Are you looking for a detailed and updated list of patches released for Planet Coaster 2? Frontier Developments has confirmed that Update 2 will be released tomorrow, February 13th, on PC, PlayStation 5, and Xbox Series X/S.
The Patch Notes for Planet Coaster 2 Update 2 reveal new features, including video billboards, synchronisation for coasters, tracked rides and flumes, a new flat ride from the original Planet Coaster can be constructed, and much more.
PC players can customise the billboards with their own videos and audio files.
Below is a complete list of Patch Notes detailing everything that changed in the latest Update 2 patch.
Planet Coaster 2 Update 2 Release Date and Patch Notes
FEATURES:
Video billboards
- Advertise your favourite Planet Coaster 2 shops with brand new Video Billboards.
- Billboards are available in a variety of shapes and sizes to fit the aesthetics of any park, all of which can be scaled too.
- [PC ONLY] Import your own .webm video files and add them to new and existing billboard scenery pieces for even more creativity.
Custom speakers
- [PC ONLY] Add an extra personal touch to your parks by importing your own .ogg, .mp3, .wav, .wma, .aac, .m4a and .flac audio files to existing speaker Scenery pieces.
Ride synchronisation
- Time multiple rollercoasters, powered Tracked Rides, Flumes or slides to set off at the same time with Ride Synchronisation.
Interchangeable coaster cars
- On selected coasters, you can now swap out the coaster car type for certain other rollercoasters via the ‘Customise’ tab on a coaster. To use this feature, ensure you’ve turned it on in the game options menu.
Standard ‘de-themed’ coasters
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We are adding standard versions of the Zephyr - Junior Coaster and Valais & Nidwalden - Wing Coaster, providing blank canvases for your own creative flair. These can be switched onto your tracks using the interchangeable coaster car feature.
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Additionally, the Dragon and Wing pieces from these coasters are now available to use as scenery items that can be added onto a plethora of rides and structures.
Returning flat ride
- Reintroducing Pathos III! Previously seen in the original Planet Coaster, the multi-axis spinning ride has been rebuilt from the ground up for Planet Coaster 2.
Updates
Notifications
- Each notification category can now be toggled on/off to player preference within a new ‘Notification Settings’ screen
- Each notification category now displays all the different notification types within the same list (low priority, warning, and alert)
- For additional park information, we have also added new notifications within these categories:
- Facilities
- Finances
- Guests
- Rides
- Staff
- Water Parks
Navigation
- Enhanced guest navigation behaviours around parks
- Guests are now less likely to stick to a single route and cause congestion - View on Issue Tracker
- Guests no longer use a ride entrance as a wander point
- Reduced changing room congestion:
- Guest groups will now use a changing room at the same time, rather than one-by-one
Path & pool tool
- Added a preview which shows the path or pools style choice when using the tool
Multi-select tool
- Added filters for the multi-select tool for greater control
- [PC ONLY] The multi-select tool can now be accessed by clicking and dragging within your park without needing to be in multi-select mode, and no longer requires confirmation once you’ve made a selection.
- Refreshed the Multi-Tool UI to have selection actions in a convenient toolbar.
Audio
- [PC ONLY] Added ‘User Custom Audio’ to placeable speakers.
- Based on player feedback, we’ve:
- Adjusted the volume of rides to prevent them being too loud and made further changes to volumes at different proximities/distances.
- Adjusted the volume of several the coasters to either be more reactive to course of the track, or to be better balanced against the rest of the park.
- Adjusted the volume of crowds so that the bustle of distant crowds feels more present, while lowering the ride presence of guest sounds, especially on coasters
- Changed the way brake sounds are triggered on coasters for added realism
- Park music will now stand out more against rides, coasters and guests in the audio mix
- Added sounds for changing rooms and toilets to indicate when they need to be cleaned
- Added context-based notification sounds to make the notification type more identifiable
- Added rider reaction sounds when a coaster re-enters the station
- Increased echo for coasters and riders in tunnels and enclosed spaces
- Enhanced realism of audio on Valais & Nidwalden - Wave Coaster
Bug fixes
Audio
- [STEAMDECK] Resolved audio issues when navigating around busy pool areas
- Resolved a crash that may occur with many fireworks on console and lower spec machines
- Resolved a looping laugh track that could be heard on Jerry St. Lauer - Limitless coasters - - View on Issue Tracker
- Adjusted concurrent sound restrictions to reduce audio stuttering
- Enhanced quality and volume of audio emanating from in-park speakers - View on Issue Tracker
- Rider screams on coasters are now affected by the crowd volume slider
- Underwater sounds are now controlled by the sound effects volume slider
Career mode
- Resolved instances where coasters with separate load/unload stations were sometimes unable to pass Career scenario objectives - View on Issue Tracker
- Resolved players sometimes being unable to rebuild on the land around the entrance path of the ‘Labyrinth Secrets’ park - View on Issue Tracker
- Resolved visual and terrain issues that would sometimes occur when loading into Career mode game saves
- Resolved visual flickering which sometimes occurred in pools within the ‘Paradise Lost’ Career scenario
- Players are now blocked from building on land they do not own on ‘Just the Thicket’
- Editing the Entry or Exit Speed of the American Arrow coaster in ‘A Shore Thing’ will no longer derail the coaster car - View on Issue Tracker
- Water no longer overlaps environmental scenery on ‘The Brothers Swimm’ scenario
- Removed notifications when starting a new game on ‘A Shore Thing’, ‘Parks & Restoration’, ‘Just the Thicket’, ‘Brothers Swimm’, ‘Double Trouble’, ‘Labyrinth Secrets’, and ‘Thrills N’ Spills’
- Reworded silver medal objective on ‘Double Trouble’ scenario for greater clarity
- The bronze objective in ‘Building the Bifrost’ now requires the Blue Flume to also be set to ‘Open’ before it is completed
- The highlight arrow now disappears after completing the ‘Build a Pool - With a Minimum of 1000 Metres Squared’ objective in In the Swim of Things
- Reworded Silver Medal food & drink objectives on ‘Building the Bifrost’, ‘Lazy River Styx’ and ‘Thrills ‘n’ Spills’ scenarios for greater clarity
- Added confirmation check to restart option for Career scenarios
- Career scenario objectives panel will now communicate “No Objectives” when all objectives are completed
- Adjusted the Drewst Roda coaster on ‘Parks and Restoration’ to stop guests/cars clipping through parts of the pre-made track - View on Issue Tracker
- The ‘Place at least 1 Flume Track’ Gold objective on ‘In the Swim of Things’ can now be completed with any Flume piece - View on Issue Tracker
- Unblocked the unlock requirements for the Coaster Speed Fans advertising campaign in the ‘Paradise Lost’ scenario - View on Issue Tracker
Franchise mode
- Customised player tags will now consistently appear on the park details screen of Franchise mode parks
- Resolved inconsistent translations when viewing Primary Language tags in Franchise mode
- Resolved instances where some Xbox players were unable to log into their account
Coasters and Rides
- The Valais & Nidwalden Dive Coasters can no longer invert into themselves
- Resolved instances where the ‘Look Forward’ camera view on the Vector - Swaying Mine Train coaster would sometimes not face the correct direction - View on Issue Tracker
- Resolved instances where the ‘Guest Facing’ camera view on the Vector - Swaying Mine Train coaster would sometimes not face the correct direction - View on Issue Tracker
- Unnecessary Yaw/Pitch/Roll parameters no longer appear in the station tab when in the ‘Edit Coaster’ UI
- Coaster support beams for custom Floorless coasters no longer clip through each other - View on Issue Tracker
- Removed incorrect paint chip texture from Vector - LIM Launch Family Coaster tracks - View on Issue Tracker
- Removed incorrect paint chip texture from Vector - Sit Down 4 Seater Coaster tracks - View on Issue Tracker
- Resolved a floating railing sometimes seen on X-Dimension coasters
- Changing the open state for the cable car stations will no longer cause the ride to stop entirely - View on Issue Tracker
- Resolved visual terrain issues when using the ‘Ride Cam’ perspective on a coaster turntable special piece
- Resolved instances where flickering would occur when modifying coaster tracks
- Resolved incorrect scenery twinning behaviour for tracked rides
- Resolved instances where the Cable Cars drive wheel and car speed would become out of sync - View on Issue Tracker
- Resolved a missing texture issue on the Outamax - Multiverse Coaster - Friction Wheel - View on Issue Tracker
- Resolved an alignment issue with the Outamax - Multiverse Coaster - LSM Spring Lift track piece - View on Issue Tracker
- Resolved coaster track supports sometimes generating on the Premium Rides - Launched - LSM coaster - View on Issue Tracker
- Resolved lighting issue with the Synchronise Flat Ride
- Resolved instances where colour choices would sometimes not apply to supports on Outamax - Energy Coaster’s ‘Top Hat’ special piece - View on Issue Tracker
- Resolved light source tracking issue with the Outamax – Multiverse Coaster – LSM - View on Issue Tracker
- Resolved visual issue with Premium Rides - Launched - LSM Coaster catwalk - View on Issue Tracker
- Resolved wheel alignment issue with the Vector - Looping Coaster
- Resolved Z-fighting issue on High Peaks Construction - Steel Rails coaster station
- Resolved clipping issue between the Station wheels of the Narrow Log Flume and the log cars
- Guests no longer leave rides in the min/max wait time setting is changed - View on Issue Tracker
- Removed floating track pieces appearing when building a Big M’s Rides - Spinning Coaster - View on Issue Tracker
- Corrected speed inconsistencies between the Big Bowl and Big Bowl Enclosed Flume pieces
- Resolved juddery animation when guests would enter the Orb Flume piece
- Resolved rubber banding issue when placing flume end pieces over Scenery objects
- Resolved extreme camera shaking when crossing special track pieces on the Big M’s Rides - Narrow Log Flume
- Monorail trains will no longer derail when Shuttle Mode is active on a track with Start/Stop sections - View on Issue Tracker
- The minimum interval values for tracked rides will now be retained when saving/loading a Park
- Stabilised the camera when passing over transition Flume pieces on the FD Vision - Wide Log Flume
- Stabilised the camera shake on F&F International - Launched - Pneumatic Coaster when travelling at high speeds - View on Issue Tracker
- Adjusted the model of the Coaster Connector Tri Tube scenery piece to fit track pieces
- Exit gates can now be added to coaster stations of length 8m or more - View on Issue Tracker
- Coasters with stations that can be as short as 8m long can now have both the Entrance and Exit gates on the same side
- Adjusted the floor lights of the Whirlpool Flat Ride to be consistent with other Flat Rides
- The LIM Launch Family Coaster blueprint will now continue to advance past the unload station after the ride’s first run - View on Issue Tracker
- Ride stations and their entrances and exits will now snap to a 4x4 editing grid - View on Issue Tracker
- Increased allocated space for Coaster stations to accommodate both the default and priority entry and exits
- Adjusting the loading rules of coasters and flumes will no longer sometimes result in unnatural animations on the Station - View on Issue Tracker
- The front bumper cam for the Big M’s Rides - Spinning Coaster will no longer clip with the coaster cars - View on Issue Tracker
- The naming conventions for separate loading/unloading stations are now consistent across all coaster types
- Track supports for the F&N Thriller Industries - Antique Water Coaster are now aligned
- The number of trains and cars on a ride can no longer be edited while it is open
- Concrete supports for Wide and Narrow Log Flumes will no longer disappear if lift or turntable sections were placed too close to the ground
- Changing the colour of tracks will no longer cause the ride to flicker
- Ride open date no longer shows specific months
- The Monorail will no longer switch to shuttle launch automatically when building backwards
- The wheels on the Steam Train Railroad tracked ride and the Family Train tracked ride will no longer appear out of sync when viewed at a distance - View on Issue Tracker, View on Issue Tracker
- Adjusted timing for flume entrance gates to stop guests clipping through gates - View on Issue Tracker
- Restored cancel/back-out functionality when in placement mode for flume platforms
- Realigned boats on River Rapids Tracked Ride to line up more naturally with the boarding gates
- The number of laps for Go-Karts can now be adjusted
- Stepper labels added to track settings to list multiple animations for track pieces
- Adjusted gaps in Flume Platforms
- Flume ride camera settings now use flume terms instead of coasters
- The Outamax - Multiverse - Friction Wheel and Outamax - Multiverse - LSM coaster blueprints can now be found in the same browser category as their custom variants
- Adjusted the appearance of water SFX on the Splashdown coaster when a coaster car passes through Splashdown sections
- Steam Train Railroad tracked ride is no longer limited to six stations - View on Issue Tracker
- Guests no longer clip through the Mat Master Flume blueprint - View on Issue Tracker
- Restored a missing track name in the ride music playlist - View on Issue Tracker, View on Issue Tracker
- Block section track pieces now have supporting structures
- Added Brake and Block sections to F&N Thriller Industries - Antique Water Coaster
- Added support legs to Multiverse and Multi-Dimensional Seesaw pieces
- Added a catwalk option to the Outamax - Water Coaster - View on Issue Tracker
- Added coaster support colour picker option for the F&F International - Launched - Pneumatic coaster - View on Issue Tracker
- Added transparent versions of half pipe and pipe track pieces to Mat Flumes
- Added a bespoke Priority Pass gate design
Guests
- Guests no longer use invisible smart phones during idle animations
- Resolved missing string when Hat’s Fantastic is listed in the ‘Missed Activities’ section of a guest’s InfoPanel Finance tab - View on Issue Tracker
- Resolved instances where guests would ignore flume platforms being reshaped until the attached flume had been closed/reopened
- Guests no longer state preferences for rides/content not currently owned by the player
- When a ride closes or breaks down and is getting repaired, guests will leave the queue instead of getting stuck and becoming ‘Desperate’
- Guests no longer select staff buildings as their destination
- Guests no longer clip through ride entrance gates when standing in a queue
- Removed inaccurate UI element stating guests were not interested in any of the attractions in the park - View on Issue Tracker
- Corrected child guest thoughts on park entry and ride tickets both being expensive
- Guests will no longer avoid boarding rides with the default custom ticket price
- Guests no longer become stuck in a panicked ‘struck by an object’ state after being struck by another guest from a flume
- Guests no longer become ‘trapped’ if the queue to the transport ride they need to use to exit the park is too full, and will instead wander around the park
- Guests now get changed before leaving the park when it has been manually closed (providing Changing Rooms are available) - View on Issue Tracker, View on Issue Tracker, View on Issue Tracker
- Guests now react to the Firework Comet scenery piece
- Guests can now be removed from the park via the restored ‘Kick Guest’ option in the guest’s InfoPanel
- Added missing ripple effects for adult and teen guests when they are wading through water
- Various guest navigation adjustments
Localisation
- Resolved formatting issues seen in help screens
- Fixed overlapping/overflowing UI issues when playing the game in German - View on Issue Tracker
- Corrected grammar in G-forces help screen
- Corrected translations for multiple languages for key glyphs in the mouse & keyboard settings menu
- Corrected the Brazilian Portuguese translation for “Utilities” in the coaster InfoPanel
- Corrected the German translation for “change music” when editing speakers - View on Issue Tracker
- Corrected the spelling in the label of Just a Momento Shop Awning scenery piece - View on Issue Tracker
- Resolved overlapping InfoPanel elements when playing the game in Polish
- Corrected the German translation for “Add Rails” and “Add Supports” when drawing paths - View on Issue Tracker
- Corrected the German translation for “track” in the Event Sequencer
- Corrected two scenery pieces both being labelled “Market Roof - Flat Quarter”
- Renamed “Breeze Brick Wall Painted - With Door” to “Brick Wall Painted - With Door” - View on Issue Tracker
- Corrected the Polish translation for “aquatic” across the game
- Corrected grammar in the description to the Giovanni Sit Down - 6 Seater coaster
- Corrected the Brazilian Portuguese translation for “display name” when linking accounts
- Corrected the Portuguese translation for “content” when viewing guest moods
- Corrected mismatches between audio and subtitles for the intro cutscene to ‘The Garden of Edit’ scenario for Korean and Japanese
- Corrected the Korean translations for “area” and “zone” found across Career scenarios
- Corrected the Japanese translation for “server” across the game
- Corrected the Brazilian Portuguese translation for “water slide” in the description text for the achievement/trophy ‘Ride the Waterfall’/’Queda Vertiginosa’
- Corrected name formatting of the scenery piece Hotdog Squad Shop Awning - View on Issue Tracker
- Various localisation fixes
Online
- Resolved cases where input would sometimes freeze when attempting to multi-select unowned DLC content in collaborative Sandbox parks
- Resolved crash that would occur when the player would change tab in the Avatar editor with the colour picker UI still open
- Resolved a crash that could occur when simultaneously changing both colour and tab in the character editor
- Collaborative Sandbox parks will now present the option to rename a park when copying it
- Updated the description for ‘Eugene Would Be Proud’ achievement/trophy to better reflect unlock requirements
Park construction
- Blueprints containing moving scenery pieces will no longer be missing said pieces - View on Issue Tracker
- Resolved cases where deactivated rotating Scenery items saved to a blueprint would continue to spin despite being labelled ‘Deactivated’
- Resolved cases where setting a ride to Testing would alter the pricing of tickets
- The Underground Well building can now only be used when the associated research is unlocked
- Resolved incorrect texture that would sometimes appear on scaffold scenery pieces
- Resolved texture issue when tiling Viking Stone Wall Scenery pieces together - View on Issue Tracker
- Restored the missing Wooden Beam Wall - Station Surround right side scenery piece - View on Issue Tracker
- The Cosmic Cow Shop Awning 1 will no longer advertise the shop selling ice cream - View on Issue Tracker
- Updated the snapping grid to remove alignment inconsistencies with building shells for shops and other facilities - View on Issue Tracker
- Resolved a Z-fighting issue on the Viking Staff Facilities Small 1 Shell scenery blueprint
- Resolved issue where deactivated fire VFX objects continued to emit light - View on Issue Tracker
- The camera will no longer zoom out to view a whole scenery group when a single piece is selected
- The orientation arrow of the X-Dimension coaster will now point in the correct direction - View on Issue Tracker
- The Path Tool will no longer ignore a new Path Height value in favour of the old value
- Resolved cases where closed pools to would open when connecting a path - View on Issue Tracker
- Resolved an inconsistency where some custom coaster stations would not snap to a path volume
- Resolved popping issue seen on some roof assets
- Colour selections are now retained when building scenery pieces
- Resolved crash that would sometimes occur when undoing path placement
- Editable sign snap points have been realigned to no longer be upside down
- Fixed issue where the scenery rating of tracked rides were unaffected by nearby scenery - View on Issue Tracker, View on Issue Tracker
- The custom scenery brush names will now save correctly
- Restored red outlines to signify that a path is too steep for Natural and Sandy paths
- Rebalanced pricing for Special coaster pieces
- Duplicated scenery pieces now retain the trigger timings of the original piece - View on Issue Tracker
- Adjusted blueprints for Aquatic and Viking-themed Shop shells so that signs are displayed the correct way up
- Enhanced the visibility of VFX in dark or poorly lit areas - View on Issue Tracker
- Adjusted misaligned lighting direction for Resort Ceiling Lamp Scenery objects - View on Issue Tracker
- Object scaling now appears as whole numbers when using manual input - View on Issue Tracker
- Placeable water VFX now have colour picking functionality - View on Issue Tracker
- Added colour picking functionality to Tuk Tuk Flatbed 1 scenery piece
- Flumes will now contribute to the pool prestige for smaller pools within Sandbox and Career Scenarios
- Added colour picking functionality to Tuk Tuk Flatbed 1 scenery piece
Sandbox
- Fresh Sandbox parks no longer have a large gathering of guests standing outside the entrance gates
Staff
- Added park zone information for lifeguard chairs, shops and vending machines
- Maintenance notifications now correctly direct to the maintenance tabs of affected facilities
- When a mechanic is fired whilst in a mechanic workshop, they now leave the park - View on Issue Tracker
- Lifeguards assigned to work zones no longer become stuck in the ‘Looking for Work’ state - View on Issue Tracker
- Ride attendants can be assigned to rides in Career scenarios
- Ride attendants will now remain at their assigned ride whilst it is in test mode
- Each entertainer’s crowd numbers are now displayed in the staff management scree
- Lifeguard chairs will no longer display 0% safety ratings under a pool’s overall safety
- Added additional tooltips to select InfoPanel tabs to clarify their use
- Resolved cases where removing all of a staff member’s work blocks prevented new ones from being added
- Resolved cases where a softlock sometimes occurred when editing a staff zone
UI
- Restored missing tooltip labels for the trigger editor when using a controller
- Adjusted the draw tool length tooltip to be less obstructive
- Resolved cases where entering a coaster’s ride camera using a mouse and attempting to leave with a controller would open the pause menu
- Shop/facility statuses can no longer be set to an incorrect state when set in bulk in the management pages
- Attractions and shops now list correctly when sorted in the park management menu - View on Issue Tracker
- The custom price of tickets can now be set to a maximum of $200 - View on Issue Tracker
- Staff zone UI will now update immediately when making changes - View on Issue Tracker
- Heatmaps can now be viewed in full screen on 4K monitors - View on Issue Tracker
- Resolved cases where the scenery settings menu could not be closed with the close button after placing scenery - View on Issue Tracker
- Resolved the Lamp scenery item appearing in the Event Sequencer UI despite not being compatible
- Resolved cases were certain settings appeared editable on otherwise uneditable scenery pieces
- Custom scenery brushes can now be deleted with the delete button - View on Issue Tracker
- Topiary scenery has been moved to the Scenery Bushes – Topiary section - View on Issue Tracker
- Added scaling functionality to Black Spruce Tree scenery pieces
- Moved the Hedge Arches scenery item to more appropriate categories:
- Nature > Topiary
- Building > Walls > Arches > Archway
- Moved the Roof Trim scenery item to more appropriate category:
- Building > Roof > Roof Trim
- Corrected some scenery items that had been mistakenly marked as grid-supported - View on Issue Tracker
- Restored functionality to ‘Activate/Deactivate on Trigger’ settings in the Event Sequencer for flat rides - View on Issue Tracker
- Corrected the “+Add Speakers” button label in the Event Sequencer for clarity, which now reads “Connect Speakers”
- Pressing the ESC-key while the Event Sequencer timeline is open will no longer open the pause menu
- Construction costs will now be displayed correctly in finance graphs
- Keyboard shortcuts added to path delete tools
- Pressing the ESC-key while the Event Sequencer timeline is open will no longer open the pause menu
- Added the ability to sort scenery by their theme
- The advanced staff schedule UI will now update correctly to the selected staff zone
- Staff assigned to a staff zone will now be listed under the staff tab of the zone’s InfoPanel
- Swapped high wear rate and low wear rate labels to align more accurately with in-game behaviours
- Adjusted the shortcut for angle snap while in the coaster editor - View on Issue Tracker
- Big M’s Rides - Ultra Spin Chain Lift track piece is now named correctly
- Corrected the icon for the Slash Coaster special track piece - View on Issue Tracker
- Resolved cases where a softlock occurred when inputting large values into trigger sequences
- Added the ‘Align Scenery with Station’ option to the advanced settings for tracked ride stations - View on Issue Tracker
- Added help shortcut to flume platform UI
- Remapped the ‘apply’ button in the Settings menu to be in the same button position for PlayStation and Xbox controllers
- Game speed can now be adjusted while the ride camera UI is hidden - View on Issue Tracker, View on Issue Tracker
- Workshop search tags will now clear with R3 input
- Added detail to the ride InfoPanel to communicate that no ride attendants are assigned for a work block
- Improved UI visuals for ride reputation
- Resolved a rare crash that would occur when editing scenery using a mouse on console versions of the game - View on Issue Tracker
- Players can no longer change the browser tab when selecting new items for a custom scenery brush
- Corrected links in staff notification to show the right tab in the staff member’s InfoPanel
- Speakers have been added to the scenery browser when attaching scenery to a ride.
- Various UI fixes
Workshop
- The ‘Last Updated’ field in the Workshop now accurately displays the date the content was last modified
- The Workshop now accepts share codes with delimited characters (e.g. hyphens or full stops)
Stability
- Resolved a stability issue caused by toggling cross-platform settings
- Resolved a rare softlock that would occur when placing down flat rides in the ‘Just the Thicket’ Career scenario - View on Issue Tracker, View on Issue Tracker
- Resolved instances where the game would lock when opening the help menu
- Resolved a crash that would sometimes occur when editing scenery in a busy park
Misc
- Resolved cases where the ‘Not For the Faint-Hearted’ achievement/trophy would not unlock when requirements were met
- Pools can now be correctly sorted by their prestige in the park management screen
- Game performance no longer dips when accessing the radial menu while in object placement mode - View on Issue Tracker
- General adjustments made to colour picker functionality
- Various notification fixes
- Various stability fixes
You can find Planet Coaster 2 on Steam.
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