Remedy has pulled the plug on its cooperative multiplayer game codenamed Kestrel, as it focuses on “existing franchises”.
Project Kestrel was developed by a small team in partnership with co-financier Tencent. Although it had only reached the early concept stage, it was mentioned several times in Remedy’s recent financial reports, where it was previously known as Project Vanguard.
“Our other projects have advanced well and are moving to the next stages of development, and increasing focus on them provides us with benefits.” said Remedy in a statement issued to investors today.
“We can reallocate talented Kestrel developers to these other game projects, and many of our support functions get additional focus on their operations.”
Remedy has a second multiplayer project in development, which is in the full production phase, and is a part of the control franchise. It’s been codenamed Condor.
“Codename Condor, a part of the Control franchise, moved to full production meaning it has reached the final development stage before a game is launched. Based on wide internal playtests, we can see that the core loop is engaging, and the game brings a unique Remedy angle to the genre.” said Remedy CEO Tero Virtala back in April.
The Max Payne 1&2 remake and Control 2 are still in development, and there will of course be more for the Alan Wake franchise in the future too.
“I want to thank our Kestrel development team. Though we decided to discontinue the project for wider Remedy benefits, our team has done good work and provided us with valuable learnings. I also want to thank Tencent for their partnership so far. They have been very professional and supportive,” added Remedy’s CEO Virtala.
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