The game looks great |
Battlefront II features space fights |
The Star Wars setting is keying all by itself and the Battlefront II just adds to the scintillating set up of the Star Wars battlefield. Here the players are constantly fighting. They fight for strategy points that lead to the objective. To assist them in planning out the strategy, Battlefront II furnishes well laid maps and well defined waypoints (also called as capture points). Players can decide the best way for them to go about the objective but it’s not all. There are many more aspects to it.
Star Wars Battlefront II has two types of fight options for the player to choose from. For those players who prefer a face to face confrontation there is an opt for a series of skirmishes or dogfights. This mode of warfare features small sized vehicles like Star Destroyers, Frigates or smaller stuff like Flea Fighters. Players can choose any combination of 3 vehicles as they desire. The other mode involves the use of subterfuge.
In this mode the player must breach into the enemy’s aircraft and destroy it. What adds to the excitement are the good and almost real looking ships and vehicles. Playing is a very overwhelming experience with such a grand and almost real setting. If a player is very good at subterfuge he can even steal fighters from the enemy ship.
The Rebels |
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If the player knows his strategy, he can finish it off in a matter of few minutes. But like any other game this one also has some drawbacks. The first drawback is the lack of figures in the version II of Star Wars. You, as a player, can only have 2 types of figures - a pilot and a marine. So if the fighter gets damaged and has to be repaired, the pilot has to do it himself. Another issue that has been pointed on various forums is the lack of variations. Suppose you are playing a single player version and have mastered all the maps. Then, when you move to the multiplayer option of the game you feel quite like at home. In other words all the maps in the single player roughly deal with the same maps that are present also in the multiplayer.
So the degree of difficulty remains almost the same and this is what makes it less enjoyable, especially if the players are all “masters of the game”. Now if everyone knows about each nook and corner of every map it makes it just too easy and disinteresting. Only the external settings such as planets where the fight is conceptualized changes between matches. There are as many as 24 different battle scenes and planets such as Mustafor, Utapau and Coruscant.
If a player is good at strategizing, he gets a bonus which usually gives him a good advantage. The player gets points as bonus. After accumulating a certain number of points, the player can respawn a player making him a hero. Although the hero does not have a distinct edge over other characters in terms of power, one thing definitely creates an edge over the enemy. In order to defeat your hero the enemy forces must reunite. Most of the time this is prevented by other characters and this makes the hero invincible. The hero can create havoc in the enemy camp by just using his invincible nature.
Imagine having enemy armor in your base camp which cannot be damaged by hits!
When playing Battlefront II, I got my biggest thrill out of sneaking onto an enemy ship and hiding inside one of the small fighters on that ship. Then I sneakily flew that enemy craft off of the ship and began using it to attack my confused enemy. When I had some mechanical problems, I hid behind a rock on my selected planet and repaired the fighter, and then I resumed my conquest of the enemy.
Barricades | Space view |
This is as good as that. To maintain competitive nature of the game the numbers of heroes are restricted to one per side. Well it’s anyone’s guess that one is enough to make the enemy go bizarre. Although all the game is well built and exciting, when it comes to pointing out the moment of the game there are a few prizes to guess it. It’s the point at which when you manage to sneak into an enemy fighter and just wait for the enemy to thin out and then cautiously sneaking out with it. It’s really thrilling to see the enemy confused when you start attacking with their vehicle. This hits the enemy hard and by the time the enemy understands this, the player can do a lot of damage and create a lot of havoc in the enemy camp. If players face some problems with fighters, they will just plainly hide it behind a rock, fix it and resume fighting. Really a thrilling experience!
TOP GAME MOMENT
When playing Battlefront II, I got my biggest thrill out of sneaking onto an enemy ship and hiding inside one of the small fighters on that ship. Then I sneakily flew that enemy craft off of the ship and began using it to attack my confused enemy. When I had some mechanical problems, I hid behind a rock on my selected planet and repaired the fighter, and then I resumed my conquest of the enemy.
Barricades
Space view