Robilliard stated that photorealism has definitely played a part, explaining, ”When you can render characters that look like the ones in our game - and other games - you get to this realism level where you really don’t want to encourage that kind of thing. Seeing that kind of reaction from gamers… It may well be human nature, but you don’t want to put content out there that pushes those buttons.”
There was some questioning, if not backlash, at Star Wars 1313’s concept, in light of this.
”We had a lot of questions from people saying: mature Star Wars?” Robilliard noted. ”Does that mean we’re going to see blood and guts all over the place? That’s not it at all - it’s not what we’re shooting for. I don’t think that would ever fit in Star Wars, really.”
Visual effects supervisor Kim Libreri summed up. ”It’s for adults, not for psychopaths.”