Bombshell launched late last week for the PC, with various publications proclaiming it a major dud, including our very own Dustin Bailey, who gave it a 4.5/10 saying “Bombshell isn’t the worst game I’ve ever played, but it’s among the most dull and uninteresting.” It didn’t fare much better with Steam’s user reviews, but at least it’s a little bit more mixed than the average score of 41 on Metacritic.
3D Realms are working hard to resolve some of the complaints that have been thrown against Bombshell, and are looking through comments and reviews to gather information to hopefully improve the game before it’s too late. A statement from 3D Realms CEO, Frederik Schreiber, goes over some of the expectations from the early preview builds, with many comparing it to “Diablo” and other great ARPG’s.
“Some reviewers were expecting to be playing a “Diablo in space.” Ever since previewers started comparing us to some really great ARPG’s, we sort of ran with that comparison because of how flattering it was” said Schreiber. “But our RPG elements are super lightweight by comparison to most other ARPG’s, and so moving forward we’re going to work harder to set expectations more accurately. This is an action-shooter with weapon progression.”
Schreiber did go on to thank fans for their support and feedback, while 3D Realms remain committed to Bombshell and will keep patching it over the course of the coming weeks.
“First of all, I want to thank all of you for buying Bombshell. We’re extremely grateful for all the feedback and support. Running a small indie studio, trying to make big games is not always easy, but we remain committed to keep leveling-up as a team!” said Schreiber.
The first patch, version 1.01, has now been released, and it includes the following fixes:
Reduced health for Abomination boss battle in Phase 1 and 3.
Reduced damage and acid range for Abomination boss battle in Phase 3.
Reduced number of creature spawns in B5.
Fixed stats saving on player death.
Fixed wobbly camera in character/shop menu.
You can not “over-upgrade” powers, stats and weapons anymore.
Some achievement fixes. If any of the past achievements are not unlocked, they will be recovered from saved save stats and unlocked when you load your profile.
Execution chance is lowered to 10%.
Bugfix for B3 Firerain (fixed glow).
Quest rewards for “Find Holloway” quest in A1 now activate after the conversation is over (to avoid the level up message interfering with the dialog).
Fixed default keybinds restoring dev commands.
Depth of field is enabled by default.
Disabled dev messages popping up.
By default, textures/characters will be set to “high quality” instead of “medium/low”.
Fixed effects for two explosions.
Got rid of glowing grid from occlusion mats, now it’s a simple dither.
Fix for subquest in C1.
Texture and material tweaks for White House assets.
B5 Boss battle - Alternate falling rocks in Phase 3 + respawning ammo.
C5 - Fixed hidden pickups between phases & pickups now respawn.
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Did you pick up a copy of Bombshell last Friday? What do you make of it so far? Do you think it’s got enough potential to be turned into a great game with patches? Let us know in the comments area below.