Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 13.1.
LoL patch 13.1 is now available on live servers, after an extended stay on the PBE. This round of testing took longer due to the holiday break. A look at the patch notes reveals its release date alongside the addition of new skins from the Mythmaker and Lunar Skins line as well as various other changes.
Riot Games pushes out regular updates for its popular MOBA, and having a patch schedule nearby is necessary to keep track of when the next one’s due out. The LoL patch 13.1 release date was set for January 11, which si when the changes that made it through testing hit live servers.
League of Legends Patch 13.1
On the PBE, players could try out the following 12 new skins: Mythmaker Galio, Mythmaker Garen, Mythmaker Irelia (1820 RP), Mythmaker Zyra, Mythmaker Sivir (1350 RP), Prestige Mythmaker Sivir, Prestige Porcelain Lissandra, Lunar Empress Ashe, Lunar Guardian Kha’Zix (1350 RP), Lunar Guardian Malphite (1350 RP), Lunar Emperor Thresh (1350 RP), and Lunar Empress Qiyana (1350 RP).
The LoL 13.1 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends server status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
League 13.1 looks set to bring with it the Jax midscope update, unless plans change. Udyr is also in line to receive a number of changes.
A hotfix containing several smaller changes to League’s ARAM mode is also slated to go live “soon.”
Another brings a final set of champion balance changes that build on those introduced in 2022’s last patch.
As 2023 begins, we now have a look at the League of Legends 13.1 patch preview, which announces buffs for champions like Jayce, Sion, and Lissandra. On the flip side, Dr. Mundo, Aatrox, and K’Sante count among those set to receive nerfs.
The game’s ARAM mode will also receive a set of changes that target multiple champions, as highlighted in this tweet. Here are the full patch notes, as detailed on the game’s official website.
LoL 13.1 ARAM Changes
Buffs
- Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we're returning a small amount of lifesteal power to slightly buff the entire class. As we're also changing marksmen's primary predators in juggernauts and assassins, we're taking a smaller step here to see if we need to do more for this class.)
- Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)
- Draven: Outgoing Damage: 100% ⇒ 105%
- Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
- Kalista: Outgoing Damage: 105% ⇒ 110%
- Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
- Lulu: Shield Modifier: 100% ⇒ 110%
- Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
- Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
- Yuumi: Healing Modifier: 100% ⇒ 110%
- Zeri: Outgoing Damage: 105% ⇒ 110%, Tenacity: 95% ⇒ 90%
Nerfs
- Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
- Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
- Ekko: Damage Received: 95% ⇒ 100%
- Elise: Outgoing Damage: 110% ⇒ 105%
- Illaoi: Damage Received: 95% ⇒ 100%
- Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
- Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
- Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
- Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
- Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
- Maokai: Healing Modifier: 100% ⇒ 80%
- Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
- Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
- Rek’Sai: Outgoing Damage: 110% ⇒ 100%
- Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
- Sett: Outgoing Damage: 95% ⇒ 90%
- Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
- Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
- Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
- Urgot: Damage Received: 100% ⇒ 110%
- Zed: Outgoing Damage: 110% ⇒ 100%
- Ziggs: Ability Haste: 0% ⇒ -20%
LoL 13.1 Champion Balance Changes
Aatrox - Nerfed
Deathbringer Stance (Passive):
- Bonus percent maximum health damage decreased to 4-10% (based on level) from 5-12% (based on level)
Umbral Dash (E):
- Passive increased healing during R decreased to 20/24/28/32/36% from 25/30/35/40/45%
World Ender (R):
- Bonus movement speed decreased to 50/65/80% from 60/80/100%
Dr. Mundo - Nerfed
Stats:
- Base HP decreased to 613 from 653
- Armor growth decreased to 3.7 from 4.2
Blunt Force Trauma (E):
- Bonus AD decreased to 2/2.5/3/3.5/4% of maximum health from 2.5/3/3.5/4/4.5% of maximum health
Fiora - Nerfed
Duelist’s Dance (Passive):
- Maximum health damage AD scaling decreased to 4% maximum health true damage per 100 AD from 4.5% maximum health true damage per 100 AD
Lunge (Q):
- Physical damage decreased to 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD) from 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD)
Jax - Changed
Leap Strike (Q):
- Physical damage changed to 65/105/145/185/225 (+100% bonus AD) (+0% AP) from 65/105/145/185/225 (+100% bonus AD) (+60% AP)
Counter Strike (E):
- Minimum damage changed to 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage from 55/80/105/130/155 (+50% bonus AD) Physical Damage
- Bonus damage per attack dodged changed to 20% of base damage from 20% of total damage</ul>
Grandmaster's Might (R):
- Cooldown changed to 100/90/80 seconds from 100 seconds
- 3rd hit passive bonus magic damage decreased to 80/120/160 (+ 60% AP) from 100/140/180 (+ 70% AP)
- Updated animations, sound effects, and visual effects
- Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
- Jax’s spell icons have all been updated
- Jax’s secret passive, fishing, has been added to the game
Jayce - Buffed
Stats:
- Base AD increased to 57 from 54
To the Skies! (Q):
- Base physical damage increased to 60/110/160/210/260/310 from 55/100/145/190/235/280
Lightning Field (W):
- Magic damage per second increased to 35/50/65/80/95/110 from 25/40/55/70/85/100
K'Sante - Nerfed
Stats:
- Base move speed decreased to 330 from 335
Dauntless Instinct (Passive):
- Base damage decreased to 5-20 (based on level) from 10-25 (based on level)
Path Maker (W):
- Minimum physical damage decreased to 2/2.25/2.5/2.75/3% of target's maximum health of target's maximum health from 4.25/45/4.75/5/5.25% of target's maximum health
- Maximum physical damage decreased to 7/7.25/7.5/7.75/8% of target's maximum health from 8.25/8.5/8.75/8/9.25% of target's maximum health
Lissandra - Buffed
Stats:
- Health growth increased to 110 from 104
Ice Shard (Q):
- Slow increased to 20/24/28/32/36% from 16/19/22/25/28%
Ring of Frost (W):
- Cooldown decreased to 12/11/10/9/8 seconds from 14/13/12/11/10 seconds
Rammus - Changed
Stats:
- Base AD decreased to 53 from 56
- Base HP decreased to 614 from 634
Defensive Ball Curl (W):
- Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W
- Flat armor decreased to 25 from 40
- Percent armor decreased to 40/55/70/85/100% from 60/70/80/90/100%
Shaco - Buffed
Deceive (Q):
- Mana cost decreased to 40 from 60
- Backstab critical strike bonus damage increased to 40% from 30%
Two-Shiv Poison (E):
- Magic damage increased to 70/95/120/145/170 (+80% bonus AD)(+60% AP) from 70/95/120/145/170 (+75% bonus AD)(+60% AP)
- Magic damage to targets below 30% health of maximum health increased to 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP) from 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP)
Sion - Buffed
Stats:
- Base HP increased to 655 from 615
Decimating Smash (Q):
- Damage when fully charged increased to 90/155/220/285/350 from 70/135/200/265/330
Twisted Fate - Buffed
Wild Cards (Q):
- Cooldown decreased to 6/5.75/5.5/5.25/5 seconds from 6 seconds
Pick a Card (W):
- Blue card magic damage increased to 40/60/80/100/120 (+100% AD) (+115% AP) from 40/60/80/100/120 (+100% AD) (+90% AP)
- Red card magic damage increased to 30/45/60/75/90 (+100% AD)(+70% AP) from 30/45/60/75/90 (+100% AD)(+60% AP)
Xayah - Buffed
Stats:
- Base attack speed increased to 0.658 from 0.625
- Attack speed ratio increased to 0.658 from 0.625
Yuumi - Nerfed
Prowling Projectile (Q):
- Base damage decreased to 50/80/110/140/170/200 from 50/90/130/170/210/250
- Empowered base damage decreased to 60/100/140/180/220/260 from 60/110/160/210/260/310
Zeri - Nerfed
Stats:
- Attack damage growth decreased to 1.3 from 1.5
Burst Fire (Q):
- Total base physical damage decreased to 15/17/19/21/23 from 15/18/21/24/27
LoL 13.1 Item Balance Changes
Axiom Arc
- Lethality increased to 18 from 10
Horizon Focus
- Ability power increased to 100 from 85
Jak'Sho, The Protean
- Cost increased to 3200 gold from 3100 gold
- Voidborne resilience stacking increased to 2 per second (+20% bonus resists at max stacks) from 2 per second (+15% total resists at max stacks)
- Drain damage increased to 80 (+7% bonus Health) from 3% of maximum Health
- Voidborne Resilience’s drain damage will no longer affect minions and monsters
Rod of Ages
- Health increased to 400 from 300
- Eternity move speed proc requirement decreased to 200 healing or mana restoration from 250 healing or mana restoration
- Eternity bonus move speed amount increased to 35% from 25%
- Move speed duration increased to 3 seconds from 2 seconds
- Move speed decay changed to: Move speed gained from Eternity now decays more slowly
Passive - Eternity
- (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)
- Percent of pre-mitigation damage received restored as mana decreased to 7% from 8%
- Percent of mana cost spent restored as health increased to 25% from 20%
- Maximum heal per cast/second (for toggled abilities) incresaed to 20 from 15
QoL Updates and Bugfixes
- Eternity’s Move Speed proc buff now appears on the player’s HUD
- Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc
- Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks
Archangel's Staff/Seraph's Embrace
Archangel's Staff
- Total cost increased to 3000 gold from 2600 gold
- Ability power increased to 80 from 60
- Ability haste increased to 10 from 0
- Now grants AP equal to 1% bonus mana instead of ability haste equal to 0.5% bonus mana
Seraph's Embrace
- The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
- New Passive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
- Passive - Awe changed to Grants AP equal to 2.5% of bonus mana from Grants ability haste equal to 1.3% bonus mana
Winter's Approach
- Total cost decreased to 2600 gold from 2700 gold
- Health increased to 400 from 350 (also applies to Fimbulwinter)
LoL 13.1 Rune Balance Changes
Legend: Tenacity
- Tenacity per legend stack decreased to 5% (+1.5% per Legend stack) from 5% (+2.5% per Legend stack)
- Maximum tenacity at full stacks decreased to 20% from 30%
LoL 13.1 Competitive Changes
- New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
- The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 - Split 1.
- Promotion Series have been reduced from a best of 5 to a best of 3
- The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
- Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
- Career stats have been reset for the new ranked season
LoL 13.1 QoL Changes & Bugfixes
Rune Recommender
- You can now directly navigate between the rune recommender and the editing page from the same screen
- Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle
Champion Select
- Champion names are now shown in ARAM champion select
- Updated champion swapping visuals for improved clarity
Miscellaneous
- Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues
Bugfixes
- Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM
- Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly
- Fixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s R
- Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggered
- Fixed an animation change where Viego transitions from Homeguard’s to walking
- Fixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a row
- Fixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeed
- Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All Out
- Fixed a bug that caused Braum so not get assist credit from his W - Stand Behind Me
- Fixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFX
- Fixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken
- Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop
- Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially
- Fixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilities
- Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps
- Fixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect
- Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade
- Fixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported to
- Fixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reduced
- Fixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be cast
- Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets
- Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects
- Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently
- Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possession
- Fixed a bug that caused Vex’s Passive icon to not display on her buff bar
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