Star Wars: Force Unleashed 2 is the opposite of broken. Its protagonists no longer writhe around in mid-air as if they were having an epileptic affair; its force effects no longer tear the screen and regularly collapse the engine; and it looks - at times - every bit the big-budget videogame with hollywood-quality visual sheen. It's also incredibly dull, entirely predictable, and ultimately feels devoid of inspiration and surprise.
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Starkiller returns? Perhaps |
Chisel-jawed anti-hero Starkiller makes a return here, albeit in the form of a clone. Turns out that Darth Vader has been promoting his vision of extreme violence through advanced genetics, attempting to produce a replicated warrior complete with their original powers. Things quickly turn sour, leaving the conjoined body and memories of our old protagonist bolting through a window and into the waiting arms of the rebellion - but with few of his famed skills intact. Cue several levels of grinding against the six or seven types of enemies that populate this version of the galaxy, and a ladder of unlockable abilities to suit your style of play.
The plot, as thin as it is, is entirely forgettable. As Starkiller-lite, you're thrust into three or four different locations to do battle in search of the returning Juno Eclipse (herself now fighting for the rebellion), and treated to a few pleasant-looking cutscenes along the way. The problem though, is that there's little connection with either our hero or the woman he's risking his life for. He's a clone after all, and she's virtually ignored for the entire game. The storyline does little to build character or investigate the troubled psyche of a man that's essentially a walking experiment, and it all fizzles out in a predictable and ham-filled ending sequence - whether you choose the good or bad route.
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The graphical engine has been given a considerable overhaul |
What it does do well however, is trade almost entirely on a core action loop that's improved on the previous title. The physics system has been reigned back, and controls focused to allow for a much more incise style of play. It's now entirely possible to force-grip an object and reliably aim it in a direction of your choosing, or to pull objects out of mid-air and launch them into a target that isn't a hundred metres in the opposite direction. Combine those simple tweaks with improved lightsabre combos, aerial attacks and a range of other devastating force powers, and you have a streamlined combat playground that can on occasionally dazzle with its vast array of environmental destruction.
For all those steps in the right direction though, Force Unleashed 2 never really provides the right play space to get the most out of the mechanics. Far too often you'll find yourself boxed into a small area or ploughing through corridors of enemies that are immune to your 'sabre, powers or sometimes both; and even the battles against what should be lumbering, imposing mechs quickly turn into a formulaic and repetitious grind. QTE sequences are sprinkled frequently into the mix, and even the execution animations at the end of tricky sequences fail to ignite the senses.
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Only one way to go... |
It's maddening, because there are moments here when everything comes together to form a glorious whole. They mostly occur in the infrequent open hangars or combat arenas, and often take the form of a mad dash between groups of enemies, chaining your powers to destroy all and sundry in a hail of neon-tinged death. The DNA for a great experience is undoubtedly contained within the redesign, but it's too-often stunted and forced into a mould that smothers any sense of player agency in favour of an easy procession of enemies.
With precious few of those quality gameplay moments and a plot that limps along in need of focus, unfortunately Force Unleashed 2 ultimately fails to live up to the interest of its broken but far more compelling predecessor. With a running time of around five hours on normal difficulty and a dearth of additional content, you might want to think long and hard about whether you're due for another dalliance with the dark side.
TOP GAME MOMENT
Unleashing a top-level force lightning onto a group of foes