Massive Chalice Summary

8.0
excellent

Massive Chalice Review

Chris Capel plays Double Fine's other Kickstarter, a fantasy XCOM.

Latest Updates

Double Fine project lead Brad Muir moving to Valve

Double Fine project lead Brad Muir moving to Valve

Double Fine project lead Brad Muir has revealed that he is joining Valve Software later this year.

Double Fine's Massive Chalice releases June 1st

Double Fine's Massive Chalice releases June 1st

Massive Chalice will be massively launching June 1st with version 1.0, having spent plenty of time in Early Access. The team at Double Fine have spent considerable time on rebalancing the game, particularly for mid to end game. The launch version will also support controllers for those who enjoy Steam Big Picture gaming. There's to be a big Teamstream session on launch day, June 1st - "please do prepare for silliness."

Double Fine reduce staff by 12 following 'unexpected cancellation'

Double Fine reduce staff by 12 following 'unexpected cancellation'

Broken Age developer Double Fine has had to let a dozen staff members go from the studio after a project with a publisher fell through, signing the death warrant to the unannounced project. They did confirm however that Broken Age, Massive Chalice and the remastering of Grim Fandango "were unaffected." Massive Chalice has recently hit Early Access and is a strategy RPG.

Massive Chalice hits Steam Early Access

Massive Chalice hits Steam Early Access

With relatively little fanfare, Double Fine's tactical strategy game Massive Chalice has appeared on Steam Early Access. It's currently available for 25% off. It's certainly nice to look at. The game's got an expressionistic fantasy style that's not a million miles away from recent 4X fantasy Endless Legend.

Self-publishing keeps Double Fine afloat, Psychonauts sales 'a steady income'

Self-publishing keeps Double Fine afloat, Psychonauts sales 'a steady income'

Tim Schafer has said the last two years of Psychonauts sales has been worth more to them than any period before that, simply because Double Fine acquired self-publishing rights to the IP. Any time there's a Steam sale "it's generating a bunch of money" for the developer, which helps them steer clear of bad publishing deals with "terrible recoup terms".

Show more