Hmm... what to do with him now... |
The main ‘hook’ this time around is the ability for players to ‘Quad Wield’, so they can use Jackie’s Darkness arms as well as firearms at the same time. The arms allow for a lot of interesting gameplay choices, such as grabbing items for cover, Tarzan-ing across gaps, as well as eating people’s hearts out and finishing moves. It’s all very morbid, but also very fun as well playing around with what Jackie can do. There have also been other changes and improvements over the original, such as an enhanced focus on light vs. dark, more powers and talents, and a few other bits and bobs.
Every character has passive buffs that can also help team mates |
Each of the four characters have their own personality, story, abilities and Darkness fused weapons. Big Jim, for example, wields a special axe that you throw and summon back to you. Dumond’s Voodoo stick allows you to throw people in the air, and Shoshanna’s special pistol never runs out of ammo. Each character also has an innate talent, as well as a power that can be activated (no limit, but there is a cooldown) which are generally based off powers that Jackie himself can get in the main game. Each has very different play styles as well, and they can be very challenging at first as you try to adjust to each.
It’s an interesting mode, to be sure, but definitely one built for co-op. The mode is playable offline by yourself, but it’s an odd inclusion as we don’t see why anyone would want to. Some of the challenges you face be very challenging by yourself, and in the general the Vendetta missions are but a mere shadow of Jackie’s main outing. There’s a lot of running and gunning with little variety at times, but from what we’ve seen so far there are some good moments as well. In terms of handling, some of the characters feel a bit awkward, especially Shoshanna as she has no melee weapons. She only has ranged gun and considering this isn’t an FPS, for her at least things are a little stiff.
He may look a tad Irish, but he sounds very, very Scottish... |
We imagine fans have been waiting a fair while for this game, considering the original was out in 2007. Digital Extremes have definitely put their own mark on the franchise, but that’s mainly in terms of the visual style – the gameplay and the feel of the game still remains more-or-less true to Starbreeze’s original tale. The quad-wielding feature will certainly spice things up, as will the new Vendettas multiplayer, but everything still needs a bit more work and polish, so we shall see. The Darkness II is coming to PC, PlayStation 3 and Xbox 350 on February 7th in North America, and February 10th in Europe.
Most Anticipated Feature: Quad-wielding, definitely.
(This preview is based on hands-on time with an early Xbox 360 build)