When Space Hulk: Deathwing got closer and closer to release, everything seemed fine. But once players got their hands on the open beta client, thousands of bulky pest controllers helped unearth many a few too many bugs.
Need A Review? Micheal Didn't Think Much Of Space Hulk: Deathwing Back In December 2016
With the game scheduled to go live around the start of December, it was eventually pushed back just two days before release, apparently there were just too many problems to work out so close to the big day. Once the finalized release date rolled around, however, it was clear to many that this one still needed a little more time in the oven. With more performance problems than anyone had anticipated, we might be seeing a few patches from here on out. So lets start keeping things neat and tidy.
Space Hulk: Deathwing Update - Hotfix Patch Update 1.74 Released
Focus Home Interactive and Streum On Studio have released another hotfix for Space Hulk: Deathwing, which brings the game up to version 1.74 and includes the following changes:
Patch Notes:</div>
- Teammate AI Behavior Fix : They will no longer use the wrong range to attack enemies
- Multiple Fixes to the Order Wheel
- Fixed Purgatory Sword range
- Fixed Zealot not working as intended for the Assault Class
- Attempt to fix the issue where guest players were using ammo without it being counted by the host
- Fixed the password filter for searching lobbies
- Fixed multiple display issue for guest players on calculation bar and skill widgets.
- More controller fix (mostly overlapping element and wrong input being displayed)
- Fixed guest players not having their experience bar on the second map or during a jump-in (only happened when playing without codex rules)
- Fixed multiple issues linked to teammate and loading a save (includes possible block on chapter 6 and graphical issues)
- Fixed Nahum saying “Medkit is reloading” when ordered to heal
- Fixed some truncated texts
- Fixed Psygate portal indicator would sometimes stay displayed while the portal is gone.
- The skeleton on the first random special missions in Chapter 6 is no longer blocked by the doors
- Fixed fervour gauge being displayed in special missions (no longer in use with the new psygate portal)
- Fixed overlapping menu options or pause screen if they were displayed at the same time as a game over
- Fixed a rare case of Scythe-strain Genestealers and Broodlords being stuck in some cases in Chapter 6 after a plasma cannon shot
- Multiple fixes to the proximity mine, mostly related to controller usage and guest display issue.
- Fixed if the chat window was open in the lobby it was displayed all the time in the game
- Possibly fixed some rare cases of teleporting through walls with the Deep Strike Skill
- Fixed weaponry statistics were not properly localized
- Fixed a bug in Special Missions Chapter 6 where the host could arrive in-game with the inventory open
- Fixed a bug in Special Missions Chapter 7 where assets would not load properly when hacking turrets
- Fixed the weaponry of your teammates not being properly saved when loading a save
- Fixed an issue where loading a save could cause the player to die before arriving in-game
- New Class Integration : The Interrogator Chaplain.
- New Weaponry (Stormbolter MK2, Purgatory Sword).
- Psygate System Overhaul
- You now open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
- Solo Special Mission Changes
- You now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
- UI Improvements
- Improved menu controller support.
- Controller improvements
Space Hulk: Deathwing Update - Patch 7
While currently only up in the beta branch, Update 7 brings a new class to Space Hulk: Deathwing alongside system overhauls and changes to solo play.
Changelog:
Space Hulk: Deathwing Update - Update 6
With the last update launching on the comical day of May 4, update 6 couldn't quite have the same kind of suprise arrival. The latest free update introduces 'Special Missions' that randomise missions and Genestealer spawns to spice things up a bit. Plenty of new skills here, too!
Changelog:
- Special Missions
- All 7 chapters playable.
- All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
- You unlock the special missions in singleplayer after completing the chapter in the solo campaign.
- New Multiplayer Skills
- Proximity Mine
- Places an explosive proximity mine.
- Heavy Weapon Skill
- Skull Drone
- Summons a combat drone to temporarily fight at your side
- Tactic Skill
- Frenzy
- Briefly increases your melee attack speed.
- Assault Skill
- Fire Storm
- Briefly increases your weapon's rate of fire.
- Heavy Weapon Skill
- Gameplay Tweaks
- The limitation on classes in multiplayer has now been removed.
- Shortcuts for orders have been enabled in multiplayer.
- It is now possible to go back to main menu during the score screen of a multiplayer game.
- Holding shift when out of endurance no longer drains your endurance.
- Bugfixes
- Multiple AI navigation fixes
- Multiple localization fixes
- Fixed some issues with collisions
- Fixed a rare issue with LoD
- When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
- Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
- Fixed Belial saying a random line at the end of a Special Mission
- Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
- The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
- Fixed an issue that caused the logs to not be properly displayed in multiplayer.
- Motion blur is now working properly for all hardware.
- Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
- Fixed an issue where a widget would appear repeatedly.
- Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
- A few rare random crashes have been resolved.
- Fixed GUI issues during certain objectives when joining a multiplayer game.
- Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
- Fixed a couple of minor issues in Chapter 1 Special Missions.
Space Hulk: Deathwing Update - Update 5
It's been a long time coming, but Space Hulk: Deathwing has finally been given another round of improvements. Whether we'll have a longer gap here on out or not remains unknown. Maybe they're gearing up for some extra content!
Changelog:
- New Additions
- Special Missions arrives in chapter 1 in multiplayer!
- Played in the existing maps, players must successfully achieve different objectives randomly chosen.
- Genestealer variations have been added - more scale and shading diversity!
- Gameplay
- Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
- Narthecium heal cooldown set to 60s.
- When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).
- Bugfix
- Fix of a possible block when opening the inventory as a guest player.
- Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
- Fix of a rare case when you could be stuck in an empty lobby.
- Multiple graphical glitches fixes.
- Multiple controller menu fixes.
- Multiple GUI and menu fixes.
- Fix of a potential blocking issue with saves created during the first objective of chapter 7.
- Fix of a potential block occurring when loading a save at the end of chapter 4.
- Fix of issues related to dialogues being played when loading a save.
- Fix of an issue occurring during a dialogue with the slomo option.
- Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
- Fix of an issue when saving with a jammed weapon.
- Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
- Performance improvement in the psygate.
- Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
- Fix of a SFX issue after locking a door.
- Fix of a bug allowing players to unlock doors without being near them.
Space Hulk: Deathwing Update - Update 4
Heralding the eventual release of Update 4 after 3 beta runs, Space Hulk: Deathwing's fourth major update brings mass amounts of performance fixes alongside new extended loadouts with 2 new mulitplayer weapons to choose from. Here's the lot;
Changelog:
- New Features
- All the multiplayer classes (except the assault) got extended weaponry available.
- Added new weapons in multiplayer (Heavy Flamer and HellFire).
- PAD menu is now available.
- Genestealers Psykers are now able to teleport.
- Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
- Improvements
- Overall Performance Improvement LD / IA / Gameplay / Streaming.
- When loading a multiplayer map, all players now load at the same time.
- Improved loading times for all maps.
- Added more accurate deconnection popup in case of issue in a multiplayer game.
- Improved Anti-aliasing options.
- Improved Genestealer Behavior.
- Axis Inversion now works properly in the wheel order.
- GUI Changes
- You no longer see your class icon on top of the screen in solo play.
- When entering a new ship, the description of the ship can no longer be seen while in tactical map.
- In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
- The class icon of the precedent played chapter no longer displays on the following one.
- The minimal number of players required to finish chapter 3 is now properly displayed.
- It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
- Fix minor issue with the special effect in the Geneseed room for Guests.
- Menu Changes
- You can no longer use escape as a keybind (this could block you previously)
- You can no longer heal an ally during its death animation
- The option menu now displays properly in multiplayer lobby
- Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
- Fix possible block after a pop-up disconnect
- It’s no longer possible to overlap the bestiary and reliquary panel in the briefing. .
- You can now close the map with escape in multiplayer.
- You can now change the playlist in the multiplayer lobby without having the focus on it.
- Improved character limit for multiplayer name server.
- The difficulty is now properly displayed for new guests accessing the lobby
- It is no longer possible to display the last weapon unlocked while on the skill tree screen
- Fix possible camera issue when joining a new lobby.
- Fix sometimes the tactical map being displayed in-game after hacking a turret.
- All the multiplayer lobbys are now properly displayed after leaving a game.
- Sound options are no longer resets.
- Multiplayer Changes
- Fix in-game voicechat being activated all the times.
- The steam voice-chat can now be properly used in-game.
- The reload animation is now properly played all the time.
- You now see properly the launch timer of a lobby upon joining it.
- Fix creating a new lobby not resetting the difficulty.
- You can now close the in-game chat by clicking outside its box.
- Fix camera view not working properly while dead.
- Fixed a bug that closed doors other than the one with which the player was interacting with.
- The minimap is now properly refreshred for every players.
- Fix a possible exploit regarding class limitation.
- Fix multiple issues with the respawn.
- Fix a possible block when using too much the “previous teammate” input before respawning.
- Fix multiple objective not being properly displayed for the guest.
- Fix an issue with sometimes not having the good weaponry at the start of the game.
- Skills cooldown are now always properly displayed.
- Passives are now always properly displayed.
- Sound Changes
- The low health sound is no longer played after getting out of a vision.
- Singleplayer Changes
- Fix sometimes missing relic in chapter 2.
- Fix sometimes having a bad camera after the vision in chapter 3.
- There is no longer an invisible wall in chapter 4.
- When Nahum dies, the amount of healed he used to have is no longer displayed.
- Fix some graphical and objective glitches in the tutorial.
- Fix an issue with objective display in chapter 7 after loading a save.
- AI, Stability and Gameplay/Graphics Fixes
- Fix numerous case of Genestealers being stuck/blocked.
- Stability improvement on AMD Cards.
- Fix of a possible crash linked to particle system.
- Fix of a possible crash when using alt+shift in rare cases.
- Fix of a possible crash when jumping-in a gameplay game.
- Fix of a possible crash when using the zoom in very rare cases.
- Fix of a possible crash when joining a game where the host was dead.
- Fix of a possible crash in the loading screen.
- Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
- Fix of a possible crash when going back to the main menu.
- Fix of a possible gameplay crash in chapter 2.
- Fix of a possible gameplay crash in chapter 6.
- Fix of a possible gameplay crash in chapter 7.
- Fix of a possible crash occurring when joining a new game through a steam invite.
- Fix of a possible crash in chapter 9 after being teleported.
- Fix of a possible crash when a player left the game while dead.
- Fix of a possible crash for the guest when respawning.
- Fix of a possible crash while loading a new a chapter as a guest.
- Fix of a possible crash with quickmatch joining.
- Multiple other crash fixes.
- Multiple Z-Fight fixes.
- Fixes of several graphical issues when zooming.
- Graphic correction in the last room of the game.
- AMD graphics cards no longer see unsightly shadows in some chapters
- It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
- Having a custom objective on the C.A.T path will no longer block him.
- Fix a rare block on the objective Purge in chapter 3.
- Fix a rare block on the first encounter in chapter 1.
- Fix sometimes starting a chapter not in the psygate.
Space Hulk: Deathwing Update - Update 4 (beta v3)
Said to be their last addition to the Update 4 beta build before it's good to go live after testing, version 3 of the current Update 4 test bench brings more fixes than anything else. There's AI tweaks to how certain enemies target certain playable classes, and optimizations to an explosion that might have been causing some people a few problems;
Changelog:
- Fixes
- Removed permanent voice chat
- Fixed some of the incorrect messages when connection to server was lost
- Fixed no error message displayed to the client when the host was using the button go back to the main menu in the lobby
- Fixed network error received by the client when going back from themselves to the main menu
- Fixed pad picture not displaying the correct mapping
- Fixed Look Sensitivity not correctly stored when set with pad
- Fixed how inverting the look axis on pad and then changing the pad preset was inverting the move axis on the new preset
- Fixed: escape key can be bound
- Fixed Radar issue when coming from the tutorial
- Fixed Crusader skill in multiplayer, which was not avoiding any weapon jam
- Crashes
- Fixed possible crash when joining a Lobby just before the game start
- Fixed crash when going back to main menu
- Improvements
- Improved how warrior-strain and stalker-strain choose to focus the players
- Increased timeout when looking for a server (should help people who cannot find any server in their regions)
- Optimizations
- Optimized explosion on Chapter 9
Space Hulk: Deathwing Update - Update 4 (beta v2)
Seemingly not quite ready to go live just yet, we're receiveing a second build of the current Update 4 beta branch. Most of which are considered 'Major improvements'. Let's take a look;
Changelog:
- Major Improvements
- Graphical errors on AMD GPU cards have been fixed.
- You can now use Steam voice chat while in-game (game's voice chat is still enabled but we're working on it).
- Several crashes have been fixed.
- All usual languages are now available again during beta.
Multiplayer:
- "Next teammate" button displayed while being dead now works properly.
- Kill counter with the Heavy Flamer now works properly.
- Blocking bug during Chapter 3 Purge objective has been fixed.
- Fixed a blocking bug with the disconnected pop-up.
- Fixed the class limitation breaking bug.
- Fixed a bug when a server name is too long.
- AI Tweaks
- Various fixes on idle or blocked enemies.
- Various fixes on the C.A.T.’s behaviour in Chapter 8.
- Performence
- Optimization on specific areas of Chapters 2, 6 and 8 and when performing melee attacks.
- GUI
- Fixed minimap display issues (Host's first map/Guest jumping in).
- Fixed overlapped Bestiary and Reliquary buttons.
- Fixed bad camera placement when replaying the tutorial.
Space Hulk: Deathwing Update - Update 4 (beta)
Essentially issuing a remaster just months after release, Space Hulk: Deathwing's wish to use an update version of Unreal Engine 4 meant a lot of lighting had to be rebuilt from the ground up.
Up from that, multiplayer spawn times should fall in-line with other players and there's a few new weapons to use when playing with others. You'll have to opt-in for the beta client through the game's properties page through Steam. Here's what's changed:
Changelog:
- More weapons in Multiplayer– this includes the addition of the Heavy Flamer and Hellfire.
- Expanded class loadouts in Multiplayer– each class has more choice of what to bring into battle!
- Improved multiplayer load times – simultaneous loading time for all players.
Performance improvements
- General stability improvements
- Multiplayer experience improvements
- Improved Anti-Aliasing options
- Genestealer tweaks
Space Hulk: Deathwing Update - Hotfix 1.06
In the first of the game's post-release patches, this one focuses entirely on attempting to quell the various performence issues plaguing the playerbase. It's an ongoing process, however, so expect more tweaks as time goes by. You'll need 32GB of temporary space to pump it though. So make sure to question that first if anything goes wrong. Here's the lot:
Changelog:
- Various performance optimizations (this is also an ongoing process).
- Inventory crash (in multiplayer) fixed.
- Major FPS drop on Chapter 1 experienced by AMD processors fixed.
- Input loss upon door interaction in multiplayer fixed.
- Potential crash using NVIDIA graphics card fixed.
- Multiplayer connection timeout increased, allowing more modest systems greater time to connect.