League of Legends’ patch 14.1 release date is slated to significantly refresh Riot Games’ popular MOBA, bringing with it a new set of Dragonmancer skins alongside several notable gameplay changes as Season 2024 kicks off.
While its predecessor has us covered over the holiday, LoL patch 14.1’s release date is currently aiming for an early January 2024 release, giving dedicated players very little time to risk them getting rusty.
League of Legends Patch 14.1 Release Date
League’s patch 14.1’s release date is slated to occur on Wednesday, January 10, as revealed in the official patch schedule for the year.
- League of Legends patch 14.1 release date: January 10, 2024
LoL’s patch 14.1 introduces a set of new Dragonmancer skins. Rakan (1350 RP), Fiora (1350 RP), Kassadin (1350 RP), and Vayne (1350 RP) count among the champions who’ll get to look a little more dangerous in early 2024, as spotted by SkinSpotlights. In addition, Rakan is also getting a prestige Dragonmancer skin.
Aside from the map changes Summoner’s Rift is set to undergo, making the landscape more void-themed throughout the year, we will surely see a set of balance changes aimed at both champions and items.
With League 14.1’s release date upon us, developer Riot Games has now shared the full patch notes detailing all the changes introduced. Below, you’ll find highlights focused on new monsters, champions, and items headed to the Rift.
A micropatch is now live addressing balance concerns surrounding issues like high burst damage via nerfs to various champions, Stormsurge, alongside a set of needed buffs.
Void Gameplay Changes
Voidgrubs, Voidmites, and the hunger of the Void
- Three Voidgrubs spawn at 5 minutes into the game.
- Each Voidgrub will spawn 4 Voidmites every 12 seconds in combat.
- Voidgrubs can respawn once per game as each one has their own individual respawn timer of 4 minutes, so feel free to just take one and walk away.
- On death, Voidgrubs will give other nearby Voidgrubs a 25% Maximum Health + 25% Missing Health shield that decays over 10 seconds.
- Killing one Voidgrub grants the player and allied teammates one stack of the Hunger of the Void Buff, which causes your non-proc attacks to deal bonus true damage to structures over 4 seconds. This damage will scale with the number of Voidgrubs slain at a rate of 4 (melee) / 3 (ranged) true damage every 0.5 seconds per stack.
- Once your team hits 5 stacks of the buff, you will spawn 1 Voidmite to help when attacking towers (15 second cooldown). At 6 stacks the amount of Voidmites is increased to 2. Voidmites summoned by players have the same stats as a melee minion, but with 40% less health and 50% more movespeed.
- Voidgrubs despawn at 13:45 in-game time (or 13:55 if Voidgrubs are in combat) to make way for Rift Herald.
- The first Voidgrub taken per spawn group* will count as an epic takedown reward for the first one you participate in killing. For example, Cho’Gath can get one epic monster stack from the first Voidgrub he kills in the first spawn group, and then one more if he kills a Voidgrub that spawned in the second group. (*The Voidgrubs that spawn at 5 minutes are the first spawn group, and once slain the Voidgrubs that replace them are the second spawn group.)
Voidgrubs
- Health: 250 (+250 per minute of game time)
- Attack Damage: 10 (+2.5 per minute of game time)
- Attack Speed: 0.5
- Armor: 0
- Magic Resistance: 0
- Movement Speed: 350
- Attack Range: 500 units
- Experience: 75 (+2% per level over 4*) (*Level is calculated as the average level of champions in the game, rounded up)
- Gold Given on Takedown: 20 gold to the killer + 10 gold per player (including killer)
Voidmites (When summoned by Voidgrubs)
- Health: 20 (+40 per minute of game time)
- Attack Damage: 6 (+0.5 per minute of game time)
- Attack Speed: 2
- Armor: 0
- Magic Resistance: 0
- Movement Speed: 420
- Attack Range: 125
- Experience: 0
- Gold Given on Takedown: 1 gold to killer
Revamped Rift Herald
- If you or an allied teammate summon the Rift Herald, one player (either the user or a teammate) can right click the Herald in order to hop onto Shelly. Right clicking any direction while channeling onto Herald will allow the player to pick where Herald will start charging. While charging, players can steer the Rift Herald while she charges forward (similar to a Sion ultimate).
- The Rift Herald receives 1 use of Charge when summoned which is consumed as soon as a player hops onto Herald (or when Herald automatically Charges a tower unpiloted). In the event a nearby enemy tower or inhibitor is destroyed, Herald will receive an additional Charge. This Charge (and cooldown) is displayed on Rift Herald’s health bar.
- The Charge lasts for up to 14 seconds, starting at 150 movement speed and ramping up to 600 movement speed over 5 seconds (this is increased by 75% when charging towards an enemy tower). The charge will end upon collision with a structure or terrain, reducing the Herald’s health by 66% and ejecting the player 200 (+75% of player’s attack range) units in the opposite direction of the charge. In the event Herald’s Charge hits a live tower the ejection distance is increased to 700 (+75% of player’s attack range) units.
- If a player steers the Rift Herald through enemies (including champions), the enemy will receive 250 true damage and be knocked airborne.
- If a player steers the Rift Herald into an enemy structure a bonus 2000 (+0-750 based on average champion level) damage will be dealt to the structure, 5 (+ the number of Hunger of the Void stacks of the user) Voidmites will be spawned to attack the tower, and the player will gain a temporary shield.
- New Rift Herald now has Baron’s Gaze which reduces damage taken from the last enemy attacked by 50%.
- Empowered Recall: The holder gains Empowered Recall until the Eye is used/expires ⇒ All allied champions who assisted in killing Herald gain a single completed use of Empowered Recall
- Sharing (Gold) is Caring: Rift Herald grants any gold it gains from turrets/turret plates to the player that summoned them (if they weren't around) ⇒ Rift Herald grants any gold it gains from turrets/turret plates to all champions who assisted in killing the Herald
- New: Auto Cast: Upon expiring, the Eye of the Herald will auto-cast with no channel time and summon Rift Herald. In the event your champion is currently dead, the Herald will spawn in your team’s fountain.
Rift Herald (Note: Unchanged)
- Health: 7125-14250 (based on level)
- Attack Damage: 99.5-250 (based on level)
- Attack Speed: 0.4
- Armor: 60
- Magic Resistance: 50
- Movement Speed: 325
- Attack Range: 250
- Experience: 306-320 (based on level)
- Gold Given on Takedown: 100 gold to killer, 100 local gold
Voidborn Sentinel, Brambleback, and …. Scuttler?
- Crest of Insight (Blue Buff): 5/10/15/20 Haste ⇒ 10 Haste
- Crest of Cinders (Red Buff): 0.5/1/3/5% Max Health Regeneration (levels 1/4/6/11) ⇒ 0.5/1/3% Max Health Regeneration (levels 1/4/6)
- When the buffs become Voidborn they no longer transfer to opponents upon the owner’s death (mainly to prevent giant messes with everyone having buffs all the time)
- Upon death, Draconic Sentinel and Brambleback will give the champion that slayed them a version of their respective buff (buffs unchanged) and drop a duplicate of their buff at their original spawn location. Only one buff will be shareable with allies while the other must be claimed by an allied champion with a jungle item in their inventory (unchanged vs live).
- Starting at 20 minutes, once slain the Draconic Brambleback and Sentinel will respawn as their Voidborn counterparts.
- Blue/Red Buff sharing mechanics are no longer tied to Jungle item progression. </ul>
- Hunting Baron: Baron calls a pillar of lightning over every nearby enemy. After 0.7 seconds they begin to strike, delayed by 0.1 second per strike. These deal 15% of the target’s current health.
- All-Seeing Baron: Baron summons rifts toward the two furthest enemies he can see within 2200 units. These last for 3 seconds and deal 150 magic damage on the first hit, and 50 damage for every subsequent hit.
- Territorial Baron: Baron reaches out, after 1.5 seconds he grabs all enemies in a cone, pulling them 300 units and dealing 75 magic damage to them.
- Health: 11400 (+180 per minute from game start)
- Attack Damage: 350 (+ 10 per minute from spawn) (Note: AD will cap at 520)
- Attack Speed: 0.625
- Armor: 120
- Magic Resistance: 70
- Movement Speed: 300 lol
- Attack Range: 955
- Experience: 600 to all contributors plus 800 distributed among nearby allied teammates
- Gold Given on Takedown: 25 gold to killer, 300 per allied player
- Base Armor increased to 21 from 18
- Projectile travel time changed to 0.25-0.55 seconds (based on travel distance) from 0.55 seconds (fixed)
- Now creates its circular ability indicator 0.25 seconds after the ability was cast instead of immediately after casting
- Champion bonus damage to non-epic monsters decreased to 25% from 42%
- Pet damage per second changed to 20-90 (based on level) (+10% bonus AD) (+12% AP) (+20% bonus Armor) (+20% bonus Magic Resistance) (+ 3% bonus Health) true damage from 15.5 (+10% bonus AD) (+12% AP) (+20% bonus Armor) (+20% bonus Magic Resistance) (+ 3% bonus Health) true damage
- New: Pet damage per second cap vs Epic Monsters: 16-40 (based on level)
- Removed: Crown of the Shattered Queen, Everfrost, Leeching Leer, Demonic Embrace, and Stopwatch/Perfectly Timed Stopwatch
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
- 80 Ability Power
- 15 Ability Haste
- 350 Health
- Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
- Void Infusion: Gain 2% of your bonus health as Ability Power.
- Omnivamp updated with the following: Omnivamp heals you for a percentage of damage you deal, with reduced effect (20% effectiveness) on minions and monsters. Additionally, Omnivamp heals you for the full amount with Pet or AOE damage.
- Total Cost: 2800 gold
- Item Recipe: Lost Chapter + Fiendish Codex + 700 gold
- 80 Ability Power
- 20 Ability Haste
- 600 Mana
- Scorn: Gain 20 Ability Haste for your Ultimate.
- Hatefog: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (1 per user level) for as long as they are on the burning ground. (Note: Radius increases based on damage done 250 (+2^(Damage Amount/100)) ; with a maximum radius of 550.)
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
- 90 Ability Power
- 20 Ability Haste
- 600 Mana
- Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
- Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage. </ul>
- Total Cost: 2900 gold
- Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
- 100 Ability Power
- 10 Magic Penetration
- 5% Movement Speed
- Passive - Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 30 second cooldown.
- Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 120-260 (based on level) (+ 40% AP) (melee) / 90-195 (+ 30% AP) (ranged) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
- Total Cost: 2500 gold
- Item Recipe: Hextech Alternator + Kindlegem + 600 gold
- 60 Ability Power
- 300 Health
- 15 Ability Haste
- Active - Supersonic: Dash in a target direction, unleashing an arc of magic missiles that deal 175 (+15% AP) magic damage. 40 second cooldown.
- Total Cost: 3000 gold
- Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
- 80 Ability Power
- 250 Health
- 25 Ability Haste
- 5% Movement Speed
- Unique Passive - Spelldance: Damaging an enemy champion with an Ability grants 25-60 (based on level) movement speed.
- Total Cost: 1300 gold
- Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
- 35 Ability Power
- 200 Health
- Passive - Madness: For each second in combat with enemy champions, deal 2% bonus damage (up to a maximum of 6%).
- Total Cost: 1100 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + 300 gold
- 50 Ability Power
- Passive - Revved: Damaging a champion deals an additional 50-125 (based on level) magic damage. 40 second cooldown.
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Blasting Wand + 850 gold
- 90 Ability Power
- 300 Health
- Passive - Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.
- Passive - Suffering: For each second in combat with enemy champions, gain 2% bonus damage (up to a max at 6% bonus damage).
- Damage Cap to Monsters per Second: 100 ⇒ 50
- Total Cost: 2700 gold
- Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
- 90 Ability Power
- 20 Ability Haste
- Passive - Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
- Passive - Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown. </ul>
- Total Cost: 1600 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
- 45 Ability Power
- 25 Armor
- Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Shattered Armguard on use).
- Total Cost: 2850 gold
- Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
- 60 Ability Power
- 10 Ability Haste
- 30% Magic Penetration
- Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
- Total Cost: 3200 gold
- Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
- 120 Ability Power
- 10 Magic Penetration
- Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (increased to 30% increased damage for damage over time and pet effects).
- Cost: 435 ⇒ 400 gold
- Ability Power: 20 ⇒ 20 (unchanged)
- Cost: 850 gold (unchanged)
- Ability Power: 40 ⇒ 45
- Cost: 1250 gold (unchanged)
- Ability Power: 60 ⇒ 70
- Cost: 3000 ⇒ 3250 gold
- Item Recipe: Needlessly Large Rod + Seeker's Armguard + 400 gold
- Ability Power: 80 ⇒ 120
- Armor: 45 ⇒ 50
- Ability Haste: 15 ⇒ 0
- Unique Passive - Stasis: Unchanged
- Cost: 2600 ⇒ 3100 gold
- Item Recipe: Needlessly Large Rod + Verdant Barrier + 50 gold
- Ability Power: 80 ⇒ 120
- Magic Resistance: 45 ⇒ 50
- Ability Haste: 10 ⇒ 0
- Passive - Annul: Grants a Spell Shield that blocks the next enemy Ability. 30 second cooldown. Cooldown is restarted when damage is taken from champions.
- Total Cost: 1000 ⇒ 1800 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 550 gold
- Ability Power: 20 ⇒ 40
- Magic Resistance: 25 ⇒ 30
- Passive - Annul: Grants a Spell Shield that blocks the next enemy Ability. 60 second cooldown. Cooldown is restarted when damage is taken from champions.
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Needlessly Large Rod + Kindlegem + Tear of the Goddess + 550 gold ⇒ Lost Chapter + Fiendish Codex + Tear of the Goddess + 500 gold
- Ability Power: 70 ⇒ 80
- 20 Ability Haste: 10 ⇒ 20
- Mana 500 ⇒ 600
- Passive - Awe: Gain Ability Power equal to 1% bonus Mana
- Passive - Mana Charge: Strike a target with an Ability to consume a charge and gain 5 mana, doubled if the target is a champion. Grants a maximum of 860 mana at which point this item transforms into Seraph's Embrace. Gain a new Mana Charge every 8 seconds (maximum of 5 charges).
- This item transforms into Seraph’s Embrace at 360 bonus mana.
- Ability Power: 70 ⇒ 80
- Ability Haste: 10 ⇒ 20
- Mana: 860 ⇒ 1000
- Removed: Health: 200 ⇒ 0
- Passive - Awe: Gain Ability Power equal to 2% bonus Mana.
- Passive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+20% current mana) shield for 3 seconds. 90 second cooldown.
- Total Cost: 3600 gold (unchanged)
- Item Recipe: Needlessly Large Rod + Needlessly Large Rod + 1100 gold (unchanged)
- Ability Power: 120 ⇒ 140
- Unique Passive - Magical Opus: Increase your Ability Power by 40% ⇒ Increase your Ability Power by 35%
- Total Cost: 2800 ⇒ 3000 gold
- Item Recipe: Blighting Jewel + Blasting Wand + 850 gold ⇒ Blighting Jewel + Blasting Wand + 1050 gold
- Ability Power: 65 ⇒ 80
- Magic Penetration: 40% (unchanged)
- Total Cost: 2800 ⇒ 2600 gold
- Item Recipe: Blasting Wand + Catalyst of the Aeons + Amplifying Tome + 215 gold ⇒ Blasting Wand + Catalyst of the Aeons + 550 gold
- Ability Power: 60 ⇒ 50
- Health: 400 ⇒ 350
- Mana: 400 ⇒ 300
- This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
- Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
- Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds. </ul>
- Total Cost: 1300 gold
- Item Recipe: Ruby Crystal + Sapphire Crystal + 550 gold
- Health: 300 ⇒ 350
- Mana: 300 ⇒ 300
- Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Sheen +Aether Wisp + Fiendish Codex + 550 gold ⇒ Sheen + Hextech Alternator + Aether Wisp + 150 gold
- Ability Power: 85 ⇒ 100
- Ability Haste: 15 (unchanged)
- Bonus Movement Speed: 8% (unchanged)
- Unique Passive - Spellblade: After using an Ability, your next Attack is enhanced with an additional 75% base AD (+ 50% AP) magic damage ⇒ After using an Ability, your next Attack is enhanced with an additional 100% base AD + 50% AP magic damage.
- New: Spellblade now grants 50% Attack Speed while available.
- Total Cost: 3200 ⇒ 3000 gold
- Item Recipe: Recurve Bow + Blasting Wand + Fiendish Codex + 750 gold ⇒ Recurve Bow + Blasting Wand + Fiendish Codex + 550 gold
- Ability Power: 100 ⇒ 90
- Ability Haste: 15 (unchanged)
- Attack Speed: 50% (unchanged)
- Unique Passive - Icathian Bite: Unchanged
- Total Cost: 3000 ⇒ 2200 gold
- Item Recipe: Oblivion Orb + Hextech Alternator + Amplifying Tome + 715 gold ⇒ Oblivion Orb + Fiendish Codex + 500 gold
- Ability Power: 90 (unchanged)
- New: Ability Haste: 15
- Removed: Magic Penetration: 10 ⇒ 0
- Removed: Health: 200 ⇒ 0
- Unique Passive - Affliction: Unchanged
- Removed: Goredrinker, Divine Sunderer, Silvermere Dawn, and Ironspike Whip
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Rectrix + Pickaxe + 125 gold
- 65 Attack Damage
- 350 Health
- 5% Movement Speed
- Passive - Skipper: Every fifth basic attack against Champions and Epic Monsters deals 140% (melee) /70% (ranged) base AD (+3.5% maximum health bonus physical damage), increased to 400%/200% (+ 7% maximum health) bonus physical damage against structures.
- Passive - Boarding Party: Nearby allied Siege and Super Minions gain 20-135 (melee, based on level) /10-68 (ranged, based on level) bonus Armor and Magic Resistance.
- Total Cost: 3200 gold
- Item Recipe: Vampiric Scepter + Pickaxe + Recurve Bow + 725 Gold
- 40 Attack Damage
- 25% Attack Speed
- 8% Lifesteal
- Passive: Mist's Edge: Attacks apply an additional 12% (melee) /9% (ranged) enemy current Health physical damage on-hit.
- Passive: Clawing Shadows: Your first basic attack against an enemy champion slows them by 30% for 1 second (15 second cooldown).
- Total Cost: 1100 gold
- Item Recipe: Ruby Crystal + Longsword + 350 Gold
- 15 Attack Damage
- 200 Health
- Passive: Attacking a unit grants 20 Movement Speed for 2 seconds.
- Total Cost: 2800 gold
- Item Recipe: Pickaxe + Long Sword + Caulfield’s Warhammer + 800 gold
- 70 Attack Damage
- 15 Ability Haste
- Passive - Ever Rising Moon: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals 8%/4% max health bonus physical damage and grants you a 160 (+40% bonus AD) (melee)/ 80 (+20% bonus AD) (ranged) shield for 2 seconds (6 second cooldown).
- Total Cost: 3100 gold
- Item Recipe: Pickaxe + Kindlegem + Caulfield's Warhammer + 525 Gold
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
- Passive: Your Non-Ultimate spells gain 15 Ability Haste.
- Passive: Spell hits grant stacks. Your spells deal 3% increased damage for each stack. (Maximum of 4 stacks)
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 200 gold
- 70 Attack Damage
- 20 Ability Haste
- 10% Lifesteal
- Active - Ravenous Crescent: Deal 100% total Attack Damage physical damage to nearby enemies within 450 units. This damage applies Lifesteal. 10 second cooldown.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 350 units of the target hit.
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Tunneller + Ruby Crystal + 600 gold
- 55 Attack Damage
- 550 Health
- Passive - Colossus: Basic attacks deal 4 +1.5% maximum health (melee)/ 3 +1.125% maximum health (ranged) bonus physical damage on-hit to your target and 40 +3% maximum health (melee)/ 30 +2.25% maximum health (ranged) bonus physical damage to other enemies in a cone on-hit. Cleave's damage also applies to structures.
- Active - Crescent: On your next attack, Cleave will deal 6%(melee)/3%(ranged) maximum Health bonus physical damage to your target and 9%(melee)/4.5%(ranged) maximum Health bonus physical damage for the shockwave.
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Long Sword + 550 gold
- 20 Attack Damage
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- Active - Crescent: Deal 80% physical damage to nearby enemies within 450 units. 10 second cooldown.
- Total Cost: 1200 gold
- Item Recipe: Dagger + Longsword + Dagger + 250 gold
- 25% Attack Speed
- 20 Attack Damage
- Total Cost: 3100 gold
- Item Recipe: Phage + Pickaxe + Dagger + 825 gold
- 50 Attack Damage
- 20% Attack Speed
- 400 Health
- Active - Breaking Shockwave: Slow nearby enemies by 30% and gain 30% bonus Movement Speed per champion hit that decays over 3 seconds. Can move while casting (15 second cooldown).
- Passive - Temper: Dealing physical damage grants 20 bonus Move Speed for 2 seconds.
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Noonquiver + 600 gold
- 55 Attack Damage
- 20% Attack Speed
- 300 Health
- Passive: Gain 30 ultimate ability haste.
- Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
- Total Cost: 3100 gold
- Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
- 55 Attack Damage
- 300 Health
- 15 Ability Haste
- Passive - Lightshield Strike: The first attack against a champion will critically strike and heal for 140% base AD (+6% of missing health).
- Total Cost: 1100 gold
- Item Recipe: Long Sword + Ruby Crystal + 350 gold
- 15 Attack Damage
- 250 Health
- Total Cost: 1200 gold
- Item Recipe: Longsword + Cloth Armor + 550 gold
- 15 Attack Damage
- 30 Armor
- Total Cost: 3200 ⇒ 2800 gold
- Item Recipe: Hearthbound Axe + Null-Magic Mantle + Recurve Bow + 950 gold ⇒ Recurve Bow + Negatron Cloak + Dagger + 900 gold
- Attack Speed: 40% ⇒ 55%
- Magic Resist: 40 ⇒ 50
- Removed: Attack Damage: 40 ⇒ 0
- New: Tenacity: 0 ⇒ 20%
- Passive - Fray: Attacks apply 15-80 (based on level) bonus magic damage on-hit and grant the user 20 bonus movement speed for 2 seconds ⇒ Attacks apply 15-80 (based on level) bonus magic damage on-hit
- Total Cost: 3333 gold (unchanged)
- Item Recipe: Sheen + Hearthbound Axe + + Kindlegem + 733 gold ⇒ Sheen + Phage + Hearthbound Axe + 33 gold
- Attack Damage: 40 ⇒ 45
- Health: 300 (unchanged)
- Attack Speed: 33% (unchanged)
- Ability Haste: 20 (unchanged)
- Passive - Spellblade: After using an Ability, your next Attack is enhanced with additional 200% base AD physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
- New: Passive - Quicken: Attacking a unit grants 20 Move Speed for 2 seconds.
- Removed: Passive - Threefold Strikes
- Total Cost: 3100 ⇒ 3000 gold
- Item Recipe: Phage + Kindlegem + Long Sword + 850 Gold ⇒ Phage + Kindlegem + Long Sword + 750 Gold
- Health: 400 (unchanged)
- Attack Damage: 50 ⇒ 55
- Ability Haste: 30 ⇒ 20
- Passive - Carve: Dealing physical damage to an enemy champion reduces their armor by 5%, stacking up to 6 times. ⇒ Dealing physical damage to an enemy champion reduces their armor by 4%, stacking up to 6 times.
- Passive - Rage: Attacking a unit grants 20 Move Speed for 2 seconds. (Note: there is no longer a movement speed correlation between Rage and the number of Carve stacks acquired.) </ul>
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold ⇒ Pickaxe+ Tunneler + Ruby Crystal + 625 gold
- Health: 450 ⇒ 400
- New: Tenacity: 20%
- Passive: Gain bonus Attack Damage equal to 50% base Attack Damage (unchanged)
- Passive: Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 10% size for 8 seconds.
- Removed: Turbo Chemtank, Radiant Virtue, Gargoyle’s Stoneplate, Aegis of the Legion, Evenshroud, Radiant Virtue, and Lifewell Pendant
- Total Cost: 2800 gold
- Item Recipe: Bami's Cinder + Spectre's Cowl + 550 gold
- 600 Health
- 40 Magic Resistance
- 100% Base Health Regeneration
- Passive - Immolate: Taking or dealing damage causes you to begin dealing 10 (+1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
- Passive - Desolate: Killing an enemy (non-ward, non-structure) deals 20 (+3.5% bonus health) magic damage in an area around them.
- Total Cost: 2800 gold
- Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
- 400 Health
- 55 Armor
- 10 Ability Haste
- Passive - Anguish: While in combat with champions, every 7 seconds, deal 30-50 (based on level) (+3% bonus health) magic damage to nearby enemy champions within 650 units, healing for 250% of the damage dealt.
- Total Cost: 2900 gold
- Item Recipe: Spectre's Cowl + Negatron Cloak + 750 gold
- 400 Health
- 80 Magic Resistance
- 150% Base Health Regeneration
- Passive - Magebane: After not taking damage from champions for 12 seconds, gain a magic shield for 20% of your maximum health.
- Total Cost: 3000 gold
- Item Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold
- 800 Health
- 200% Base Health Regeneration
- Passive - Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 100 (+10% of health from Items) bonus physical damage, and grants you 12% of that value as permanent maximum health. 30 second cooldown per target.
- Passive - Goliath: For each 100 maximum health, gain 3% increased size, up to 30%.
- Total Cost: 2400 gold
- Item Recipe: Winged Moonplate + Chain Vest + 700 gold
- 250 Health
- 40 Armor
- 5% Bonus Movement Speed
- Passive - Lead the Way: While moving, build up to 20 bonus Move Speed. At maximum stacks, leave a trail that raises allied champions' movespeed by 15% of your Movement Speed. Your next Attack discharges built up Move Speed; for Melee champions at top speed, the Attack also Slows the target by 50% for 1 second.
- Total Cost: 2200 gold
- Item Recipe: Kindlegem + Glacial Shroud + 500 gold
- 200 Health
- 250 Mana
- 30 Armor
- 20 Ability Haste
- Passive - Convergence: When you cast your Ultimate, gain an ice storm around yourself for 5 seconds. The storm deals 50 magic damage per second and slows enemies inside for 30%. (45 second cooldown)
- Total Cost: 2200 gold
- Item Recipe: Lifewell Pendant + Null-Magic Mantle + 800g ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle + 650 gold
- 200 Health
- 30 Magic Resistance
- 30 Armor
- Ability Haste: 20 ⇒ 10
- Active - Devotion: Grant nearby allies a 200 - 360 (ally level scaling) Shield, decaying over 2.5 seconds (90 second cooldown).
- Removed: Passive - Consecrate: Passively grant nearby allies armor and magic resistance
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 500 gold ⇒ Giant's Belt + Crystalline Bracer + Winged Moonplate + 600 gold
- Health: 800 ⇒ 750
- Base Health Regeneration: 200% (unchanged)
- New: Movement Speed: 5%
- Removed: Ability Haste: 10 ⇒ 0
- Passive - Warmog's Heart: If you have at least 1100 bonus health, restore health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions) ⇒ If you have at least 1300 bonus health, restore health per second and gain 10% Movement Speed if damage hasn't been taken within 6 seconds (3 seconds for non-Champions)
- Total Cost: 3200 gold
- Item Recipe: Aegis of the Legion + Kindlegem + Ruby Crystal + 800 gold ⇒ Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
- Health: 400 ⇒ 300
- Armor: 30 ⇒ 50
- Magic Resistance: 30 ⇒ 50
- Removed: Ability Haste: 20 ⇒ 0
- Passive - Voidborn Resilience: For each second in champion combat, gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 30% until end of combat.
- Total Cost: 2900 gold (unchanged)
- Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold (unchanged)
- Health: 300 (unchanged)
- Armor: 45 (unchanged)
- Movement Speed: 5% (unchanged)
- Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage. At maximum stacks, the target is also slowed by 50% ⇒ While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage
- New: Passive - Unsinkable: The strength of movement slowing effects on you is reduced by 25%.
- Total Cost: 2700 gold (unchanged)
- Item Recipe: Warden's Mail + Giant's Belt + 800 gold (unchanged)
- Health: 400 (unchanged)
- Armor: 60 ⇒ 55
- Passive - Rock Solid: Every first incoming instance of post-mitigation basic attack damage is reduced by 5 (+3.5 per 1000 maximum health), maximum 20% reduction per attack. (unchanged)
- Passive - Critical Resilience: Critical Strikes deal 25% less damage to you ⇒ Critical Strikes deal 30% less damage to you.
- Total Cost: 2800 gold (unchanged)
- Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold (unchanged)
- Health: 400 (unchanged)
- Magic Resistance: 60 ⇒ 55
- Movement Speed: 5% (unchanged)
- Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
- Dissipate: While at 8 stacks of Steadfast, gain 70 Magic Resist and 10% increased Movement Speed.
- Total Cost: 3000 ⇒ 2600 gold
- Item Recipe: Sheen + Kindlegem + Chain Vest + 700 gold ⇒ Sheen + Ruby Crystal + Chain Vest + 600 gold
- Health: 400 ⇒ 300
- Armor: 50 (unchanged)
- Ability Haste: 20 ⇒ 15
- Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are also Slowed by 15% (+4% per 1000 health) [melee]/ 10% (+2% per 1000 health) [ranged]. Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 (begins after using the empowered attack) second cooldown) ⇒ After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2 seconds. Enemies that move across the field are also Slowed by 20% (+ 4% per 1000 health) [melee] / 10% (+ 2% per 1000 health) [ranged] </ul>
- Total Cost: 2600 ⇒ 2400 gold
- All other stats unchanged
- Total Cost: 2700 gold (unchanged)
- Item Recipe: Bami's Cinder + Chain Vest + 900 gold (unchanged)
- Health: 500 ⇒ 450
- Armor: 50 (unchanged)
- Unique Passive - Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase ⇒ Taking or dealing damage causes you to begin dealing 12 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase
- Total Cost: 2200 gold (unchanged)
- Item Recipe: Lifewell Pendant + Crystalline Bracer + 350 gold ⇒ Kindlegem + Chain Vest + 600 gold
- Health: 350 ⇒ 300
- Armor: 25 ⇒ 45
- Ability Haste: 15 (unchanged)
- Removed: Base Health Regeneration: 125% ⇒ 0
- Passive/Active: Unchanged
- Total Cost: 2700 ⇒ 2300
- Item Recipe: Warden’s Mail + Glacial Buckler + 400 gold
- Armor: 90 ⇒ 70
- Ability Haste: 20 (unchanged)
- Mana: 400 (unchanged)
- Unique Passive - Rock Solid and Winter’s Caress: Unchanged
- Lethality has been adjusted to be 1 Armor Penetration per 1 point of Lethality rather than 0.6-1 Armor Penetration per Lethality based on level
- Removed: Duskblade of Draktharr and Prowler’s Claw
- Total Cost: 2900 gold
- Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
- 55 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.
- Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds (20% for ranged users).
- Total Cost: 3400 gold
- Item Recipe: Tiamat + The Brutalizer + 813 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Active - Heretical Slash: Deal 80% total Attack Damage physical damage to nearby enemies. This damage increases to 120% total Attack Damage physical damage to enemies below 30% health.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- Total Cost: 3000 gold
- Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold
- 60 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Ego: When you kill an enemy champion you are granted a statue of yourself, if you already have a statue this statue upgrades.
- Passive - Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per rank of Statue) Attack Damage for 60 seconds.
- Total Cost: 2700 gold
- Item Recipe: Serrated Dirk + Rectrix + 800 gold
- 55 Attack Damage
- 18 Lethality
- 5% Movement Speed
- Passive - Preparation: After being out of combat with Champions for 8 seconds gain 5-10 Lethality (based on level). This Lethality lasts for 3 seconds after dealing damage to champions.
- Passive - Extraction: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
- Total Cost: 900 gold
- Item Recipe: Long Sword + 550 gold
- 20 Attack Damage
- 4% Movement Speed
- Total Cost: 1337 gold
- Item Recipe: Glowing Mote + Pickaxe + 212 gold
- 25 Attack Damage
- 10 Ability Haste
- 8 Lethality
- Total Cost: 3200 gold
- Item Recipe: Brutalizer + Last Whisper + 413 gold
- 45 Attack Damage
- 15 Lethality
- 15 Ability Haste
- Passive - Rancor: Gain 20 (+11% of Lethality) Armor Penetration
- Passive - Bitter Cold: Damaging abilities slow enemies with 50% or less of their maximum health by 30% for 1 second
- Total Cost: 1100 ⇒ 1000
- Item Recipe: Long Sword + Long Sword + 400 gold ⇒ Long Sword + Long Sword + 300g
- Attack Damage: 30 ⇒ 25
- Unique Passive - Gouge: Unchanged
- Total Cost: 3100 ⇒ 2700 gold
- Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold ⇒ Serrated Dirk + Rectrix + 1100 gold
- Attack Damage: 60 (unchanged)
- Lethality: 18 (unchanged)
- Removed: Ability Haste: 15 ⇒ 0
- Active - Wraith Step: Gain 25% movement speed and ghosting for 6 seconds ⇒ Gain 20% movement speed and ghosting for 6 seconds
- Passive - Haunt: Gain 40 Move Speed while out of combat (Note: the Spectral Shard mechanic has been removed
- Total Cost: 3000 (unchanged)
- Item Recipe: Serrated Dirk + Caulfield's Warhammer + 800 gold ⇒ The Brutalizer + Caulfield's Warhammer + 563g
- Attack Damage: 55 (unchanged)
- Lethality: 18 (unchanged)
- Ability Haste: 25 (unchanged)
- Passive - Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 10 (+0.4% per 1 Lethality) of your Ultimate Ability's total cooldown ⇒ Whenever a Champion dies within 3 seconds of you having damaged them, refund 10 (+30% Lethality) of your Ultimate Ability's total cooldown
- Total Cost: 2300 ⇒ 2600
- Item Recipe: Serrated Dirk + Long Sword + Long Sword + 500 gold ⇒ Serrated Dirk + Caulfield's Warhammer + 500 gold
- Attack Damage: 50 (unchanged)
- Lethality: 13 ⇒ 15
- Ability Haste: 15 (unchanged)
- Passive - Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 2 (melee)/ 1 (ranged) damage to Wards ⇒ When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 3 (melee)/ 2 (ranged) damage to Wards
- Total Cost: 2600 ⇒ 2500
- Item Recipe: Serrated Dirk + Pickaxe + 625 gold ⇒ Serrated Dirk + Pickaxe + 525 gold
- Attack Damage: 55 (unchanged)
- Lethality: 15 (unchanged)
- Ability Haste: 15 (unchanged)
- Unique Passive - Shield Reaver: Unchanged
- Removed: Rageknife and Galeforce
- Total Cost: 3000 gold
- Item Recipe: Recurve + B.F. Sword + Dagger + 700 gold
- 40 Attack Damage
- 30% Attack Speed
- Passive - Shadow: Attacks apply 30 magic damage on-hit.
- Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.
- Total Cost: 3200 ⇒ 3000 gold
- Item Recipe: Rageknife + Pickaxe + Amplifying Tome + 690 gold ⇒ Amplifying Tome + Hearthbound Axe + Long Sword + 1050 gold
- Attack Damage: 30 (unchanged)
- Ability Power: 30 (unchanged)
- Attack Speed: 25% (unchanged)
- Passive - Wrath: Attacks deal 30 bonus magic damage on-hit. You convert every 1% critical strike chance into 1.5 additional bonus magic damage on-hit, capped at 100% critical strike chance, for a maximum of 180 bonus magic damage on-hit. This damage is affected by Critical strike modifiers ⇒ Attacks deal 30 bonus magic damage on-hit. Critical Strike conversion removed.
- Passive - Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. (Note: Phantom Hit’s synergy with Kraken Slayer has been reintroduced.)
- Total Cost: 3400 ⇒ 3300 gold
- Item Recipe: B.F. Sword + Pickaxe + Cloak of Agility + 625 gold ⇒ B.F. Sword + Pickaxe + Cloak of Agility + 525 gold
- Critical Strike Damage: 45% ⇒ 40%
- Attack Damage: 65 (unchanged)
- Critical Strike Chance: 20% (unchanged)
- Total Cost: 3400 ⇒ 3300 gold
- Item Recipe: B.F. Sword + Caulfield's Warhammer + Cloak of Agility + 400 gold ⇒ Pickaxe + Caulfield’s Warhammer + Cloak of Agility + 725 gold
- Attack Damage: 65 ⇒ 60
- Ability Haste: 15%
- Critical Strike Chance: 20% (unchanged)
- Unique Passive - Transcendence: Your attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown ⇒ Your attacks reduce your non-ultimate ability cooldowns by 12% of their remaining cooldown
- Passive - Impermanence: Unchanged
- Total Cost: 3000 ⇒ 3200 gold
- Item Recipe: B.F. Sword + Chain Vest + Stopwatch + 150 gold ⇒ B.F. Sword + Steel Sigil + 950 gold
- Armor: 40 ⇒ 45
- Attack Damage: 45 ⇒ 55 Attack
- Passive - Rebirth: Upon taking lethal damage, restore 50% of base health and restore 30% of maximum mana. 300 second cooldown ⇒ Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold (unchanged)
- Attack Damage: 50 (unchanged)
- Critical Strike Chance: 20% (unchanged)
- Lifesteal: 10% ⇒ 12%
- Passive - Lifeline: Upon taking damage that would reduce you below 30% health, gain a 290 - 500 health shield for 3 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 320-530 health shield for 3 seconds. Attack speed bonus upon triggering Lifeline has been removed.
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Noonquiver + Cloak of Agility + Recurve Bow + 400 gold (unchanged)
- Attack Damage: 40 (unchanged)
- Attack Speed: 30% ⇒ 35%
- Critical Strike Chance: 20% (unchanged)
- Passive - Bring it Down: Unchanged (Note: Kraken Slayer’s interaction with Guinsoo’s Rageblade’s Phantom Hits passive is being reintroduced)
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Last Whisper + Cloak of Agility + 950 gold (unchanged)
- Attack Damage: 35 ⇒ 40
- Armor Penetration: 30% (unchanged)
- Critical Strike Chance: 20% (unchanged)
- Passive - Giant Slayer: Deal up to 22% bonus damage against enemy champions with greater maximum health than you. Maximum damage increase reached when health difference is greater than 2500 ⇒ Deal up to 15% bonus physical damage to champions with greater maximum health than you. Maximum damage increase reached when health difference is greater than 2000
- Total Cost: 2800 gold (unchanged)
- Item Recipe: Hearthbound Axe + Zeal + 600 gold ⇒ Hearthbound Axe + Cloak of Agility + 1000 gold
- Attack Damage: 20 (unchanged)
- Attack Speed: 35% ⇒ 30%
- Critical Strike Chance: 20% (unchanged)
- Movement Speed: 7% ⇒ 10%
- Unique Passive - Spectral Waltz: Basic attacks on-attack grant ghosting, 7% bonus movement speed, and a stack of Spectral Waltz for 3 seconds, up to 4 stacks. While at 4 stacks, gain 30% bonus attack speed. ⇒ Attacks grant Ghosting and a stack of 7% Attack Speed up to 5 stacks (Maximum 35% Attack Speed) for 3 seconds
- Total Cost: 3000 (unchanged)
- Item Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold (unchanged)
- 30 Attack Damage (unchanged)
- Attack Speed: 15% ⇒ 20%
- Critical Strike Chance: 20% (unchanged)
- Movement Speed: 7% (unchanged)
- Passives - Energized & Sharpshooter: Unchanged
- Total Cost: 3000 (unchanged)
- Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 gold (unchanged)
- Attack Damage: 50 (unchanged)
- Attack Speed: 30% (unchanged)
- Critical Strike Change: 20% (unchanged)
- Passive - Energized: Moving and attacking will generate an energized attack.
- Passive - Electroshock: Your Energized Attack fires chain lightning that deals 100 - 180 (based on level) (+15% AP) bonus magic damage, increased to 150 against minions. Hits 6/9/12 targets. ⇒ Your Energized Attack fires a chain lightning that deals 100-180 (based on level) magic damage hitting up to 6 targets. Hits 6 targets.
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 450 gold ⇒ Noonquiver + Cloak of Agility + Kircheis Shard + 500 gold
- Attack Damage: 55 ⇒ 60
- Attack Speed: 15% (unchanged)
- Critical Strike Chance: 20% (unchanged)
- Passives - Energized and Bolt: Unchanged
- Total Cost: 3000 (unchanged)
- Item Recipe: Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold ⇒ Serrated Dirk + Pickaxe + Cloak of Agility + 525 gold
- Attack Damage: 55 ⇒ 60
- Lethality: 18 ⇒ 16
- Critical Strike Chance: 20% (unchanged)
- Passive - Death and Taxes: Unchanged
- Total Cost: 2900 ⇒ 3000 gold
- Item Recipe: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 gold
- Attack Damage: 55 (unchanged)
- Ability Haste: 20 (unchanged)
- Critical Strike Chance: 20% (unchanged)
- Passive - Spellblade: Unchanged
Baron Nashor Forms
Baron Nashor
LoL 14.1 Champion Balance Changes
Hwei - Buffed
Base Stats:Vel'Koz - Changed
Tectonic Disruption (E):Jungle Damage Adjustments
Mage Items
Riftmaker
Malignance
Luden’s Companion
Stormsurge
Hextech Rocketbelt
Cosmic Drive
Haunting Guise
Hextech Alternator
Liandry’s Torment
Horizon Focus
Seeker’s Armguard
Cryptbloom
Shadowflame
Amplifying Tome
Blasting Wand
Needlessly Large Rod
Zhonya’s Hourglass
Banshee’s Veil
Verdant Barrier
Archangel’s Staff
Seraph’s Embrace
Rabadon’s Deathcap
Void Staff
Rod of Ages
Catalyst of Aeons
Lich Bane
Nashor’s Tooth
Morellonomicon
Fighter and Diver Items
Hullbreaker
Blade of the Ruined King
Phage
Eclipse
Spear of Shojin
Ravenous Hydra
Titanic Hydra
Tiamat
Hearthbound Axe
Stridebreaker
Experimental Hexplate
Sundered Sky
Tunneler
Steel Sigil
Wit’s End
Trinity Force
Black Cleaver
Sterak’s Gage
Tank and Support Tank Items
Hollow Radiance
Unending Despair
Kaenic Rookern
Heartsteel
Trailblazer (formerly known as Go Fast with Friends)
Zeke’s Convergence
Locket of the Iron Solari
Warmog’s Armor
Jak’Sho the Protean
Dead Man’s Plate
Randuin’s Omen
Force of Nature
Iceborn Gauntlet
Winter’s Approach / Fimbulwinter
Sunfire Aegis
Knight’s Vow
Frozen Heart
Assassin' Items
Voltaic Cyclosword
Profane Hydra
Hubris
Opportunity
Rectrix
The Brutalizer
Serylda’s Grudge
Serrated Dirk
Youmuu’s Ghostblade
Axiom Arc
Umbral Glaive
Serpent’s Fang
Marksmen Items
Terminus
Guinsoo’s Rageblade
Infinity Edge
Navori Quickblades
Guardian Angel
Immortal Shieldbow
Kraken Slayer
Lord Dominik’s Regards
Phantom Dancer
Rapid Firecannon
Statikk Shiv
Stormrazor
The Collector
Essence Reaver
That is what we know so far about the League of Legends patch 14.1 release date. For more on the MOBA, catch up on its Winterblessed event, which runs until the very start of 2024.
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