Update: Check out the new skins, item and champion changes introduced in the Preseason 2021 update in our article covering the League of Legends 10.23 patch notes.
Original: As 2020 is slowly drawing to a close, League of Legends is gearing up for preseason 2021, introducing a massive amount of changes to the PBE.
The first set of League of Legends preseason 2021 changes marks the start of an extended period of testing on the PBE. Over the next six weeks, Riot Games will work alongside fans to shape how the MOBA will change going into next year.
Among the LoL preseason 2021 changes slated to become available on the PBE count the item system overhaul, various examples of champion rebalancing and more.
League of Legends Preseason 2021 Changes
The item overhaul coming with League of Legends’ preseason 2021 will add no less than 22 new Mythic items alongside a couple of new Legendary items.
Items are central for character builds in LoL providing stat boosts and effects that can turn games around if used properly or bought at the right time.
Here is a first look at the first version of the changes in store for the MOBA going forward:
Marksman Mythics
Galeforce
- Mobility
- 3400 gold
- +55 Attack Damage
- +20% Attack Speed
- +20% Critical Strike Chance
- Active - Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)
- Mythic Passive: Grants all other legendary items +3% Move Speed.
Kraken Slayer
- Anti-tank
- 3400 gold
- +60 Attack Damage
- +25% Attack Speed
- +20% Critical Strike Chance
- Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.
- Mythic Passive: Grants all other Legendary items +10% Attack Speed.
Immortal Shieldbow
- Survive burst
- 3400 gold
- +50 Attack Damage
- +15% Attack Speed
- +20% Critical Strike Chance
- +12% Life Steal
Tank Mythics
Sunfire Aegis
- Ramping damage
- 3200 gold
- +450 Health
- +30 Armor
- +30 Magic Resist
- +15 Ability Haste
- Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times). .
- Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds..
- Mythic Passive: Grants all other legendary items +5 Ability Haste.
Frostfire Gauntlet
- Slows enemies
- 3200 gold
- +350 Health
- +50 Armor
- +30 Magic Resist
- +15 Ability Haste
- Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
- Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)
- Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.
Berserker Suit
- Initiation
- 3200 gold
- +350 Health
- +30 Armor
- +50 Magic Resist
- +15 Ability Haste
- Active - Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)
- Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
- Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist
- Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)
- Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.
AD Assassin Mythics
Duskblade of Draktharr
- Teamfight multikill
- 3200 gold
- +55 Attack Damage
- +18 Lethality
- +25 Ability Haste
- Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.
- Mythic Passive: Grants all other legendary items +5 Ability Haste.
Eclipse
- Dueling
- 3200 gold
- +55 Attack Damage
- +18 Lethality
- +10% Omnivamp
- Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions)
- Mythic Passive: Grants all other legendary items +5% Armor Penetration.
Prowler’s Claw
- Assassination
- 3200 gold
- +65 Attack Damage
- +21 Lethality
- +10 Ability Haste
- Active - From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)
- Mythic Passive: Grants all other legendary items +6 Lethality
AP Mythics (Mana)
Liandry’s Anguish
- Anti-Tank
- 3400 gold
- +80 Ability Power
- +600 Mana
- +25 Ability Haste
- Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target's maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)
- Mythic Passive: Grants all other legendary items +5 Ability Haste
Luden’s Tempest
- Burst damage
- 3400 gold
- +80 Ability Power
- +600 Mana
- +10 Ability Haste
- +10 Magic Penetration
- Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)
- Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Everfrost
- Slows enemies
- 3400 gold
- +80 Ability Power
- +200 Health
- +600 Mana
- +10 Ability Haste
- Active - Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)
- Mythic Passive: Grants all other legendary items +15 Ability Power
AP Mythics (Non-Mana)
Hextech Rocketbelt
- Mobility
- 3200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
- Active - Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)
- Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Axamuk’s Folly
- Magic Vamp
- 3200 gold
- +80 Ability Power
- +15 Ability Haste
- +150 Health
- +10% Omnivamp
- Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.
- Mythic Passive: Grants all other legendary items +5% Magic Penetration.
Night Harvester
- Teamfight multikill
- 3200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
- The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (40 second cooldown per champion)
- Mythic Passive: Grants all other Legendary items +5 Ability Haste
AD Fighter Mythics
Trinity Force
- Burst Damage
- 3333 gold
- +33 Attack Damage
- +33% Attack Speed
- +200 Health
- +15 Ability Haste
- Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.
- Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)
- Mythic Passive: Grants all other legendary items +15% Attack Speed
Goredrinker
- Dueling
- 3300 gold
- +45 Attack Damage
- +400 Health
- +15 Ability Haste
- +150% Base Health Regeneration
- Active - Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)
- Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).
- Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage
Stridebreaker
- Slows Enemies
- 3300 gold
- +50 Attack Damage
- +20% Attack Speed
- +300 Health
- +10 Ability Haste
- Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.
- Active - Halting Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)
- Heroic Gait passive: Movespeed increased from 20 to 30; no longer increased on unit kills
- Mythic Passive: Grants all other legendary items +3% Move Speed
Divine Devourer
- Anti-Tank
- 3300 gold
- +40 Attack Damage
- +400 Health
- +25 Ability Haste
- Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)
- Feast: When Spellblade hits a champion, heal for 60% of the damage amount
- Mythic Passive: Grants all other legendary items +100 Health
Enchanter Mythics
Shurelya’s Battlesong
- Team mobility
- 2600 gold
- +300 Health
- +25 Ability Haste
- +10% Move Speed
- Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 40-60 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.
- Mythic Passive: Grants all other legendary items +3% Move Speed.
Locket of the Iron Solari
- Survive burst
- 2600 gold
- +150 Health
- +25 Ability Haste
- +30 Magic Resist
- +30 Armor
- Active - Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)
- Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.
- Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.
Moonstone Renewer
- Healing over time
- 2600 gold
- +150 Health
- +25 Ability Haste
- +100% Base Mana Regeneration
- Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).
- Mythic Passive: Grants all other Legendary items +5 Ability Haste.
New Legendary Items
The Collector
- 3000 gold
- +45 Attack Damage
- +20% Critical Strike Chance
- +18 Lethality
- Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.
Navori Quickblade
- 3400 Gold
- +60 Attack Damage
- +20% Critical Strike Chance
- +30 Ability Haste
- Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.
Force of Nature
- 2900 gold
- +350 Health
- +60 Magic Resist
- +5% Move Speed
- Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).
- </ul>
Serpent's Fang
- 2800 gold
- +60 Attack Damage
- +18 Lethality
- Shieldbreaker: You deal 300% additional damage to Shields.
Horizon Focus
- 3000 gold
- +100 Ability Power
- Focus Fire: Damaging a champion with an Ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.
Cosmic Drive
- 3000 gold
- +70 Ability Power
- +200 Health
- +30 Ability Haste
- Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for 4 seconds.
Demonic Embrace
- 3000 gold
- +70 Ability Power
- +400 Health
- Passive - Azakana Gaze: Dealing Ability damage to a champion causes them to take 2% of their maximum Health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).
Serylda's Grudge
- 3000 gold
- +50 Attack Damage
- +30% Armor Penetration
- +20 Ability Haste
- The Grudge: Your damaging Abilities slow by 30% for 1 second.
Silverweave Legplates
- 3000 gold
- +35 Attack Damage
- +200 Health
- +35 Magic Resist
- Active - Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for 3 seconds. (90 second cooldown)
Chempunk Chainsword
- 2700 gold
- +45 Attack Damage
- +200 Health
- +15 Ability Haste
- Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50%
- Health, this effect is increased to 60% Grievous Wounds. </ul>
- 2100 gold
- +45 Ability Power
- +15 Ability Haste
- +100% Base Mana Regeneration
- Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Immobilizing enemy champions applies 60% Grievous Wounds instead.
- 2100 gold
- +60 Ability Power
- +15% Heal and Shield Power
- +150% Base Mana Regeneration
- Riptide: Healing or Shielding an ally grants you both 15% Move Speed and 20-40 (ally lv 1-18) Ability Power for 3 seconds.
- 1000 gold
- Level 13 required to purchase.
- Control: This item can store up to 3 purchased Control Wards.
- Visions of Ixtal: If you have placed 20 Stealth Wards, transform this item into Ixtali Wardstone.
- Upgrades from Ancient Runestone
- +25 Ability Haste
- Control: This item can store up to 3 purchased Control Wards.
- Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.
- 2100 gold
- +40 Ability Haste
- +10% Move Speed
- Control: This item can store up to 3 purchased Control Wards.
- Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.
- Energy cost decreased to 120/110/100/90/80 from 120/115/110/105/100
- Mana decreased to 285 from 287.2
- Base health increased to 615 from 613.12
- Base armor decreased to 30 from 33
- HP per level decreased to 80 from 84
- Mana cost decreased to 60/70/80/90/100 from 80/90/100/110/120
- Mana cost decreased to 60 (+40/50/60 per second) from 75 (+40/50/60 per second)
- Cooldown increased to 12/11/10/9/8 from 10/9/8/7/6
- Mana cost decreased to 50/45/40/35/30 from 50
- Headshots gain 25% less bonus damage from Crit Chance
- Mana decreased to 270 from 272.2
- MP5 decreased to 7.2 from 7.206
- Mana decreased to 350 from 350.16
- Mana increased to 330 from 250
- Mana regen increased to 8 from 7
- Mana decreased to 315 from 315.6
- MP5 increased to 8.11 from 8.108
- Base mana increased to 400 from 317.2
- Mana regen increased to 7 from 6
- Mana decreased to 280 from 282
- Critical damage reduction changed to 14% (150% damage crits) from 25% (150% damage crits)
- Bonus AD from crit chance decreased to 3% AD per 10% crit from 4% AD per 10% crit
- Now applies on hit effects to all units struck
- Now applies on hit effects
- Split damage into (base + AP ratio) Magic damage, and (AD + Attack speed ratio) physical damage.
- Now applied on hit effects at 25% efficiency to all units struck
- (Each unit is hit for a total of 3x Kat's on hits over the full 2.5s channel duration.)
- Attack speed per zeal stack changed to 30% + 10% per 100 AP at 5 stacks from 6% (30% at 5 stacks)
- Base HP increased to 575 from 574.2
- Mana decreased to 280 from 282.2
- Mana decreased to 295 from 295.6
- MP5 decreased to 7.465 from 7.466
- Every time Ornn upgrades any mythic to a masterwork his passive Armor/MR amp increases by 4% (10% without upgrades, same as live)
- Gains 10% bonus health, armor and MR from all sources
- Values increase by 4% for each mythic item upgraded to masterwork
- Attack speed ratio increased to .32 from .2
- Attack speed per level decreased to 2.5% from 4%
- Crit damage reduction decreased to 14% (150% damage crits) from 35% (130% damage crits)
- Crit chance per 20 souls decreased to 10% from 15%
- Excess crit to lifesteal conversion increased to 50% from 35%
- Movement speed increased to 20% (+3% per 100 AP) from 20%
- Damage AP ratio increased to 80% from 50%
- MP5 decreased to 7.2 from 7.206
- Base mana increased to 350 from 280
- Crit chance per point of fury changed to 0.3 - 0.6 from 0.35 - 0.5
- Removed: No longer starts with Hexcore in his inventory and cannot purchase upgrades
- New: Viktor gains an Evolution point when he completes a Mythic or Legendary tier item
- Each evolution point upgrades a spell and grants +10% Total AP permanently
- Augment shield amp decreased to 50% from 60%
- Slow increased to 30/35/40/45/50% from 30/34/38/42/45%
- Mana cost decreased to 50/60/70/80/90 from 70/80/90/100/110
- Laser AP ratio increased to 70% from 60%
- Aftershock AP ratio decreased to 60% from 70%
- Aftershock deals 50% damage to minions and monsters.
- Storm radius increased to 350 from 325
- Minimum storm speed now 200
- Augment speed decreasd to 15% from 25%
- Attack speed now has a 4% per 100 AP ratio per stack
- Movement speed now has a 3% per 100 AP ratio (doubled toward champs)
- Damage cap vs minions and monsters changed to 150/300/450/600/750 from 150/250/350/450/550
- MP5 decreased to 7.465 from 7.466
- Critical Strike chance above 100% converted into 5 bonus AD for each additional 1%
- Bonus critical strike chance increased to 150% from 100%
- Critical strike damage reduction increased to 15% from 10%
- Critical Strike chance above 100% converted into 5 bonus AD for each additional 1%
- Amumu - Increased to 60 from 40
- Camille - Increased to 52 from 32
- Cho'gath - Increased to 60 from 40
- Corki - Increased to 54 from 34
- Darius - Increased to 57.5 from 37.5
- Ezreal - Increased to 70 from 50
- Fiora - Increased to 60 from 40
- Gangplank - Increased to 60 from 40
- Hecarim - Increased to 60 from 40
- Irelia - Increased to 50 from 30
- Jax - Increased to 52 from 32
- Malphite - Increased to 60 from 40
- Nasus - Increased to 62 from 42
- Ornn - Increased to 65 from 45
- Skarner - Increased to 60 from 40
- Twisted Fate - Increased to 29 from 19
- Udyr - Increased to 50 from 30
- Vi - Increased to 65 from 45
- Volibear - Increased from 50 to 70
- Wukong - Increased to 65 from 45
- Xin Zhao - Increased to 75 from 35
- Yorick - Increased to 60 from 40
- Zilean - Increased to 45 from 30
- CDR stats changed to +8 Ability Haste
- Has been removed
- Omnivamp: 1% + 2% per Bounty Hunter stack.
- Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
- Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Chemtech Fumigator
Staff of Flowing Water
Ancient Runestone
Ixtali Wardstone
Ixtali Wardstone Upgrade
You can read more about updated and removed items in this article covering Riot's plans for LoL preseason 2021.
Support Mythics are receiving additional updates with the Moonstone Renewer seeing stat adjustments and a new enchanter mythic being added to enable ally aggression.
Preseason update for Support Mythics:
— Mark Yetter (@MarkYetter) October 7, 2020
-Adding a new enchanter mythic for enabling ally aggression (theme is WIP)
-Stat adjustment on Moonstone Renewer for enchanters
-Locket and Shurelya are mostly unchanged, usable by tank and enchanter supports pic.twitter.com/IefCG4eHtrPreseason 2021 item changes testing will take a break until next Thursday, as Riot shifts focus to patch 10.21, Senior Comms Strategist Paul Perscheid has announced:
Ok so hey how's everyone doing I have just been told we're actually doing rotations on Thursdays, not Tuesdays, so enjoy ~46 more hours of the items! https://t.co/f30gL4P7a0
— Paul Perscheid (@RiotAether) October 6, 2020Lead Gameplay Designer Mark Yetter chimed in with the team's plans for critical damage, mid-lane agency and jungle camp resistances:
As we approach PBE for the item system overhaul we wanted to prime some more high level changes and their goals.
— Mark Yetter (@MarkYetter) September 23, 2020
Critical Strike:
-Bring a bit more power into the early curve and slightly less exponential payoff
-Broaden the choices for champs building crit pic.twitter.com/GElZagnjaeAnother non items related Preseason Preview before PBE. We're testing a very simplified version of a midlane agency reduction.
— Mark Yetter (@MarkYetter) September 25, 2020
Small resource reduction and stronger push threat to punish roaming excessively. pic.twitter.com/4ig5mhqqqPOne last Preseason Preview before PBE:
— Mark Yetter (@MarkYetter) September 28, 2020
Jungle - doing very light changes:
-Increase pathing diversity by making camp resistance more uniform
-Expose some hidden mechanics visually to help newer players learn the jungle
-Slight reduction to the power of kiting camps pic.twitter.com/SbXcp1uuuZHe also provided an update on the top three iterations that the preseason 2021 testing will focus on:
There are many iterations coming to PBE preseason but the top three we’re focusing on are:
— Mark Yetter (@MarkYetter) October 2, 2020
1. Major tuning pass to all items to avoid power creep
2. Better supporting an AP+healer fantasy in mythics
3. Giving tank mythics shaper resist profiles to better adapt to enemy compsEntering the third week of testing, players can expect 60 new item icons alongside the following:
Preseason is back on PBE today, there are lots of changes and more coming soon.
— Mark Yetter (@MarkYetter) October 13, 2020
-Stat filters in the shop
-Many buffs and nerfs (eclipse we see u)
-New support mythics
-A million bug fixes
Get back in there and enjoy, thank you again for all of the experimenting and feedback!Other notable iterations on Preseason PBE today:
— Mark Yetter (@MarkYetter) October 13, 2020
-Guinsoo's on hit converted to physical (for better armor build counters)
-Mikael's Crucible stat line changed from HP -> MR for a better support MR option
-AP assassin mythics now have AP ratios on their uniquesQuick access inventory is now available for testing with shop resizing being on the developer's backlong:
Preseason PBE update today
— Mark Yetter (@MarkYetter) October 14, 2020
-Quick access inventory (functional but unpolished)
-"Good against champion" - this is about 50% of what we will eventually show
At this point as you use new shop on PBE, are there any other big things that make it hard to browse?A portion of the League of Legends preseason 2021 changes will target the MOBA's All Random All Mid mode. Players can now test how the broader item overhaul impacts ARAM.
Hello everybody! Now that PBE is back with Preseason content, ARAM is enabled, along with the changes we made to accommodate the new item system. Going to first post the changes, and then the reasoning behind them. Most visible are the Guardian items: pic.twitter.com/jtwqrBwv0g
— Lowbo | Black Lives Matter (@itslowbo) October 13, 2020The LoL preseason 2021 changes extend to champions and runes as well. Anivia and Cassiopeia are both receiving buffs, while champions like Jhin and Katarina are seeing some abilities changed.
Viktor's changes bring the champion closer to receiving a rework, as he no longer starts games with the Hexcore item in his inventory.
Akali - Buffed
Five Point Strike (Q):
Amumu - Changed
Stats:
Anivia - Buffed
Flash Frost (Q):
Glacial Storm (R) :
Brand - Nerfed
Conflagration (E):
Cassiopeia - Buffed
Twin Fang (E):
Caitlyn - Nerfed
Headshot (Passive):
Cho'Gath - Changed
Stats:
Corki - Nerfed
Stats:
Ekko - Buffed
Stats:
Evelynn - Nerfed
Fizz - Buffed
Stats:
Gangplank - Nerfed
Stats:
Jhin - Changed
Whisper (Passive):
Katarina - Changed
Voracity (Passive):
Shunpo (E):
Death Lotus (R):
Kayle - Changed
Divine Ascent (Passive):
Malphite - Changed
Stats:
Nidalee - Nerfed
Stats:
Olaf - Nerfed
Stats:
Ornn - Buffed
Living Forge (Passive):
Senna - Changed
Stats:
Absolution (Passive):
Curse of the Black Mist (E):
Dawning Shadow (R):
Skarner - Nerfed
Stats:
Sylas - Buffed
Stats:
Tryndamere - Changed
Battle Fury (Passive):
Viktor - Changed
Glorious Evolution (Passive):
Siphon Power (Q):
Gravity Field (W):
Death Ray (E):
Chaos Storm (R):
Volibear - Changed
The Relentless Storm (Passive):
Thundering Smash (Q):
Sky Splitter (E):
- This ability's cooldown gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.</li>
Warwick - Nerfed
Stats:
Yasuo - Changed
Way of the Wanderer (Passive):
Yone - Buffed
Way of the Hunter (Passive):
The LoL preseason 2021 changes also include an increase in the mana that a multitude of champions when they level up by 20.
Champion Mana per Level Changes
Rune Changes
Stats:
Legend: Destroyer (P3)
Ravenous Hunter (D4)
Ingenious Hunter (D4)
- Gain 15 Item Haste plus an additional 10 Item Haste per Bounty Hunter stack (includes Trinkets).
- Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Conqueror (Precision Keystone)
- Adaptive force increased to 2-5 from 1.7-4.2
- Heal decreased to 10% from 15%
- Ranged heal decreased to 6% from 8%
Presence of Mind (P2)
- New:
- Damaging an enemy champion increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
- Takedowns restore 15% of your maximum mana or energy.
Legend: Destroyer (P3)
- Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks).
- Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Bloodline (P3)
- Max stacks decreased to 15 from 20
Transcendence (S3)
- New:
- Gain bonuses upon reaching the following levels:
- Level 5: +5 Ability Haste
- Level 8: +5 Ability Haste
- Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Cosmic Insight (I4)
- Effect changed:
- +15 Summoner Spell Haste
- +10 Item Haste
Time Warp Tonic (I4)
- Effect changed:
- Consuming a potion or biscuit grants 50% of it's health or mana restoration immediately. In addition, gain 5% Movement Speed while under their effects.
The Item Shop is also part of the planned League of Legends preseason 2021 changes with new icons and internal changes – like building towards using player data for recommended builds – being on the way.
In a post on the game's website, developer Riot Games explained how it will juggle both Preseason and patch testing in the coming weeks:
- Week 1 - Preseason
- Week 2 - Patch 10.21
- Week 3 - Preseason
- Week 4 - Patch 10.22
- Week 5 & 6 - Preseason
As things are bound to change over the next six weeks, we'll keep updating this article as we learn new details about the League of Legends' preseason 2021 changes on the PBE. For more on the MOBA, check out what Patch 10.21 has in store for players.
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