Teamfight Tactics’ Update 10.21 is now available on live servers, its patch notes revealing its release date alongside a first set of Divine Trait changes.
As with past updates, TFT Patch 10.21’s release date lands on the same day as its League of Legends counterpart, being set to go live on Wednesday, October 14.
New patches are usually preceded by a period of server downtime, and you can keep track of when the servers go offline for TFT 10.21 maintenance by checking out League of Legends server status article.
TFT Patch 10.21
Below, you’ll find the full list of changes that TFT Patch 10.21 has brought to the autobattler:
TFT 10.21 Traits Systems Changes
- Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
- Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
- You are now guaranteed to see at least one Chosen by 2-2.
TFT 10.21 Traits Balance Changes
General Balance
- Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
- Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
- Moonlight (5) now exists: Stars up the lowest 2 champions.
- Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
- Ninja AD and AP: 50/120 ⇒ 50/150
- Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
- Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
- Vanguard (8) now exists.
- Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500 </ul>
- Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
- Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
- Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
- Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage and dealing 50% bonus true damage for the duration of the ascension.
- 2 Divine: 4 seconds
- 4 Divine: 7 seconds
- 6 Divine: 10 seconds
- 8 Divine: 14 seconds
- Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
- Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
- Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
- Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
- Fortune (6) average gold value: 10.25g ⇒ 11.65g
- Fortune (6) lowered the chances of a 5 cost drop.
- Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
- Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
- Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
- Aphelios' turrets now stop firing when Aphelios is disabled
- Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
- Jax Starting/Total Mana: 50/100 ⇒ 60/110
- Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900
- Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
- Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2
- Ahri Health: 650 ⇒ 600
- Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
- Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
- Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
- Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%
- Azir Warlord's Divide Damage: 200/350/2000 ⇒ 200/350/8888
- Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
- Kayn Shadow Form damage buff: 75% ⇒ 50%
- Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
- Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
- Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000
- Chalice of Power Bonus Spell Power: 30 ⇒ 40
- Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
- Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
- Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
- Luden's Echo Base Damage: 200 ⇒ 180
- Luden's Echo Bonus Damage: 180
- Quicksilver Duration: 12 seconds ⇒ 10 seconds
- Statikk Shiv Damage: 85 ⇒ 75
- Statikk Shiv Bonus Damage: 85 ⇒ 175
- Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
- Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
- ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
- ZZ'Rot Portal Construct Attack Damage: 70 ⇒ 150
- Fixed a typo in Fortune.
- Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
- Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
- Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
- Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
- Kayn no longer casts if there are no enemies in range he could hit
- Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
- Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended. Thanks LeDuck!
- Condensed the scoreboard health bars on mobile.
Cultist
Divine
Fortune
TFT 10.21 Champions Balance Changes
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
TFT 10.21 Items Balance Changes
TFT 10.21 Bugs
TFT 10.21 Mobile Changes
With TFT Patch 10.21 covered, give our Patch 10.20 article a read to learn about the previous changes pushed to live servers.
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