Medieval slasher Mordhau has entered its second week and developer Triternion is continuously addressing the game’s rocky launch through patches. The most recent, Update #4, brings with it the promised gold compensation for players who braved the initial server issues.
But Update #4 isn’t all about making up for lost progression. As the patch notes reveal, it also improves matchmaking, adds a number of fixes and, perhaps most importantly, makes the Lute louder.
Mordhau Gold Compensation
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Mordhau’s launch issues didn’t only lead to difficult matchmaking but also resulted in a broken progression system. This meant that players lucky enough to get into matches and complete them weren’t rewarded experience and gold, both required for unlocking more customization options, including new weapons. The gold compensation in today’s Update #4 is how Triternion chose to make it up to Mordhau players.
In practice, players starting up Mordhau will receive a gift of 10000 gold upon launching the game. Every player will receive gold compensation, as the developer had no way of tracking those affected by the issue, however there’s also the option of declining the gift. If you choose to decline, it’s worth knowing that you won’t be able to get the 10000 gold at a later date.
Mordhau Patch Notes #4
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Mordhau’s Update #4 also brings a number of changes and fixes to the medieval slasher. Here are the full patch notes:
Networking
- Matchmaking improvements
- Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading.
- Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort=<port>
Maps & Gamemodes
- Fixed players being able to get out of bounds on Mountain Peak
- Fixed some icicles not dropping on Mountain Peak
- Weapons/projectiles no longer collide with bounds on certain maps
Visuals & Misc.
- Fixed spectators being kicked for AFK even when moving
- Fixed fire kills not being tracked
- Fixed pyromaniac achievement not working
- Fixed Whack A Mole achievement
- Fixed couched head kills not being tracked
- Potential fix for a rare(?) crash (could also crash the server)
- Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick.
Audio
- Increased volume of human footsteps and horse galloping, increasing sound awareness
- Catapult & Ballista firing sounds can now be heard from further away, increasing awareness
- Fixed horn on camp being too loud at certain times
- Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights
- Lute is now louder </ul>
- Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off).
- Frontline spawn screen now shows friends and party members as orange dots
- Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel
- Tutorial reward message on main menu now hidden when it is completed
UI
Mordhau is out now on PC, through Steam.