Phasmophobia’s “Eventide” Update will combine the “Point Hope” and “Adjusting the Ascension” content when it launches next week on June 25th.
Kinetic Games originally planned to release both updates as separate releases earlier this year, but the developer has since decided to “address significant game optimizations” and will now combine them with new content.
Phasmophobia Eventide Update Release Date
Phasmophobia Eventide is going to be released for the PC via Steam on the 25th of June.
This update will include the brand-new location, Point Hope, the Ascension adjustments, and a host of optimizations, changes, and fixes.
Phasmophobia Eventide Patch Notes
Player levelling and rewards * The required EXP to level from 1-100 has been reduced by around 10%, making levelling faster * Players can now level up to 9999 for each prestige * The required experience needed to level up between 999 and 9999 will increase every level * Sunny Meadows Restricted is now categorized as a medium location * Increased rewards for correctly identifying the ghost in medium and large locations * Medium: from $125 to $150 * Large: from $150 to $200
DOTS * Tier I’s light range has been increased * Tier III’s scanning effect can now be paused by interacting with it while it is rotating
EMF * Tier I’s needle will no longer flicker near or past the 5 value during events and hunts, to stop confusion with evidence * Tier III’s EMF5 reading now plays a unique sound
Firelight * Increased the visible light intensity and range for both Tier I and II * Tier I duration increased from 3mins to 5mins * Tier II duration increased from 5mins to 10mins * Firelights and Igniters will now be extinguished accurately in heavy rain. For example, they will no longer be extinguished under house porches and inside small tents
Head Gear * A customizable keybinding has been added to the Controls page for turning on and off Head Gear * Turning Head Gear I on and off will now play different sounds to help know which state the equipment is in * While within range of a ghost event or hunting ghost: * Tier III will now have visual interference * All Tiers will now play a new sound
Parabolic Microphone * Tier I’s red light will now flicker when a sound is detected * Tier III can now receive sounds 1 floor above or below the player using it, with new UI to show which floor the sound is coming from * You now have to hold Parabolic Microphones to turn them on or off
Thermometer Holding down the USE button while holding a Thermometer II or III will now continuously update, instead of having to restart after each reading Tier I now has randomization to make it consistent with the other Tiers Tier III Hold time has been reduced to 2.5s from 3s Tier III randomization has been reduced to make it more accurate
Tripods and Video Cameras * Ghosts will now throw Video Cameras more consistently * Tripod I knockdown chance increased from 20%, to 30% * Tripod II knockdown chance increased from 10%, to 20%
Sanity Medication * Tier I restoration time has decreased to 20s, from 30s * Tier II restoration time has decreased to 10s, from 20s * Tier III will now instantly refill your sprint endurance in addition to keeping it full for 10s
Sound Sensors * Mute buttons have been added to each Sound sensor’s Truck UI
Spirit Box * Small environment lights such as lamps must now also be turned off to receive a response * You now must hold the Spirit box to use it with text-based voice recognition
UV Lights Tier I and II have been swapped for better progression during levelling
The full patch notes are available on Steam.
Kinetic Games promises to provide fresh information on the console versions of Phasmophobia within a few weeks.
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