A lot of the details of the game can be found in the pre-review we did when we first started, so this is more of a narrative as to how the game plays out - to which I say it plays out very good. One of the key aspects of an MMO, we feel, is pacing. RIFT’s pace is exceptional throughout the first 15 levels or so. The starting areas are well craft and unique, expertly introducing you to the basic elements of the game as well as establishing the world and why you’re in it. What’s especially good here is that each of the two factions - the Guardians and the Defiant, have different justifications for the players presence in the world. The Defiants send you back in time in order to try and stop the cataclysm that’s about to consume them, and the Guardian players are resurrected heroes from an earlier battle against Regulos, who want also want to try and save the world from a future they’ve seen.
You don't have to go seal a Rift, but there are consequences for leaving them... |
The soul-system adds a refreshing degree of diversity and customization to combat, although combat itself is nothing special and can even a little try at still. Still, the ability to instantly re-spec and change the entire dynamic of your character at little cost really saves the day here. The only criticism we can level against it could be more guidance as to the individual souls themselves, and how they're used, but MMO veterans shouldn't have any problem trying out different combinations.
It might not be Aion's level of pretty, but it's still good |
Things can escalate as well, from Rift’s, there are mob invasions which can set up footholds - even by taking over a quest hub which you’ll need to take back. Full scale invasions, with multiple rifts and dozens of mob groups happen several times a day, which take REAL coordination in order to hold back. Trion’s casual approach to grouping as well comes in to play quite nicely here. Whilst there’s the standard guild mechanic, and of course you can just party up with friends - if you’re billy no-mates like me, but need help sealing a rift, the ‘public grouping’ system allows you to causal band together, share the rewards, and then simply drop out again and be on your way. Think of it like a one-night stand, just with even less talking.
As we’ve mentioned before, there’s a whole host of different things that you can get to grips with here, but we’re not just talking about Quests, RIFTS, or even standard things like PvP and crafting. Collectibles form a surprisingly significant part of the game, and actually provide an incentive to explore all the nooks and crannies that, in other MMO’s are really just there for show. There are countless artefact ‘sets’ that you can find items from lying about Telara, and as you complete sets, you can turn them in for rewards and special currency that allows you to but special items. There is also a separate space for lore books, for those interested in that, and you can find collectable books scattered around Telara.
This happy chappy is the first Dungeon Boss you'll come across |
In all honesty though, this is a surprisingly strong launch for a new fantasy MMO. Guild Wars 2 And The Old Republic better hurry along if they want to deliver that innovation they keep promising us, because it seems RIFT already has the jump on them. There's so much here to get to grips with, and it can only get better as Trion already have plans for what they'll do post release. Whether you’re an MMO veteran looking for your next fix, or if you're a newbie looking to expand tour horizons and jump into the genre for the first time, RIFT is an excellent place to start. Just remember - we're not in Azeroth anymore.
RIFT VERDICT
In all honesty though, this is a surprisingly strong launch for a new fantasy MMO. Guild Wars 2 And The Old Republic better hurry along if they want to deliver that innovation they keep promising us, because it seems RIFT already has the jump on them. There’s so much here to get to grips with, and it can only get better as Trion already have plans for what they’ll do post release. Whether you’re an MMO veteran looking for your next fix, or if you’re a newbie looking to expand tour horizons and jump into the genre for the first time, RIFT is an excellent place to start. Just remember - we’re not in Azeroth anymore.
TOP GAME MOMENT
Banding together to resist invasion in the zone events are immensely satisfying.