Star Trek: Infinite doesn’t shy away from challenging us as we shape the destinies of its factions and, when push comes to shove, one might wonder if console commands and cheats might be part of the game, waiting patiently to lend a helping hand.
Built using the Clausewitz engine, which powers Paradox Interactive’s other grand strategy games, Star Trek: Infinite does, indeed, launch with a suite of console commands that can be handy when we need to lessen the blow of an enemy attack, grant a much-needed boost to our economy, and more.
Star Trek: Infinite Console Commands and Cheats
To use Star Trek: Infinite console commands and cheats, all we need to do is bring up the console by pressing the tilde (`) key. Below, we’ve compiled a list of useful Star Trek: Infinite console commands and cheats.
It’s worth keeping in mind that whenever you want to input an amount, you don’t need to include the brackets you see below.
- debugtooltip - Reveals target's id when hovering mouse cursor over it
- activate_all_traditions - Activates all Traditions
- activate_ascension_perk (name) - Activates the specified Ascension Perk, pressing tab reveals the names
- activate_tradition (tradition id) - Activates the specified Tradition, pressing tab reveals the names
- add_opinion (source) (target) (amount) - Increases the (source) empire's Opinion of the (target) empire by (amount), default 40
- add_pops (species ID) (amount) - Creates specified (amount) of pops from specified species on the selected planet
- add_ship (design id) - Adds ship of specified (design id), pressing tab reveals the NPC ship names
- add_spynetwork_value (target) (amount) - Adds specified amount of infiltration progress on specified target
- add_trait_leader (leader id) (trait id) - Adds (trait id) to (leader id), entering only the leader ID reveals all trait IDs for that class
- add_trait_species (species id) (trait id) - Adds (trait id) to (species id)
- ai - Toggles the AI on or off
- alloys (amount) - Adds (amount) of Alloys, default 5000
- branchoffice - Take ownership of a planet branch office
- build_pops (amount) - Adds (amount) of robot pops to the selected planet, only works if the empire has the technology to build robot pops
- cash (amount) - Adds (amount) of Energy Credits, defaults 5000
- colonize (colonizer pop id) - Starts the colonization process of the selected planet using a copy of the pop with the ID given.
- create_megastructure (megastructure id) - Creates a Megastructure in the current system, pressing tab reveals the IDs
- create_navy (amount) - Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100%
- damage (amount) - All ships in the selected fleet take (amount) hull damage
- debug_nomen - AI empires always refuse player proposals
- debug_yesmen - AI empires always agree to player proposals
- effect add_building = (building id) - Adds (building id) to the selected planet, multiple planet unique buildings will be removed a month after being added
- effect add_deposit = (deposit id) - Adds (deposit id) resource deposit or planetary feature to the selected celestial body
- effect remove_deposit = (deposit id) - Removes (deposit id) resource deposit or planetary feature to the selected celestial body
- effect add_district = (district id) - Adds (district id) to the planet
- effect add_planet_devastation = (amount) - Adds (amount) of Devastation to the selected create_archaeological_site, negative values lower it
- effect country_add_ethic = (ethic id) - Adds (ethic id) to the player empire, using more than 3 ethic points will remove low attraction ethics
- effect country_remove_ethic = (ethic id) - Removes (ethic id) from the player empire
- effect create_archaeological_site = (archaeological site id) - Adds (archaeological site id) to the selected create_archaeological_site
- effect set_origin = (origin id) - Changes the origin of the player empire to (origin id)
- effect shift_ethic = (ethic id) - Shifts the player empire's ethics to (ethic id)
- event (event id) - Triggers (event id)
- federation_add_experience (amount) - Adds (amount) of Experience to the Federation, default 1000
- federation_add_cohesion (amount) - Adds (amount) of Cohesion to the Federation, default 200
- federation_add_cohesion_speed (amount) - Adds (amount) of Monthly Cohesion to the Federation, default 10
- federation_examine_leader - Triggers a Federation succession
- finish_research - Finishes all active research
- finish_special_projects - Finishes all special projects
- finish_terraform - Finishes all terraforming processes
- food (amount) - Adds (amount) of Food, default 5000
- force_integrate (country_id) - Integrates (country_id) empire into the player's empire
- free_government - Toggles allowing player to change governments without the time limit
- free_policies - Toggles allowing player to change policies without restriction, including policies previously disabled
- grow_pops (amount) - Adds (amount) of growing pops to selected planet, default 1
- instant_build - Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused
- intel - Gives sight of the entire galaxy and disables first contact while active
- influence (amount) - Adds (amount) of Influence, default 5000
- invincible - Player ships will not take damage
- kill_pop (pop id) - Kills (pop id) pop
- max_resources - Fills all resource storages
- minerals (amount) - Adds (amount) of Minerals, default 5000
- observe - Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
- own - Take ownership and control of the specified fleet, starbase or planet
- planet_class (celestial body id) - Changes the selected celestial body to (celestial body id)
- planet_happiness (amount) - Adds a modifier with (amount) Happiness to the selected planet, default 100
- planet_size (size) - Changes the (size) of the selected planet, can go above regular sizes but above 78 will move the planet backwards
- play (empire ID) - Switches player control to empire (empire ID)
- remove_trait_leader (leader id) (trait id) - Removes (trait id) from (leader id)
- remove_trait_species (species id) (trait id) - Removes (trait id) from (species id)
- research_all_technologies (Boolean) - Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for repeatable technologies.
- research_technology (technology id) - Instantly research (technology id)
- skills (amount) - Adds (amount) of skill levels to every leader under player control, default 1
- skip_galactic_community_cooldowns - Disables cooldown when proposing resolutions from the same group
- society (amount) - Adds (amount) of Society tech points, default 5000
- survey - Surveys all planets, requires at least one science ship
- techupdate - Re-rolls the current available tech choices
- unity (amount) - Adds (amount) of Unity, default 500
- unlock_edicts - Unlocks all edicts
It’s possible that more Star Trek: Infinite console commands and cheats will be uncovered post-launch, once the community digs deeper into the game.
That being said, the ones above should prove helpful during any playthrough, regardless if you’re looking to just cause interplanetary mayhem or have an easier time learning how the game works.
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