug where Jak’Sho the Protean would generate stacks of Voidborn Resilience after a champion’s death
- Fixed a bug where Xayah’s W feathers were not receiving Navori Quickblade’s Impermanence’s bonus damage
- Fixed a bug where Tahm Kench could re-proc Radiant Virtue after using his R
- Fixed a bug that caused Pyke’s R to proc Radiant Virtue, but not heal himself or allies
- Fixed a bug that would cause the bonus HP from Radiant Virtue to not be converted into AD with Pyke’s passive
- Fixed a bug that was caused Taliyah’s and Anivia’s ultimates to not proc Radiant Virtue
- Fixed a bug where jungle companions would separate from their champions to path around walls
- Fixed a bug where non-champion primary targets would not be crippled by Iceborn Gauntlet’s effect
- Fixed a bug where Rek’Sai’s R would not procRadiant Virtue’s passive
- Fixed a bug where enemies could tell which Shaco was the clone due to Radiant Virtue’s VFX
- Fixed a bug that was causing Guinsoo’s Rageblade’s On-Hit damage to be counted as magic damage
- Fixed a bug that causes K’Sante’s bonus Armor and MR from sources like Hullbreaker to not reduce his Q cooldown
- Fixed a bug that cause K’Sante to temporarily lose Hullbreaker’s bonus stats while casting his R
- Fixed a bug that caused jungle camps to not properly aggro summoned units like Shaco’s boxes or Elise’s spiderlings
- Fixed a bug that was caused Draven’s VO’s to not play correctly when catching his axes with Q
- Fixed a bug that caused the practice tool drake soul to be infernal 100% of the time
- Fixed a bug that caused the VO lines announcing tower plating will soon fall to not play
- Fixed a bug that was causing some of Neeko’s VO lines to not play
- Fixed a bug that caused Program Camille’s VOs to play globally for allies and enemies if she was outside of the Fog of War
- Fixed a bug that caused Clash capsules, orbs, banners, and trophies to not be awarded correctly
LoL 12.23 Item Balance Changes
Mosstomper
Ravenous Hydra
Sunfire Aegis
LoL 12.23 Jungle Changes
Jungle Companions
Jungle Camps
LoL 12.23 Bugfixes & QoL Changes
Champ Select Favoriting Improvements
Ping Adjustments
QoL Updates
Bugfixes
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