Thankfully, the buses are way more efficient than any real-world bus system... |
Now unsurprisingly, Cities XL 2011 is just like the previous game. Almost exactly like the previous game, in fact. This isn't exactly something we can begrudge them for, as several major sports franchises do similar things all the time. It does make this a difficult one to appraise though as it essentially still has most of the issues the previous game had, and it also means there's little 'new' to allow it to stand on its own merits. I suppose this is what happens when a company takes a failed game and try to turn things around, but they could have probably taken a little bit more time with it if they'd wanted just to add something truly unique into the game.
To be fair, there is some new content here. A tweaked public transport system that includes Metro lines and a Bus system, cultural textures so that you can further theme your city based on British, German, American or French architecture, some new maps (although mainly it's just the maps from the last game) and other tweaks like improved zoning and taxes. Probably the two most substantial changes to this game is the inclusion of new buildings - I haven't seen them all but there's supposed to be over 300 extra buildings, and the inclusion of features from the previous game's online mode.
Previously, you could only trade with Omnicorp in single player, and then only other players in the PlanetOffer online mode. Now, you can trade with Omnicorp plus other cities you create. Also, the Bus system was only available online, now it's available offline. There were other things such as online-exclusive maps and blueprints which you could work together in order to collect and create which have also been included, but that's about it.
New content includes being able to build structures on the water |
But that's not all: Cities XL was going to be improved and expanded upon through a concept called 'GEM's' - de facto mini-games that you could build, and then go into and manage on a more individual level to help provide wider bonuses to your city. A Ski resort and a Beach area were showed off the most to expand on this concept, however the plans were never followed through and it looks like Focus isn't going to be dealing with those either.
By now you've probably noticed that I've spent more time talking around the game, than actually about the game. Well the reason for this is simply because Cities XL 2011 can be summed up in a paragraph. Unfortunately site editorial policy (the policy that I made, now that I think about it), is that reviews need to be at least 1000 words. You can usually write plenty on a game if you play it enough, so 1000 is no biggie. But in all honesty, apart from the specific exceptions that I've already laid out, if you want to know about Cities XL 2011, go read my review on Cities XL. They're pretty much the same game.
It'll take a lot of time, effort and planning to get a city looking like this |
CITIES XL 2011 VERDICT
Granted, this is an improvement in most areas - less bugs, tweaked features, some new content… but the complete dropping of the online mode is in my mind a step backwards, and the game still lacks a soul. On those grounds the game gets the same score as the last one did. It’s good that Focus offered a significant discount to anyone who had already bought Cities XL, as otherwise there would be little here to entice old players. New people to the franchise who’ve longed for a decent city-builder should definitely try this out though.
TOP GAME MOMENT
It has to be said, there is something satisfying in actually designing how your city will look…