Teamfight Tactics’ patch 10.14 is now available on live servers, a look at its patch notes revealing its release date alongside changes to the Star Guardian trait and various champions.
TFT Patch 10.14’s release date is the same for both it and League of Legends, being scheduled for Wednesday, July 8th.
As with any other of its peers, patch 10.14 will see TFT be taken down for a period of maintenance that starts at 3:00 AM PDT for NA, 5:00 AM BST for EUW, and 3:00 AM CEST for EUNE, usually taking around three hours to complete, provided everything goes smoothly. To keep track of when the game comes back online, check out the League of Legends server status.
TFT Patch Notes 10.14
Here are all the changes and additions introduced to Teamfight Tactics in Patch 10.14:
Systems
Neeko Boxes
It often punishes your economy when you get a Neeko's help from a Blue or Gold box, especially early in the game. So we’re adding gold rewards to those boxes that drop Neeko's.
- Blue Box: Neeko ⇒ Neeko + 2 Coins
- Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins
Ties
Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:
- Least negative health total.
- If negative health is tied, most health in the round prior to elimination.
- In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.
Galaxies
- New Galaxy: Dwarf Planet - The first and last row of every board is disabled.
- Removed Galaxy: Little Little Legends.
Traits Balance Changes
- Star Guardian Mana share: 25/40/55 ⇒ 15/25/45
- Poppy Starting/Total Mana: 60/100 ⇒ 50/90
- Zoe Starting/Total Mana: 70/100 ⇒ 40/80
- Neeko Starting/Total Mana: 75/150 ⇒ 25/100
- Syndra Starting/Total Mana: 0/60 ⇒ 0/40
- Soraka Starting/Total Mana: 50/125 ⇒ 50/120
- Janna Starting/Total Mana: 50/130 ⇒ 30/100
Other Traits
- Celestial Healing: 15/40/99% ⇒ 20/45/150%
- Cybernetic Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70
- Sorcerer Spell Power: 20/45/75 ⇒ 20/40/70
Champion Balance Changes
Tier 1 Champions
- Jarvan Health: 650 ⇒ 700
- Jarvan Attack Damage: 50 ⇒ 55
- Jarvan Mana: 50/100 ⇒ 40/80
- Jarvan Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
- Xayah Attack Speed: 0.8 ⇒ 0.9
Tier 2 Champions
- Mordekaiser Health: 650 ⇒ 700
- Mordekaiser Indestructible Damage: 50/75/125 ⇒ 75/100/200
- Rakan Health: 600 ⇒ 700
- Yasuo Total Mana: 90 ⇒ 80
Tier 3 Champions
- Ashe Health: 600 ⇒ 650
- Ashe Attack Speed: 0.8 ⇒ 0.85
- Ashe Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
- Ashe Enchanted Crystal arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds
- Ezreal Attack Damage: 60 ⇒ 50
- Ezreal Starting Mana: 50 ⇒ 30
- Karma Inspire Shield: 250/400/800 ⇒ 300/450/900
- Karma Attack Speed Boost: 50/75/125% ⇒ 70/90/150%
- Neeko Health: 800 ⇒ 850
- Neeko Armor: 45 ⇒ 50
- Shaco Total Mana: 80 ⇒ 70
- Syndra Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220
- Vayne Health: 550 ⇒ 500
- Vayne Attack Damage: 60 ⇒ 50
- Vi Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100
Tier 4 Champions
- Fizz Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000
- Irelia Health: 800 ⇒ 900
- Irelia Attack Damage: 70 ⇒ 85
- Irelia Armor: 35 ⇒ 50
- Irelia Magic Resist: 20 ⇒ 40
- Irelia Bladesurge Damage: 175/250/500% ⇒ 225/250/500%
- Jhin Attack Damage: 80 ⇒ 85
- Jhin Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
- Jhin 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%
- Jinx Attack Speed: 0.75 ⇒ 0.7
- Riven Shield: 225/375/1000 ⇒ 200/350/1000
- Viktor Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500
Tier 5 Champions
- Aurelion Sol Mana Drain: 15/25/50 ⇒ 10/15/50
- Aurelion Sol Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000
- Janna Attack Speed Bonus: 100/150/500 ⇒ 80/125/500%
Urgot
Urgot’s getting a lot of changes and so….his own little section. From a balance perspective Urot is currently one of the weaker 5-cost champions, however he feels bad to play against and there’s not enough incentive for the Urgot player to level him up.
- Armor: 30 ⇒ 40
- Magic Resist: 20 ⇒ 40
- Attack Range: 660 ⇒ 420
- Starting/Total Mana: 40/90 ⇒ 50/100
- Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
- Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
- Damage is now preventable (a unit with Guardian Angel will revive).v
- Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
- Time to reel the enemy in now scales with Star Level.
- Reel Duration: 1.5 sec ⇒ 3/2/1 second(s) </ul>
- Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).
- Ionic Spark Magic Resist shred: 50% ⇒ 40%
- Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
- Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
- Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
- Lulu Polymorphed units will no longer hop around while Stunned
- Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
- Aurelion Sol can no longer cast while being reeled in by Urgot
- Buy XP and Shop buttons now animate when you zoom in and out!
Items
Bugfixes
Mobile Corner
Also check out the latest changes to hit live servers in our TFT patch 10.13 article as well as what's in store for League of Legends in patch 10.14.
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