Oh is that what they mean by 'Angel'? Hello... |
The focus here is on straightforward arcade shooting and high scores. While your core objective is to prevent as many townsfolk from being stolen away as possible, it ultimately becomes about blowing away each enemy wave as quickly and efficiently as possible for maximum points.
Enemy vehicles come in three flavours: Slavers, large trucks that attempt to capture your civilians; Killers, armed dune buggies whose aim is to attack you directly and Duals, small buses that can fulfil either role. Each enemy vehicle doesn’t take much sustained fire to destroy but in later waves you’ll be faced with large numbers of them.
Power-ups come in the form of upgrades that can raise the power of your basic machine gun weapon. Secondary weapons can also be picked up such as an EMP which temporarily disables all enemies onscreen. Land mines and napalm are particularly useful, allowing you to place destructive traps down in preparation for the next enemy wave. Standard health, armour and bonus point drops round out the list of potential power-ups dropped by destroyed enemies.
It's got some good story art, we'll give it that |
Each stage features a boss battle which temporarily pushes the town defence aspect aside for a confrontation with a massive opposing vehicle. From what I’ve seen these fights amount to saving up a specific power-up that the boss is weak against and unleashing them at the right time. Hopefully, these encounters will become a bit more diverse as the game progresses, encouraging a range of different tactics.
Further variety comes in the form of bonus rounds which take place from a first person perspective from behind the wheel. It’s refreshing to take on objectives that are different from the status quo like checkpoint races and a survival mode. However, the maps and the graphics engine were clearly not designed to be experienced at ground level so this alternate perspective is currently more than a little jarring.
Though the game’s Story Mode is very light on actual plot, it is nicely presented in the form of motion comic panels with some decent voice acting. Unlike some games that use these (MotorStorm Apocalypse comes to mind) Wasteland Angel takes a minimalistic approach, letting the excellent art tell the story and not overstretching its bounds by overly animating them.
The game features eight areas each with a couple of town defence levels, a boss fight and a bonus stage. It features four difficulty modes and online leader boards, so if you’re the type obsessed with high scores there looks to be a decent amount of replay value for you here. Some kind of multiplayer, even if it were two player co-operative play, would have been nice though.
Oh noes! Wave 3 is approaching! ... what does that mean? |
Developer Octane Games and publisher Meridan4 have been somewhat cagey about when and on what services Wasteland Angel will be released. Our preview build was based in Steam so it’s a good bet that Valve’s downloadable service will be one way to get hold of it when it launches sometime this summer.
Most Anticipated Feature: While the core game play is pretty repetitive, the boss battles and story have the potential to spice things up over the course of the game.