The Adventures of Van Helsing-developer Neocore Games are starting to head into full swing with the development of Warhammer 40,000: Inquisitor – Martyr, which will be released for the PC, PlayStation 4 and Xbox One in 2017.
Development on its new engine is going well, with a short tech teaser being released today that shows the improved real-time reflections Neocore are working on for Warhammer 40,000: Inquisitor – Martyr.
“Real-time reflection effects are very common in higher quality games these days. With The Incredible Adventures of Van Helsing, we already implemented an early version of this feature, but the upcoming Warhammer 40,000: Inquisitor – Martyr will have much more realistic effects” said Richárd Németh, Graphics Programmer at Neocore. “As you can see in this short video, the metal floor will reflect the statues in a realistic way, the camera will follow the scale of reflections as they are, in a precise parallax. The reflecions are real-time and dynamic, so it shouldn’t be a surprise when we see our character’s reflection as is on flat surfaces.”
“Compared to Van Helsing, indirect light sources and systems are more tuned together. The math of the reflections is more closer to reality, as opposed to a very arbitrary methods used in Van Helsing. Light scattering is also new, the light is stronger close to its source, and it’s all calculated with precise mathematical formulas. It is important to note that there will be reflections on every surface where the engine allows it (flat, polished surfaces, even the armour of our enemies).”
You can check out the tech teaser below:
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