At first glance, Torn Asunder looks like an unlikely continuation of Zeno Clash. A similar visual style, combat and movement mechanics - it all looks the part, but it's not. Torn Asunder is simply one of those wacky, unnerving first-person fighters where we'll be exposed to all sorts of unnatural drudgery.
Described as a 'melee combat action game set during primal times,' Torn Asunder has all the makings of something special, at least as far as the trailer is concerned. We've got some non-standard enemies, a stylised visual style, some whimsical jank - all that remains is for us to see how the game actually plays.
Running in Unreal Engine 4, Torn Asunder promises to deliver in particular when it comes to combat. One of the main features will be the ability to tear limbs off of enemies for use as weapons, as you might've guessed, but the developer also mentions parkour-like movement mechanics, and a slew of bosses.
Torn Asunder is planned to take us through a variety of environments, too: 'a dying volcano, sacrificial grounds of the First Tribe, and the swamp house of a crazed shaman.' Each of these environs will have exploration opportunities for the players to learn about this pre-historic world through practical gameplay.
There's no word yet on when Torn Asunder might get its release, aside from a vague '2019' notification on the game's Steam page. Stay tuned to Game Watcher for more information on this as we go along.